mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
- convert svc_sound, svc_spawnbaseline, svc_spawnstatic, and
svc_tempentity there isn't actually anything in the server that uses svc_tempentity, only the progs do, so it's currently unused.
This commit is contained in:
parent
a77619f665
commit
9f088567d1
7 changed files with 173 additions and 61 deletions
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@ -206,10 +206,18 @@ net_status_t NET_SVC_Damage_Parse (net_svc_damage_t *block, msg_t *msg);
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net_status_t NET_SVC_ServerData_Emit (net_svc_serverdata_t *block,
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sizebuf_t *buf);
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net_status_t NET_SVC_ServerData_Parse (net_svc_serverdata_t *block, msg_t *msg);
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net_status_t NET_SVC_Sound_Emit (net_svc_sound_t *block, sizebuf_t *buf);
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net_status_t NET_SVC_Sound_Parse (net_svc_sound_t *block, msg_t *msg);
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net_status_t NET_SVC_SpawnBaseline_Emit (net_svc_spawnbaseline_t *block,
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sizebuf_t *buf);
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net_status_t NET_SVC_SpawnBaseline_Parse (net_svc_spawnbaseline_t *block,
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msg_t *msg);
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net_status_t NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block, msg_t *msg);
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net_status_t NET_SVC_SpawnStatic_Emit (net_svc_spawnstatic_t *block,
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sizebuf_t *buf);
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net_status_t NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block,
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msg_t *msg);
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net_status_t NET_SVC_TempEntity_Emit (net_svc_tempentity_t *block,
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sizebuf_t *buf);
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net_status_t NET_SVC_TempEntity_Parse (net_svc_tempentity_t *block, msg_t *msg);
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net_status_t NET_SVC_SpawnStaticSound_Parse (net_svc_spawnstaticsound_t *block,
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msg_t *msg);
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@ -498,8 +498,8 @@ void SV_Printf (const char *fmt, ...) __attribute__((format(printf,1,2)));
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void SV_SendClientMessages (void);
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void SV_Multicast (vec3_t origin, int to);
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void SV_StartSound (struct edict_s *entity, int channel, const char *sample, int volume,
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float attenuation);
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void SV_StartSound (struct edict_s *entity, int channel, const char *sample,
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float volume, float attenuation);
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void SV_ClientPrintf (client_t *cl, int level, const char *fmt, ...) __attribute__((format(printf,3,4)));
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void SV_BroadcastPrintf (int level, const char *fmt, ...) __attribute__((format(printf,2,3)));
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void SV_BroadcastCommand (const char *fmt, ...) __attribute__((format(printf,1,2)));
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@ -146,6 +146,30 @@ NET_SVC_ServerData_Parse (net_svc_serverdata_t *block, msg_t *msg)
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return msg->badread;
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}
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net_status_t
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NET_SVC_Sound_Emit (net_svc_sound_t *block, sizebuf_t *buf)
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{
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int i, header;
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header = block->channel;
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header |= block->entity << 3;
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if (block->volume != DEFAULT_SOUND_PACKET_VOLUME)
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header |= SND_VOLUME;
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if (block->attenuation != DEFAULT_SOUND_PACKET_VOLUME)
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header |= SND_ATTENUATION;
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MSG_WriteShort (buf, header);
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if (header & SND_VOLUME)
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MSG_WriteByte (buf, block->volume * 255);
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if (header & SND_ATTENUATION)
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MSG_WriteByte (buf, block->attenuation * 64);
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MSG_WriteByte (buf, block->sound_num);
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (buf, block->position[i]);
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return buf->overflowed;
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}
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net_status_t
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NET_SVC_Sound_Parse (net_svc_sound_t *block, msg_t *msg)
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{
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@ -173,6 +197,25 @@ NET_SVC_Sound_Parse (net_svc_sound_t *block, msg_t *msg)
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return msg->badread;
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}
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net_status_t
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NET_SVC_SpawnBaseline_Emit (net_svc_spawnbaseline_t *block, sizebuf_t *buf)
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{
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int i;
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MSG_WriteShort (buf, block->num);
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MSG_WriteByte (buf, block->modelindex);
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MSG_WriteByte (buf, block->frame);
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MSG_WriteByte (buf, block->colormap);
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MSG_WriteByte (buf, block->skinnum);
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for (i = 0; i < 3; i++) {
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MSG_WriteCoord (buf, block->origin[i]);
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MSG_WriteAngle (buf, block->angles[i]);
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}
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return buf->overflowed;
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}
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net_status_t
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NET_SVC_SpawnBaseline_Parse (net_svc_spawnbaseline_t *block, msg_t *msg)
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{
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@ -193,6 +236,23 @@ NET_SVC_SpawnBaseline_Parse (net_svc_spawnbaseline_t *block, msg_t *msg)
