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don't bother writing client info for unused client slots. If demo
compatability breaks, this is one place to check for why (but I don't think it will).
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@ -610,6 +610,8 @@ CL_Record_f (void)
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for (i = 0; i < MAX_CLIENTS; i++) {
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player = cl.players + i;
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if (!player->userinfo)
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continue;
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MSG_WriteByte (&buf, svc_updatefrags);
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MSG_WriteByte (&buf, i);
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