mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 07:11:51 +00:00
Fixed monsters and grunts by uncommenting MAD_MONSTERS.
This commit is contained in:
parent
e8b9bca77a
commit
897ff0dc0d
3 changed files with 8 additions and 10 deletions
10
BUGS
10
BUGS
|
@ -1,6 +1,4 @@
|
|||
1. monsters attack everybody, including teammates
|
||||
2. soldiers attack nobody at all
|
||||
3. that the suicide message, and some others, used the original nick even though he changed it
|
||||
4. info string length exceeded :/
|
||||
5. still get teamkill curse with teamplay 0
|
||||
6. duplicate connects
|
||||
- that the suicide message, and some others, used the original nick even though he changed it
|
||||
- info string length exceeded :/
|
||||
- still get teamkill curse with teamplay 0
|
||||
- duplicate connects
|
||||
|
|
|
@ -607,13 +607,13 @@ entity (entity scanner) LookAroundGrunty =
|
|||
gotatarget = Pharse_Client(client, scanner, 1, 0, 0, 0);
|
||||
|
||||
if (client.is_undercover)
|
||||
if (client.cutf_items & #CUTF_JAMMER || !scanner.tf_items & #NIT_SCANNER)
|
||||
if ((client.cutf_items & #CUTF_JAMMER) || !(scanner.tf_items & #NIT_SCANNER))
|
||||
gotatarget=0;
|
||||
if (client.modelindex == modelindex_null)
|
||||
if (client.cutf_items & #CUTF_JAMMER || !scanner.tf_items & #NIT_SCANNER)
|
||||
if ((client.cutf_items & #CUTF_JAMMER) || !(scanner.tf_items & #NIT_SCANNER))
|
||||
gotatarget=0;
|
||||
if (client.modelindex == modelindex_eyes)
|
||||
if (client.cutf_items & #CUTF_JAMMER || !scanner.tf_items & #NIT_SCANNER)
|
||||
if ((client.cutf_items & #CUTF_JAMMER) || !(scanner.tf_items & #NIT_SCANNER))
|
||||
if (random() < 2 - scanner.has_tesla * random())
|
||||
gotatarget=0;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
//- attack owner?
|
||||
//#define MAD_GRUNTY //for testing purposes
|
||||
#define MAD_MONSTERS // for testing
|
||||
//#define MAD_MONSTERS // for testing
|
||||
//#define MAD_TESLA // for testing
|
||||
|
||||
//#define GRUNTY_EXTRA_WEAPONS #WEAP_ROCKET_LAUNCHER | #WEAP_SUPER_SHOTGUN // 0
|
||||
|
|
Loading…
Reference in a new issue