quakeforge/qw/source
2002-02-19 20:47:45 +00:00
..
.gdbinit
.gitignore
.indent.pro
buildnum.c
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c
cl_cvar.c
cl_demo.c don't bother writing client info for unused client slots. If demo 2002-02-13 17:50:47 +00:00
cl_ents.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_input.c allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
cl_main.c give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and 2002-02-19 20:47:45 +00:00
cl_misc.c nuke an obsolete function 2001-12-02 06:27:38 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c totally zap a client slot when the server sends an svc_updateuserinfo with 2002-02-13 17:52:53 +00:00
cl_pred.c
cl_screen.c Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
cl_skin.c sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be 2001-12-03 05:36:39 +00:00
cl_slist.c various portability improvements 2001-11-18 23:40:01 +00:00
cl_sys_sdl.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_unix.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_win.c fix some compile issues 2001-11-21 02:07:55 +00:00
cl_tent.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_view.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
com.c
crudefile.c
game.c
locs.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am move the getopt files from qfcc/source to libs/util, link qw-master against 2002-02-12 17:44:41 +00:00
master.c make sure networking is initialized before doing /anything/. this should 2002-02-13 17:58:30 +00:00
msg_ucmd.c
net_chan.c fix qport 2001-11-27 04:50:41 +00:00
net_packetlog.c
net_svc.c
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c
pmove.c
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c FPH column for the score list from RvB 2002-01-27 21:19:29 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c more cleanups 2002-01-12 05:32:21 +00:00
sv_cvar.c
sv_ents.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
sv_init.c redo the progs loader to allocate all the memory needed for progs in one 2002-01-29 20:53:44 +00:00
sv_main.c the /much/ better fix for the server crashing when dropping a client 2002-01-14 17:41:38 +00:00
sv_model.c external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
sv_move.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sv_nchan.c
sv_phys.c
sv_pr_cmds.c return "" from PF_infokey when the client the key is being requested from 2002-02-13 05:49:24 +00:00
sv_progs.c redo the progs loader to allocate all the memory needed for progs in one 2002-01-29 20:53:44 +00:00
sv_send.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sv_sys_unix.c disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
sv_sys_win.c -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size 2001-11-14 20:18:37 +00:00
sv_user.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
sys_x86.S
teamplay.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
world.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
worlda.S