Commit graph

1057 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
6059c7b4df ...space 2004-02-27 08:51:26 +00:00
Ragnvald Maartmann-Moe IV
997f5feabe Tiny bit of loop unrolling. 2004-02-27 08:29:56 +00:00
Bill Currie
3855a8e40c seem to have the itterative world rendering working now (fingers crossed:) 2004-02-26 22:53:30 +00:00
Bill Currie
228c5a0ecf don't bother binding unmodified lightmaps 2004-02-26 00:33:24 +00:00
Ragnvald Maartmann-Moe IV
beeb1822b3 Fix multipass skydome rendering. Not sure layer speeds are right, but at least
they move at different speeds like they are supposed to.
2004-02-24 20:53:09 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92 some micro-optimisations 2004-02-23 07:17:41 +00:00
Bill Currie
680c246e22 the inline went wandering by mistake. gives a tiny (< 0.5%) gain, but a
gain none the less
2004-02-23 04:46:55 +00:00
Ragnvald Maartmann-Moe IV
496025473c Remove no-longer needed parameters from function calls. 2004-02-23 04:25:53 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Chris Ison
e9d57e0401 Grievres' non-mtex FB being brighter than mtex FB fix. Note: it breaks non-RGBA replacement textures 2004-02-21 10:33:43 +00:00
Chris Ison
ca6112767c Grievres' water HOM and mtex FB only rendering FB texture fix 2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
551c7ee89a Grievre's patch to makes R_MarkLights and R_RecursiveMarkLights use the
same function for actual marking.. which reduces code redundancy and fixes
the fact that world submodels
2004-02-21 04:23:00 +00:00
Ragnvald Maartmann-Moe IV
1cd0ba3f8f Pale void. 2004-02-20 22:50:47 +00:00
Ragnvald Maartmann-Moe IV
79689baa83 Grievre's crash fix. 2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV
e43129316b Slightly reorder cases for legibility. (decreasing order instead of random). 2004-02-15 19:55:59 +00:00
Bill Currie
2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison
6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV
0dae958a5a Grievre's fix for texture state leak. 2004-02-14 19:17:51 +00:00
Timothy C. McGrath
b5b61d056f Grievre passed a one line patch to me which according to his description:
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"

It compiles fine, and seems to work, so, here it is.

Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie
64c156653f should fix the seg on ^C early in the startup 2004-02-14 07:53:49 +00:00
Bill Currie
d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
Bill Currie
0e8ba7cc12 oops, committed the wrong file 2004-02-14 07:38:01 +00:00
Bill Currie
2cdf12cd50 if a leaf isn't in the frustum, don't bother lighting it 2004-02-14 07:32:26 +00:00
Bill Currie
85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
a97b722d7b get the placement of the nice crosshairs right. make cs_data a square to
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie
f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie
4cabb40303 break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
2004-02-13 22:16:53 +00:00
Ragnvald Maartmann-Moe IV
88c5d21ece Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00
Ragnvald Maartmann-Moe IV
372b763704 Inconsequential changes. 2004-02-09 04:11:13 +00:00
Ragnvald Maartmann-Moe IV
654cc35482 Mysteriously uncommitted. Fixed. 2004-02-09 04:02:08 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Bill Currie
a45981bc6a don't look up the gl functions until after the context has been setup, just
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069 Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
31aca31d17 Warn users if their system doesn't support GL_ATI_pn_triangles. 2004-01-26 03:58:19 +00:00
Ragnvald Maartmann-Moe IV
767b0c61db Fix help for gl_tessellate cvar. 2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie
283d49bd8e first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
e0567f75cc it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie
acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV
a87fc16d12 Whitespace. 2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV
067080296c Futureproofing. 2004-01-06 03:38:16 +00:00
Bill Currie
40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6 Fix loading of some sky textures. 2003-12-23 22:24:48 +00:00
Bill Currie
e53967b346 --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
Bill Currie
069ee8657f fix a typo that prevented the asm lib getting the correct flags 2003-12-22 19:59:33 +00:00
Ragnvald Maartmann-Moe IV
bcf3738c1c Make trails in sw renderers const-friendly. 2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV
1269241612 Make particle effects not mess with stuff they shouldn't. Also fix an
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e l = 64, and taniwha is much happier. 2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5 Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
0205a8a999 Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles. 2003-10-22 01:04:35 +00:00
Ragnvald Maartmann-Moe IV
dc84232079 Whitespace, remove misleading .png extension from external conchars loader. 2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f external conchars patch from DrSpliff 2003-09-19 06:22:02 +00:00
Bill Currie
89586e0181 don't flush garbage to the screen on the first render frame 2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e fix alpha blending in 2d mode when 3d has never been rendered 2003-09-05 06:48:03 +00:00
Bill Currie
6b036d14ed in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
Bill Currie
2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979 LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
8db2660a4c make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
f7b1196b8d fix the gl stack overflow (and make sure all skybrush surfaces get checked
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891 remove some magic numbers (sloppy coder:P) 2003-08-28 02:24:08 +00:00
Bill Currie
93327cb618 try to fix segfault caused by VID_Shutdown getting called before VID_Init
(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
415fae8d6b make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa Commit experimental particle optimization. Reduces random particles from using
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.