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return msg->badread;
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}
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net_status_t
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NET_SVC_SpawnStatic_Emit (net_svc_spawnstatic_t *block, sizebuf_t *buf)
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{
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int i;
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MSG_WriteByte (buf, block->modelindex);
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MSG_WriteByte (buf, block->frame);
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MSG_WriteByte (buf, block->colormap);
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MSG_WriteByte (buf, block->skinnum);
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for (i = 0; i < 3; i++) {
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MSG_WriteCoord (buf, block->origin[i]);
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MSG_WriteAngle (buf, block->angles[i]);
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}
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return buf->overflowed;
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}
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net_status_t
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NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block, msg_t *msg)
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{
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@ -204,7 +264,7 @@ NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block, msg_t *msg)
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block->skinnum = MSG_ReadByte (msg);
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// these are interlaced? bad drugs...
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for (i = 0; i < 3; i ++) {
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for (i = 0; i < 3; i++) {
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block->origin[i] = MSG_ReadCoord (msg);
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block->angles[i] = MSG_ReadAngle (msg);
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}
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@ -212,6 +272,54 @@ NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block, msg_t *msg)
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return msg->badread;
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}
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net_status_t
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NET_SVC_TempEntity_Emit (net_svc_tempentity_t *block, sizebuf_t *buf)
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{
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int i;
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MSG_WriteByte (buf, block->type);
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switch (block->type) {
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case TE_WIZSPIKE:
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case TE_KNIGHTSPIKE:
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case TE_SPIKE:
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case TE_SUPERSPIKE:
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case TE_EXPLOSION:
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case TE_TAREXPLOSION:
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case TE_LAVASPLASH:
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case TE_TELEPORT:
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case TE_LIGHTNINGBLOOD:
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (buf, block->position[i]);
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break;
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case TE_LIGHTNING1:
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case TE_LIGHTNING2:
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case TE_LIGHTNING3:
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case TE_BEAM:
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MSG_WriteShort (buf, block->beamentity);
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for (i = 0; i < 3; i++)
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MSG_WriteShort (buf, block->position[i]);
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (buf, block->beamend[i]);
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break;
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case TE_EXPLOSION2:
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (buf, block->position[i]);
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MSG_WriteByte (buf, block->colorstart);
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MSG_WriteByte (buf, block->colorlength);
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break;
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case TE_GUNSHOT:
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case TE_BLOOD:
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MSG_WriteByte (buf, block->gunshotcount);
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (buf, block->position[i]);
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break;
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default:
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return NET_ERROR;
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}
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return buf->overflowed;
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}
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net_status_t
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NET_SVC_TempEntity_Parse (net_svc_tempentity_t *block, msg_t *msg)
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{
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@ -253,6 +361,8 @@ NET_SVC_TempEntity_Parse (net_svc_tempentity_t *block, msg_t *msg)
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for (i = 0; i < 3; i++)
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block->position[i] = MSG_ReadCoord (msg);
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break;
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default:
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return NET_ERROR;
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}
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return msg->badread;
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@ -45,6 +45,7 @@ static const char rcsid[] =
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#include "compat.h"
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#include "crudefile.h"
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#include "net_svc.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "world.h"
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@ -103,8 +104,9 @@ SV_FlushSignon (void)
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void
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SV_CreateBaseline (void)
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{
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int i, entnum;
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int entnum;
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edict_t *svent;
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net_svc_spawnbaseline_t block;
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for (entnum = 0; entnum < sv.num_edicts; entnum++) {
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svent = EDICT_NUM (&sv_pr_state, entnum);
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@ -142,19 +144,15 @@ SV_CreateBaseline (void)
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SV_FlushSignon ();
