Added my fancy automatic fraglog to the qw-client.

Cvar fs_fraglog is a new cvar for the filename of the fraglog (default: qw-score.log)
Any devel should take a look at qw/source/cl_parse.c and qw/source/sbar.c to verify
the place where the function is placed and called, i am not shure if its correct there.
This commit is contained in:
Robin Redeker 2002-03-14 15:43:08 +00:00
parent b97ac96204
commit 650912e75a
2 changed files with 117 additions and 0 deletions

View File

@ -1122,6 +1122,8 @@ CL_MuzzleFlash (void)
int received_framecount;
void Sbar_LogFrags(void);
void
CL_ParseServerMessage (void)
{
@ -1321,6 +1323,7 @@ CL_ParseServerMessage (void)
case svc_intermission:
Con_DPrintf ("svc_intermission\n");
cl.intermission = 1;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
@ -1334,9 +1337,16 @@ CL_ParseServerMessage (void)
Con_DPrintf ("%f ", cl.simangles[i]);
Con_DPrintf ("\n");
VectorCopy (vec3_origin, cl.simvel);
/*
automatic fraglogging (by elmex)
XXX: Should this _really_ called here?
*/
Sbar_LogFrags();
break;
case svc_finale:
Con_Printf("svc_finale\n");
cl.intermission = 2;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen

View File

@ -37,6 +37,8 @@ static const char rcsid[] =
# include <strings.h>
#endif
#include <time.h>
#include <stdlib.h>
#include "QF/cmd.h"
@ -46,6 +48,7 @@ static const char rcsid[] =
#include "QF/screen.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/vfs.h"
#include "bothdefs.h"
#include "cl_cam.h"
@ -88,6 +91,7 @@ void Sbar_MiniDeathmatchOverlay (void);
static qboolean largegame = false;
cvar_t *cl_showscoresuid;
cvar_t *fs_fraglog;
/*
@ -244,6 +248,9 @@ Sbar_Init (void)
cl_showscoresuid = Cvar_Get ("cl_showscoresuid", "0", CVAR_NONE, NULL,
"show uid instead of ping on scores");
fs_fraglog = Cvar_Get ("fs_fraglog", "qw-scores.log", CVAR_NONE, NULL,
"filename of the automatic frag-log");
}
// drawing routines are reletive to the status bar location
@ -879,6 +886,106 @@ Sbar_TeamOverlay (void)
Sbar_DeathmatchOverlay (y);
}
/*
Sbar_LogFrags
autologging of frags after a match ended
(called by recived network packet with command scv_intermission)
TODO: Find a new and better place for this function
(i am nearly shure this is wrong place)
added by Elmex
*/
void
Sbar_LogFrags (void)
{
char num[512];
VFile *file;
int minutes, fph, total, f, i, k, l, p;
player_info_t *s;
const char *t = NULL;
time_t tt = time(NULL);
char e_path[MAX_OSPATH];
memset(&e_path,0,MAX_OSPATH);
Qexpand_squiggle (fs_userpath->string, e_path);
if((file = Qopen (va ("%s/%s", e_path, fs_fraglog->string), "a")) == NULL) {
return;
}
t = ctime(&tt);
if(t)
Qwrite(file, t ,strlen(t));
Qwrite(file,cls.servername,strlen(cls.servername));
Qwrite(file,"\n",1);
Qwrite(file,cl.worldmodel->name,strlen(cl.worldmodel->name));
Qwrite(file," ", 1);
Qwrite(file,cl.levelname,strlen(cl.levelname));
Qwrite(file,"\n",1);
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
if (cl.teamplay) {
// TODO: test if the teamplay does correct output
Qwrite(file, "pl fph time frags team name\n", strlen("pl fph time frags team name\n"));
} else {
Qwrite(file, "pl fph time frags name\n", strlen("pl fph time frags name\n"));
}
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw pl
p = s->pl;
// get time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = (int) total / 60;
// get frags
f = s->frags;
// get fph
if(total != 0) {
fph = (3600/total)*f;
}
else {
fph = 0;
}
if(fph >= 999) fph = 999;
if(fph <= -999) fph = -999;
if(s->spectator) {
snprintf(num, sizeof (num), "%3i (spec)", s->pl);
} else {
if(cl.teamplay) {
snprintf(num, sizeof (num), "%3i %3i %4i %3i %4s %s", s->pl, fph,
minutes, f, s->team->value, s->name);
} else {
snprintf(num, sizeof (num), "%3i %3i %4i %3i %s", s->pl, fph,
minutes, f, s->name);
}
}
Qwrite(file, num, strlen(num));
Qwrite(file, "\n\n", 1);
}
Qclose(file);
}
/*
Sbar_DeathmatchOverlay