It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie
33a57c5a14 win32 compile fixes 2003-08-13 18:17:30 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85 More particle optimizations. 2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994 fix some warnings 2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291 Fix a potential uninitialized variable segfault taniwha noticed, and optimize
particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0 should be a minor speedup to mono lightmaps 2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1 gain about 3 fps (180 to 183) in null-renderer 2003-08-07 19:58:39 +00:00
Bill Currie
6f88e4e343 break out some duplicated code into a function and get the window coords
"properly" (for this mess I'm not sure I'm willing to call code:)
2003-08-04 01:28:30 +00:00
Bill Currie
556a6eae8f fix a misplaced _ 2003-07-27 20:47:36 +00:00
Ragnvald Maartmann-Moe IV
351033e8d8 Move vid_conwidth to con_width, and vid_conheight to con_height. 2003-07-27 20:20:20 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
772ad66019 don't need that any more (yay:) 2003-07-15 17:41:31 +00:00
Bill Currie
855fc53709 handle alloca properly 2003-07-09 06:28:09 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Chris Ison
64f74731c5 added vid_fullscreen cvar as a CVAR_ROM. This will change once the renderer is setup to reload textures.
removed -window, -mode, and internal mode table and functions that strictly delt with them.

Rewrote the mode selection part of VID_Init
Altered VID_SetMode and associated functions to use data obtained from VID_Init instead of mode tables.

Also tidied up a little.
2003-06-21 00:17:32 +00:00
Chris Ison
bff8a24d12 added -conheight checking 2003-06-21 00:07:59 +00:00
Bill Currie
862e9d89c5 mindhog's fix for 32bpp x11 2003-06-17 03:11:24 +00:00
Chris Ison
d720efe1e6 fixed misplacement of menu 2003-06-16 12:31:52 +00:00
Bill Currie
66e2ef1926 fix an uninitialized variable 2003-05-23 17:39:33 +00:00
Bill Currie
c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
6a8469df14 start working on VA support for borked GL libs 2003-05-21 21:53:21 +00:00
Bill Currie
ba3601685c wad pics don't have extensions (plugs a buffer underflow hole) 2003-05-16 19:44:25 +00:00
Bill Currie
460c8f7f0f mindHog's qfpython patch. GIB info string event callbacks and a compile fix
for broken x11 headers.
2003-05-16 16:17:24 +00:00
Brian Koropoff
dd0332632e Make gcc2 stfu. 2003-05-15 04:37:00 +00:00
Brian Koropoff
e2061095a6 Fixed .tga loading for GL targets. SW targets still need work in all
likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99 Make glError testing static, for now, to shut up compiler warnings. 2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1 *beats CVS with the cluebat* 2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121 \n is nice occasionally. 2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3 Clean up glError handling. 2003-05-08 22:16:30 +00:00
Bill Currie
0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
dc9d2c89da fix various sizing issues 2003-05-07 07:10:15 +00:00
Bill Currie
a4abf526e8 there's no need to call Con_CheckResize every frame and it's now
detrimental anyway
2003-05-06 18:00:03 +00:00
Bill Currie
e732cf591d remove all references to OFS_* from the C code. only the macros in progs.h
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
f842d98964 initialize noise1 2003-04-22 01:37:13 +00:00
Bill Currie
905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
9a40bf2956 get the fix right 2003-04-17 00:25:55 +00:00
Bill Currie
5cb8429f04 bah, cleanup for flex versions :P 2003-04-17 00:14:13 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Brian Koropoff
e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
ff577f1175 add a \n to the grab failed message 2003-04-09 16:38:17 +00:00
Bill Currie
d3b6fcbd61 revert the inappropriately complicated event code for the simpler version.