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// add to the message
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block.num = entnum;
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block.modelindex = ((entity_state_t*)svent->data)->modelindex;
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block.frame = ((entity_state_t*)svent->data)->frame;
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block.colormap = ((entity_state_t*)svent->data)->colormap;
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block.skinnum = ((entity_state_t*)svent->data)->skinnum;
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VectorCopy (((entity_state_t*)svent->data)->origin, block.origin);
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VectorCopy (((entity_state_t*)svent->data)->angles, block.angles);
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MSG_WriteByte (&sv.signon, svc_spawnbaseline);
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MSG_WriteShort (&sv.signon, entnum);
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MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->modelindex);
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MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->frame);
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MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->colormap);
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MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->skinnum);
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for (i = 0; i < 3; i++) {
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MSG_WriteCoord (&sv.signon,
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((entity_state_t*)svent->data)->origin[i]);
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MSG_WriteAngle (&sv.signon,
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((entity_state_t*)svent->data)->angles[i]);
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}
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NET_SVC_SpawnBaseline_Emit (&block, &sv.signon);
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}
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}
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@ -607,14 +607,14 @@ SV_CheckWaterTransition (edict_t *ent)
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if (cont <= CONTENTS_WATER) {
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if (SVfloat (ent, watertype) == CONTENTS_EMPTY) {
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// just crossed into water
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SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
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SV_StartSound (ent, 0, "misc/h2ohit1.wav", 1, 1);
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}
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SVfloat (ent, watertype) = cont;
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SVfloat (ent, waterlevel) = 1;
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} else {
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if (SVfloat (ent, watertype) != CONTENTS_EMPTY) {
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// just crossed into water
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SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
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SV_StartSound (ent, 0, "misc/h2ohit1.wav", 1, 1);
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}
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SVfloat (ent, watertype) = CONTENTS_EMPTY;
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SVfloat (ent, waterlevel) = cont;
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@ -717,7 +717,7 @@ SV_Physics_Step (edict_t *ent)
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if ((int) SVfloat (ent, flags) & FL_ONGROUND) // just hit ground
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{
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if (hitsound)
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SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
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SV_StartSound (ent, 0, "demon/dland2.wav", 1, 1);
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}
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}
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// regular thinking
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@ -45,6 +45,7 @@ static const char rcsid[] =
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#include "compat.h"
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#include "crudefile.h"
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#include "net_svc.h"
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#include "server.h"
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#include "sv_pr_cmds.h"
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#include "sv_progs.h"
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@ -327,13 +328,13 @@ PF_sound (progs_t *pr)
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{
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const char *sample;
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edict_t *entity;
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float attenuation;
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int channel, volume;
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float volume, attenuation;
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int channel;
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entity = G_EDICT (pr, OFS_PARM0);
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channel = G_FLOAT (pr, OFS_PARM1);
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sample = G_STRING (pr, OFS_PARM2);
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volume = G_FLOAT (pr, OFS_PARM3) * 255;
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volume = G_FLOAT (pr, OFS_PARM3);
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attenuation = G_FLOAT (pr, OFS_PARM4);
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SV_StartSound (entity, channel, sample, volume, attenuation);
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@ -1142,25 +1143,21 @@ int SV_ModelIndex (const char *name);
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void
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PF_makestatic (progs_t *pr)
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{
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const char *model;
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edict_t *ent;
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int i;
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net_svc_spawnstatic_t block;
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ent = G_EDICT (pr, OFS_PARM0);
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MSG_WriteByte (&sv.signon, svc_spawnstatic);
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model = PR_GetString (pr, SVstring (ent, model));
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// SV_Printf ("Model: %d %s\n", SVstring (ent, model), model);
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MSG_WriteByte (&sv.signon, SV_ModelIndex (model));
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block.modelindex = SV_ModelIndex (PR_GetString (pr, SVstring (ent, model)));
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block.frame = SVfloat (ent, frame);
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block.colormap = SVfloat (ent, colormap);
