mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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5410fbad7e
- use martyr_enemy as the badguy when a fieldgen frys teammates - make sure martyr_enemy is set to world when the guy disconnects - move ClientObituary into it's own obituary.qc file - tweak field lighting times and stuff - add code to turn off a field the instant it's turned on, instead of later when it thinks, but that's disabled for now - probably other stuff I've forgotten I havn't actually set the deathmsg for friendly forcefield kills yet. I'm commiting now to reduce conflicting changes.
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9 lines
779 B
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- info string length exceeded :/
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- duplicate connects
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
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- if you build your teleporter too close to a wall, and it blows up, you get "tried to sprint to a non-client"
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- hacked forcefields get you teamkills
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- the "speed cheat" checker needs to be ripped out, it's kinda useless
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