prozac-qfcc/BUGS
Adam Olsen 14651ae7ef - couple bugfixes related to assault cannons
- cleanup of FireBullets and friends
- changed how damage is handled with assault cannon.  probably alot
  more powerful now
2001-09-26 03:59:53 +00:00

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- info string length exceeded :/
- duplicate connects
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
- the "speed cheat" checker needs to be ripped out, it's kinda useless
- sometimes rockets go through armor..
- crashed alot on prozac :/
- I could jump at a sentry turret but I went through instead of zapping
- the sentry turret would shoot me through walls when the door is closed
- intercepting your sentry when it turrets kills you, but stops the sentry
- if you judo an assault cannon your speed isn't restored when it's returned
- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
- sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map