even that's not likely to be final
2003-04-08 19:20:48 +00:00
Bill Currie
255a7522bd merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603 kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
fcc069d216 more unused files 2003-04-08 17:47:43 +00:00
Bill Currie
40a73ea5c1 don't need this 2003-04-08 17:32:55 +00:00
Bill Currie
01bff9c79e WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
Bill Currie
e483333bbe beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie
6cc7d43b53 make the texture coords in skyvec always 1/2 pixel in from the edge 2003-04-04 07:00:51 +00:00
Bill Currie
e00966b319 speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us 2003-04-03 23:09:43 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where. 2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b Prevent bad gl_max_size settings from causing buggy drivers to freak out. 2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3 Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie
aa345faf12 use the window size for the fullscreen view 2003-03-17 05:39:10 +00:00
Bill Currie
a8a8792a76 support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie
57a470a88a alpha compile fixes (unused functions) 2003-03-08 07:17:32 +00:00
Bill Currie
a8c989969d hopefully better input grabbing state tracking 2003-03-07 22:30:15 +00:00
Bill Currie
c731afa957 hopefully fix the input grabbing (and evem more hopefully, without driving
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Ragnvald Maartmann-Moe IV
f57eb911cc Another little FIXME. (Cleanup I'll do soon, hopefully) 2003-03-03 19:32:56 +00:00
Ragnvald Maartmann-Moe IV
2000954a2c Whitespace, and a workaround for show_* misplacement. 2003-03-03 19:20:44 +00:00
Bill Currie
be728c7b7c Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
2003-02-25 17:19:47 +00:00
Ragnvald Maartmann-Moe IV
1201f615ee Move a test inside function, rather than repeated all over the place. 2003-02-25 06:04:42 +00:00
Ragnvald Maartmann-Moe IV
a9c61bb6bf Updated for OpenGL 1.4, plus whitespace. 2003-02-25 05:45:11 +00:00
Ragnvald Maartmann-Moe IV
d9ed34a5fb More video mode selection robustness improvements. 2003-02-23 20:21:06 +00:00
Bill Currie
851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Brian Koropoff
3c522a83bc Various cleanups and bugfixes. Added proper line number reporting to
errors.  A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Ragnvald Maartmann-Moe IV
a34980eda5 Fix easter_egg toggling. 2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV
6d6fade23a Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
Ragnvald Maartmann-Moe IV
646f875a34 Add return value checking for in_grab. Also some dead code removal, dangling comment and white space cleanup. 2003-02-13 19:03:48 +00:00
Bill Currie
53d3252792 don't adjust the system gamma unless the window has focus. also quench an
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
2003-02-13 18:24:30 +00:00
Ragnvald Maartmann-Moe IV
af33733ce4 More x86-64 (AMD, not intel IA64, taniwha!) fixes.
Compile problems pointed out by Mike A. Harris. Thanks!
2003-02-12 23:41:20 +00:00
Bill Currie
4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie
d86b431860 fix a couple of warnings 2003-02-10 03:19:54 +00:00
Ragnvald Maartmann-Moe IV
83f0901c17 Cleaned up fisheye code which totally ignored QF coding style.
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Ragnvald Maartmann-Moe IV
76eb7917a7 More whitespace. 2003-02-09 10:18:43 +00:00
Ragnvald Maartmann-Moe IV
5466f33dff Whitespace, while I'm in the area... 2003-02-09 10:17:20 +00:00
Ragnvald Maartmann-Moe IV
22641c40fc Make -sgl video mode selection much more robust. Particularly needs testing with voodoo 1 & 2, and on windows.
If you have problems with input grabbing, try `+set vid_fullscreen 1` or `+set in_grab 1` on the command line.
2003-02-09 10:15:20 +00:00
Bill Currie
3ab4eb6545 Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
Bill Currie
c103d77157 make SND_ClearBuffer get called directly by Block/UnblockSound and remove
S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie
570a72497f patches from the FreeBSD ports that are still applicable 2003-01-31 18:19:55 +00:00
Bill Currie
c788a2ea57 remove a redundant call to S_Init_Cvars and call S_ClearBuffer when sound
is blocked and unblocked.
2003-01-31 17:56:05 +00:00
Brian Koropoff
1668dd5c1a Whoops, missed these. 2003-01-28 22:37:34 +00:00
Ragnvald Maartmann-Moe IV
979ee7b2f8 Fix misleading comment and cvar documentation. 2003-01-28 21:31:55 +00:00
Bill Currie
c5eb7d6e94 bring back the screen saver code 2003-01-16 21:44:42 +00:00
Bill Currie
d63cde4103 import the GL_ARB_texture_cube_map defines 2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82 sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Ragnvald Maartmann-Moe IV
e2d199cfb2 Try to open graphics at desktop bit depth, rather than 8bpp. Might explain some very grainy windows screenshots... 2003-01-12 16:58:31 +00:00
Ragnvald Maartmann-Moe IV
34d4483424 white noise, er space. 2003-01-08 01:46:28 +00:00
Ragnvald Maartmann-Moe IV
d2820cd857 Reduce code duplication, kill a function used by only one caller.