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block.skinnum = SVfloat (ent, skin);
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VectorCopy (SVvector (ent, origin), block.origin);
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VectorCopy (SVvector (ent, angles), block.angles);
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MSG_WriteByte (&sv.signon, SVfloat (ent, frame));
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MSG_WriteByte (&sv.signon, SVfloat (ent, colormap));
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MSG_WriteByte (&sv.signon, SVfloat (ent, skin));
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for (i = 0; i < 3; i++) {
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MSG_WriteCoord (&sv.signon, SVvector (ent, origin)[i]);
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MSG_WriteAngle (&sv.signon, SVvector (ent, angles)[i]);
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}
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MSG_WriteByte (&sv.signon, svc_spawnstatic);
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NET_SVC_SpawnStatic_Emit (&block, &sv.signon);
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// throw the entity away now
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ED_Free (pr, ent);
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@ -429,16 +429,16 @@ SV_Multicast (vec3_t origin, int to)
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Larger attenuations will drop off. (max 4 attenuation)
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*/
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void
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SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
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float attenuation)
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SV_StartSound (edict_t *entity, int channel, const char *sample,
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float volume, float attenuation)
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{
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int ent, field_mask, sound_num, i;
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int i, sound_num;
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qboolean use_phs;
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qboolean reliable = false;
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vec3_t origin;
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net_svc_sound_t block;
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if (volume < 0 || volume > 255)
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SV_Error ("SV_StartSound: volume = %i", volume);
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if (volume < 0 || volume > 1)
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SV_Error ("SV_StartSound: volume = %f", volume);
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if (attenuation < 0 || attenuation > 4)
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SV_Error ("SV_StartSound: attenuation = %f", attenuation);
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@ -457,7 +457,9 @@ SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
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return;
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}
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ent = NUM_FOR_EDICT (&sv_pr_state, entity);
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block.sound_num = sound_num;
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block.entity = NUM_FOR_EDICT (&sv_pr_state, entity);
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if ((channel & 8) || !sv_phs->int_val) // no PHS flag
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{
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@ -472,37 +474,34 @@ SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
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// if (channel == CHAN_BODY || channel == CHAN_VOICE)
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// reliable = true;
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channel = (ent << 3) | channel;
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block.channel = channel;
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field_mask = 0;
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if (volume != DEFAULT_SOUND_PACKET_VOLUME)
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channel |= SND_VOLUME;
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if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
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channel |= SND_ATTENUATION;
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block.volume = volume;
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// 4 * 64 == 256, which overflows a byte. 4 is the stated max for
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// it, and I don't want to break any progs, so I just nudge it
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// down instead
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if (attenuation == 4)
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attenuation = 3.999;
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block.attenuation = attenuation;
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// use the entity origin unless it is a bmodel
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if (SVfloat (entity, solid) == SOLID_BSP) {
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for (i = 0; i < 3; i++)
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origin[i] = SVvector (entity, origin)[i] + 0.5 *
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block.position[i] = SVvector (entity, origin)[i] + 0.5 *
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(SVvector (entity, mins)[i] + SVvector (entity, maxs)[i]);
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} else {
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VectorCopy (SVvector (entity, origin), origin);
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VectorCopy (SVvector (entity, origin), block.position);
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}
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MSG_WriteByte (&sv.multicast, svc_sound);
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MSG_WriteShort (&sv.multicast, channel);
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if (channel & SND_VOLUME)
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MSG_WriteByte (&sv.multicast, volume);
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if (channel & SND_ATTENUATION)
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MSG_WriteByte (&sv.multicast, attenuation * 64);
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MSG_WriteByte (&sv.multicast, sound_num);
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (&sv.multicast, origin[i]);
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NET_SVC_Sound_Emit (&block, &sv.multicast);
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if (use_phs)
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SV_Multicast (origin, reliable ? MULTICAST_PHS_R : MULTICAST_PHS);
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SV_Multicast (block.position,
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reliable ? MULTICAST_PHS_R : MULTICAST_PHS);
|
||||
else
|
||||
SV_Multicast (origin, reliable ? MULTICAST_ALL_R : MULTICAST_ALL);
|
||||
SV_Multicast (block.position,
|
||||
reliable ? MULTICAST_ALL_R : MULTICAST_ALL);
|
||||
}
|
||||
|
||||
/* FRAME UPDATES */
|
||||
|
|
Loading…
Reference in a new issue