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yet another bug
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BUGS
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BUGS
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
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