Also disables a workaround for "interpolation seams" that I believe to be an old DRI bug. If anyone has skybox (not dome!) seams, try altering the ftc `if 0` to `if 1`.
2003-01-07 22:12:54 +00:00
Bill Currie
9538e009b7 small bit of cleanup 2003-01-07 20:02:30 +00:00
Bill Currie
ca720c26a5 blah, forgot about no-asm :P 2003-01-06 19:05:51 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
6b705adc31 fix a missed libasm -> libvid_asm change 2003-01-04 03:08:32 +00:00
Bill Currie
8a2fbf43a7 alphageek's crosshair patch modified so it's crosshair 3 (need to port this
to the sw renderer's:/)
2003-01-03 03:36:45 +00:00
Bill Currie
f75c88b247 work around a gcc (GCC) 3.1 20020420 (prerelease) bug in darwin (ppc?) 2002-12-20 23:49:11 +00:00
Bill Currie
dbd5b16883 rename the convenience libs to avoid problems with libx11 vs libX11 on
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie
1130eed85a make the "no mouse" error message a little more informative 2002-12-19 16:58:44 +00:00
Bill Currie
a84b6bba5d make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
Bill Currie
ee868367d5 we don't currently support scitech's mgl 2002-12-16 21:57:36 +00:00
Bill Currie
d332a9f5ae remove useless file 2002-12-16 21:09:25 +00:00
Bill Currie
86ed9e1130 add some missing ()s 2002-12-16 19:39:02 +00:00
Bill Currie
1c4b40c291 similar cleanups to vid_svgalib.c 2002-12-16 19:36:46 +00:00
Bill Currie
80146121dc require an 8 bpp mode 2002-12-16 19:36:14 +00:00
Ragnvald Maartmann-Moe IV
4b32916298 Legibility. Whitespace. Stuff like that. 2002-12-16 19:26:53 +00:00
Bill Currie
e381d2a0fc remove vid_mode and the mode description commands 2002-12-16 19:23:41 +00:00
Bill Currie
1311773a90 make -svga mode selection consistent with -x11 etc and also fix the mode
matching algo so it actually works
2002-12-16 18:50:09 +00:00
Ragnvald Maartmann-Moe IV
f053f3b70f Whitespace. Grr. 2002-12-16 17:59:45 +00:00
Bill Currie
31969b67ad a couple of missed cleanups from the screen merge 2002-12-12 05:12:09 +00:00
Bill Currie
37c5bb6ec6 merge the bulk of the three screen files into r_screen.c so all common code
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie
bf3fa3dc76 remove some dead code and a lot of unnecessary diffs 2002-12-11 16:45:40 +00:00
Bill Currie
ca55210c6e remove some redundant steps 2002-12-11 05:46:42 +00:00
Bill Currie
88f7b9ae84 it's rgb, not rbg 2002-12-11 05:33:54 +00:00
Bill Currie
15655c23cd get snaps working properly 2002-12-10 18:24:38 +00:00
Bill Currie
c158f0028b fix gl_stub so it works again and also get the gl functions being looked up
properly
2002-12-10 15:30:16 +00:00
Bill Currie
7da551d044 the output is rather mangled but the client no longer crashes 2002-12-10 05:04:30 +00:00
Bill Currie
de7299a64f don't crash when doing a remote screenshot 2002-12-09 17:47:12 +00:00
Bill Currie
92ea1de504 apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
Brian Koropoff
f1279be1e5 Fixed a segfault with very high resolutions. 2002-11-23 05:47:17 +00:00
Bill Currie
ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Bill Currie
6ce0abe536 more alpha compile fixes. Closes: #60 because while it started out for
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Brian Koropoff
0f71b02fd7 Changed the name of GIB builtins from string.length to string::length, etc.
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Bill Currie
aa5ad0f0f9 don't use glXGetProcAddressARB to look up the glX functions. hopefully fixes
the nvidea segfault
2002-11-10 23:31:19 +00:00
Bill Currie
498bdcc406 compile fixes for alpha linux 2002-11-10 02:50:42 +00:00
Bill Currie
1dfbf4ba7e win32 compile fixes 2002-11-08 23:13:52 +00:00
Bill Currie
71e95ee26f stop lying about responding to Delete events 2002-11-06 17:09:01 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Brian Koropoff
01a7740f1b Added bind.get builtin that returns the command currently bound to a key.
