prozac-qfcc/BUGS
Adam Olsen 1993bb348f - some BUGS items
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
  should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
  game
2001-09-30 22:38:44 +00:00

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- info string length exceeded :/
- duplicate connects
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
- the "speed cheat" checker needs to be ripped out, it's kinda useless
- sometimes rockets go through armor..
- crashed alot on prozac :/
- I could jump at a sentry turret but I went through instead of zapping
- the sentry turret would shoot me through walls when the door is closed
- intercepting your sentry when it turrets kills you, but stops the sentry
- if you judo an assault cannon your speed isn't restored when it's returned
- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
- sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map
- topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin?
- prematch shouldn't force autoteam when it's done