Commit graph

34 commits

Author SHA1 Message Date
Adam Olsen
ad9c37dbd0 - add some BUGS
- fix some rogue on_hook resetters (should be using Reset_Grapple)
2001-12-21 15:04:59 +00:00
Adam Olsen
0b97684c96 - bugs, todo
- cleaned up some misc bugs in the hook, as well as formatting
2001-12-05 18:47:21 +00:00
Adam Olsen
4b92b3e4e5 - BUGS, TODO. yada 2001-11-22 16:38:39 +00:00
Adam Olsen
eb054058cd - BUGS
- fixed print from attempting to turret a sentry when you don't have
  enough metal
- fixed name order when bringing down a martyr
2001-11-02 06:38:25 +00:00
Adam Olsen
81f9c7f253 - add a ALLOW_RCON_ABUSE define, so that stuffing commands to the
clients can be disabled (the default)
- fix teleporter space checking to only check the space a player would
  take up
- add a check so that teslas can't get negative health when hacking.
  (shouldn't happen?!)
- clean up building placement, so that anywhere from 20 below to 30
  above your feet is fair game.  it then checks for solid a second
  time if the top was solid
- add defines for checkmove (SV_Move wrapper)'s type field
  (MOVE_NORMAL, MOVE_NOMONSTER, MOVE_MISSILE)
- add a printtrace function, since I do it so often in debugging.
- BUGS, TODO
2001-10-12 06:10:59 +00:00
Adam Olsen
3d3c7170fc - reduce build drop distance from 128 to 64
- fix the "building in wall" tests when over a doorway
- change a message :)
- add the initial code for checking if a sentry is in a wall.  doesn't
  work yet though, so it's commented out.
2001-10-11 04:18:32 +00:00
Adam Olsen
5f966cf9a3 - fix timeleft so that it sets serverinfo, not localinfo. oops :)
- make it so spies remove their timer if they abort disguising
2001-10-08 19:13:33 +00:00
Adam Olsen
0c498dd760 - tweak a few things to use setorigin instead of self.origin =
- make sure telefrags happen even on your first spawn
- do a reverse telefrag if your target is invicible
2001-10-08 11:14:13 +00:00
Adam Olsen
5ec3dff93e - totally disable TeamFortress_ChecKTeamCheats
- fix GetNoPlayers (didn't init num_players)
- overhaul the map cycler
  - automatically restart if a cyclenumber doesn't work
  - fix minp/maxp
  - exec mapcfg.cfg each map change  (affects minp/maxp)
  - exec mapcfg/MAP.cfg each map change.  (affects minp/maxp)
- fix a "rockets explode on observers" bug
- make it so colors aren't reset every time you respawn
2001-10-07 22:15:22 +00:00
Adam Olsen
a1ecc5dda3 - BUGS/TODO
- clean up GetNextMapNum, as well as handling an unset maxmapnum
- remove an extra obituary print (leftover from my cleanups)
- cleanup UserInfoCallback a bit
- little tweak to Multi_Finish
- make it so friends{1,2,3,4}_mask infokeys override the map values if
  set, so you can force friendly teams on broken maps
2001-10-05 23:05:28 +00:00
Adam Olsen
c3ccddb39f - BUGS
- make soldiers sometimes retreat when low on health
- make "static" mode soldiers work.  more or less.
- Massive cleanup of obituary.qc.  I'd be surprised if there isn't a
  bug or two.
2001-10-01 11:37:02 +00:00
Adam Olsen
1993bb348f - some BUGS items
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
  should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
  game
2001-09-30 22:38:44 +00:00
Adam Olsen
14651ae7ef - couple bugfixes related to assault cannons
- cleanup of FireBullets and friends
- changed how damage is handled with assault cannon.  probably alot
  more powerful now
2001-09-26 03:59:53 +00:00
Adam Olsen
747b0a4760 - fix a segfault due to uninited strings
- make concs not affect shamblers
- add a few items to BUGS and TODO
2001-09-23 21:31:06 +00:00
Adam Olsen
5300eb7a67 like duh :) 2001-09-22 03:13:49 +00:00
Adam Olsen
47c791ff19 - a few bugs I've had lying around locally 2001-09-15 23:31:34 +00:00
Adam Olsen
33ac007d15 - Fix printing of number of knife kills
- add a spawn wrapper, so we can guarantee certain fields are
  initialized.  (not that it initializes anything yet)
- removed some commenting that prevented GRUNTY_EXTRA_WEAPONS (a debug
  define) from working
- removed "hacked forcefield gets you teamkills" from BUGS list.
2001-08-13 15:39:14 +00:00
Adam Olsen
c662c418fe - fix the "teleporter causes 'sprint to non-client'" bug
- prevent building when a teleporter is too close to a wall
2001-08-13 13:02:54 +00:00
Adam Olsen
162a1e4caa - Rewrote the engie build menu
- made FFs so you can build them near eachother (or overlapping!)
- fix that annoying bug where people's colors kept going white
- I need to make the color defines (eg DARKBLUE) be the exact number,
  not number + 1.  (in the TODO now)
2001-08-13 12:20:39 +00:00
Adam Olsen
8214026a69 usual. see BUGS for what happened when I used QF on prozac, and why I took it off again :/ 2001-08-01 21:13:20 +00:00
Adam Olsen
65c96fe980 usual, added an item to each 2001-08-01 06:07:13 +00:00
Adam Olsen
5410fbad7e - set martyr_enemy to the hacker when he does bad hacks to a field gen
- use martyr_enemy as the badguy when a fieldgen frys teammates
- make sure martyr_enemy is set to world when the guy disconnects
- move ClientObituary into it's own obituary.qc file
- tweak field lighting times and stuff
- add code to turn off a field the instant it's turned on, instead of later when it thinks, but that's disabled for now
- probably other stuff I've forgotten