Fixed gib_builtin.h to include another needed header.
2002-10-25 06:33:16 +00:00
Bill Currie
652907bc58 X overlays crash fix from Vincent Cojot 2002-10-11 21:32:17 +00:00
Bill Currie
9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6 MORE whitespace. Will it never end? 2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371 More whitespace. 2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12 gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
b025a4e9aa Wh17e5p@c3! 2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV
0d28f4d63a More whitespace. 2002-10-10 19:32:19 +00:00
Bill Currie
6917d2c1a3 fix a silly pointed out by sixk@ifrance.com 2002-10-05 02:21:44 +00:00
Ragnvald Maartmann-Moe IV
998d68a833 In GL, have r_speeds 1 display particle count. 2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead case i has 7 visits, not 6 :P 2002-10-02 01:58:29 +00:00
Chris Ison
7c9f1a51ec Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called 2002-09-30 23:16:20 +00:00
Bill Currie
3d668334e6 copy that fix for the other renderers 2002-09-30 21:35:13 +00:00
Bill Currie
d7bbe82efd make sure the bottom part of the console gets updated properly if it covers
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie
6a96697080 use int_val instead of value for vid_fullscreen 2002-09-30 03:31:22 +00:00
Bill Currie
b0629d24fa handle the new case Despair discovered. 2002-09-23 06:18:48 +00:00
Bill Currie
5189ffeae9 fix software model lighting 2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5 Tweak ramp decay on new spark shower. 2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252 Use ramps for spark showers, so they fade in color as well as alpha.
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1 Grr, what's with cvs today? 2002-09-13 01:08:21 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b Oops. 2002-09-13 00:23:58 +00:00
Bill Currie
899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Bill Currie
f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Bill Currie
9a577c2233 make the old keyname message a little clearer 2002-08-29 18:56:55 +00:00
Ragnvald Maartmann-Moe IV
e7f6930efa Hacky key repeat handling, just like in_x11.c! 2002-08-29 04:00:30 +00:00
Bill Currie
e1a9cfb6f0 rename gl_max_vaelements to gl_vaelements_max 2002-08-28 07:44:58 +00:00
Bill Currie
a99329eff9 add a cvar to control the maximum vertex array size for buggy drivers.
defaults to 0 (no limit).
2002-08-28 01:35:50 +00:00
Ragnvald Maartmann-Moe IV
c1a8a02762 Whitespace. 2002-08-27 19:38:04 +00:00
Bill Currie
a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Bill Currie
7f5c99efdc fix -sdl32 crashing on startup (vid_bitdepth init got lost) 2002-08-26 22:43:34 +00:00
Ragnvald Maartmann-Moe IV
d11fbc0b5c Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks. 2002-08-26 00:11:16 +00:00
Ragnvald Maartmann-Moe IV
ff03367bc2 Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
Ragnvald Maartmann-Moe IV
147f940510 Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
Ragnvald Maartmann-Moe IV
7bf21e20ed Use R_CullSphere for rotated bsp models. 2002-08-23 21:14:43 +00:00
Ragnvald Maartmann-Moe IV
aa85219dc4 Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging. 2002-08-23 04:09:00 +00:00
Bill Currie
c44ec1993d handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV
9bf3ccd813 SDL-using targets are now aware if the cursor is in the window or not. in_snd_block now works for them.
(Also cursor hiding when in window was fixed for -sgl, already committed)
2002-08-21 06:06:05 +00:00
Ragnvald Maartmann-Moe IV
f92c2d8525 Whitespace cleanups and some cruft removal. 2002-08-21 06:00:08 +00:00
Ragnvald Maartmann-Moe IV
9d2e09feee Whitespace. 2002-08-21 05:59:00 +00:00
Bill Currie
84afd9e299 d'oh, dunno why I did 8 bit that way, put /it/ back to the old shared buffer
way because it always worked and it really doesn't need the slowdown.
2002-08-21 05:15:08 +00:00
Bill Currie
be75ff490f fix -x11 screenshots and remove some dead code 2002-08-21 04:58:47 +00:00
Bill Currie
09d89a3214 move bi_keys from csqc to pr_keys in targets allowing the server to link
with libQFcsqc (need a new name:P)
2002-08-21 02:25:51 +00:00
Bill Currie
6b559077dc Nuke the screen saver code as it hasn't been needed since we stopped using
dga keyboard input
2002-08-21 02:10:47 +00:00