Fixed monsters and grunts by uncommenting MAD_MONSTERS.

This commit is contained in:
Adam Olsen 2001-07-19 09:51:23 +00:00
parent e8b9bca77a
commit 897ff0dc0d
3 changed files with 8 additions and 10 deletions

10
BUGS
View file

@ -1,6 +1,4 @@
1. monsters attack everybody, including teammates
2. soldiers attack nobody at all
3. that the suicide message, and some others, used the original nick even though he changed it
4. info string length exceeded :/
5. still get teamkill curse with teamplay 0
6. duplicate connects
- that the suicide message, and some others, used the original nick even though he changed it
- info string length exceeded :/
- still get teamkill curse with teamplay 0
- duplicate connects

View file

@ -607,13 +607,13 @@ entity (entity scanner) LookAroundGrunty =
gotatarget = Pharse_Client(client, scanner, 1, 0, 0, 0);
if (client.is_undercover)
if (client.cutf_items & #CUTF_JAMMER || !scanner.tf_items & #NIT_SCANNER)
if ((client.cutf_items & #CUTF_JAMMER) || !(scanner.tf_items & #NIT_SCANNER))
gotatarget=0;
if (client.modelindex == modelindex_null)
if (client.cutf_items & #CUTF_JAMMER || !scanner.tf_items & #NIT_SCANNER)
if ((client.cutf_items & #CUTF_JAMMER) || !(scanner.tf_items & #NIT_SCANNER))
gotatarget=0;
if (client.modelindex == modelindex_eyes)
if (client.cutf_items & #CUTF_JAMMER || !scanner.tf_items & #NIT_SCANNER)
if ((client.cutf_items & #CUTF_JAMMER) || !(scanner.tf_items & #NIT_SCANNER))
if (random() < 2 - scanner.has_tesla * random())
gotatarget=0;
}

View file

@ -14,7 +14,7 @@
//- attack owner?
//#define MAD_GRUNTY //for testing purposes
#define MAD_MONSTERS // for testing
//#define MAD_MONSTERS // for testing
//#define MAD_TESLA // for testing
//#define GRUNTY_EXTRA_WEAPONS #WEAP_ROCKET_LAUNCHER | #WEAP_SUPER_SHOTGUN // 0