prozac-qfcc/BUGS
Adam Olsen c662c418fe - fix the "teleporter causes 'sprint to non-client'" bug
- prevent building when a teleporter is too close to a wall
2001-08-13 13:02:54 +00:00

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- info string length exceeded :/
- duplicate connects
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
- hacked forcefields get you teamkills
- the "speed cheat" checker needs to be ripped out, it's kinda useless
- sometimes rockets go through armor..
- crashed alot on prozac :/