I havn't actually set the deathmsg for friendly forcefield kills yet.  I'm commiting now to reduce conflicting changes.
2001-07-27 20:48:54 +00:00
Adam Olsen
0241c299b9 - some more tweaks for rotated fieldgens
- some changes for how people get damaged from fieldgens, needs testing
- protein :)
2001-07-27 05:11:51 +00:00
Adam Olsen
da3759dd37 mmm, protein 2001-07-26 19:00:32 +00:00
Adam Olsen
01c70cb67b yet another bug 2001-07-25 17:48:51 +00:00
Adam Olsen
b3078797aa - Clean up color changing a ton, it should all work perfectly now :)
- made soldier menus so it resets to first menu if you close from the second
- add a bug to BUGS :)
2001-07-24 20:54:19 +00:00
Adam Olsen
1100082217 - added some items to BUGS and TODO
- reworked map cycler so that it saves the map number to
  cf/nextmapnum, and restores it in case of a crash
- add a cyclenow infokey, which causes the timelimit to be hit
  instantly.  needed because the map cycling doesn't kick in until the
  timelimit is reached
- add cf/mapcycle which contains the names of maps to be cycled
  (seperated by nuls).  it overwrites the normal "exec
  qwmcycle/map1.cfg" behavior.
- change the MOTD time to 15 seconds (from 24.2)
- make mapcfg.cfg exec'd if mapcfg is enabled (so you can reset the
  config vars
- add a thing to enable sv_gc if it's disabled.  (I'm using string
  appending now)
2001-07-23 15:08:39 +00:00
Adam Olsen
eb94062dce Added lack of failsafe on mapcycler to BUGS 2001-07-21 06:12:19 +00:00
Adam Olsen
6d7deb1152 Make airfist not send people with aspect of hwguy flying 2001-07-21 03:57:34 +00:00
Adam Olsen
30ab9edcf3 Fix the teamkills when teamplay == 0 bug 2001-07-19 12:27:22 +00:00
Adam Olsen
1d4aa3b4eb Make sure netname is set to match the name infokey each frame 2001-07-19 11:56:52 +00:00
Adam Olsen
897ff0dc0d Fixed monsters and grunts by uncommenting MAD_MONSTERS. 2001-07-19 09:51:23 +00:00
Adam Olsen
e8b9bca77a added duplicate connects to bugs 2001-07-19 09:19:07 +00:00
Adam Olsen
cf10dd100d Fix grunt crash
Add BUGS file
2001-07-19 09:13:09 +00:00