mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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c662c418fe
- prevent building when a teleporter is too close to a wall
10 lines
735 B
Text
10 lines
735 B
Text
- info string length exceeded :/
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- duplicate connects
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
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- hacked forcefields get you teamkills
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- the "speed cheat" checker needs to be ripped out, it's kinda useless
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- sometimes rockets go through armor..
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- crashed alot on prozac :/
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