mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2025-03-23 02:51:44 +00:00
- Clean up color changing a ton, it should all work perfectly now :)
- made soldier menus so it resets to first menu if you close from the second - add a bug to BUGS :)
This commit is contained in:
parent
8eafb211f7
commit
b3078797aa
10 changed files with 135 additions and 173 deletions
1
BUGS
1
BUGS
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@ -3,3 +3,4 @@
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- the curse color is rejected by the color changing code
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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16
admin.qc
16
admin.qc
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@ -304,7 +304,7 @@ void() Admin_Cmd =
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}
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else if (st == "team1" || st == "team2" || st == "team3" || st == "team4")
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{
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local float targetteam, tc;
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local float targetteam, tc, tc2;
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local string st2;
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if (st == "team1")
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@ -371,16 +371,10 @@ void() Admin_Cmd =
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DetonateAllGuns();
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self = oself;
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// Set the player's color
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stuffcmd(self.admin_kick, "color ");
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tc = TeamGetColor(targetteam) - 1;
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st2 = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st2 =TeamGetNiceColor(targetteam);
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stuffcmd(self.admin_kick, st2);
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stuffcmd(self.admin_kick, "\n");
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// Set the player's color
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tc = TeamGetColor (targetteam) - 1;
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tc2 = TeamGetNiceColor (targetteam);
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SetPlayerColor (self, tc, tc2);
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self.admin_kick.team_no = targetteam;
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makeImmune(self.admin_kick,time+15);
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11
army.qc
11
army.qc
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@ -22,10 +22,12 @@ $frame stand10 stand11 stand12 stand13
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void() JobArmy =
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{
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if (self.current_menu == MENU_ARMY && self.job & JOB_DEMON_OUT)
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{
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if (self.demon_one.is_haxxxoring == 0) self.demon_one.is_haxxxoring = 1;
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else self.demon_one.is_haxxxoring = 0;
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}
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{
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if (self.demon_one.is_haxxxoring == 0)
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self.demon_one.is_haxxxoring = 1;
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else
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self.demon_one.is_haxxxoring = 0;
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}
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self.current_menu = MENU_ARMY;
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self.menu_count = MENU_REFRESH_RATE;
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@ -293,6 +295,7 @@ void(float inp) Menu_Army_Input2 =
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{
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ResetMenu();
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self.impulse = 0;
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self.demon_one.is_haxxxoring = 0; // go back to first menu
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return;
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}
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32
custom.qc
32
custom.qc
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@ -63,7 +63,7 @@ void(entity Item, entity AP, float method) tfgoalitem_RemoveFromPlayer;
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//- OfN
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void(entity mine_owner) DetonateMines; //external, job.qc
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string (float tno) TeamGetNiceColor;
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float (float tno) TeamGetNiceColor;
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void() SetArmyTimer;
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void() RemoveArmyTimer;
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entity() SelectSpawnPoint;
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@ -1213,6 +1213,7 @@ void() BastardTimer =
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{
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local entity te;
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local string st;
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local float tc, tc2;
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te = self.owner;
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//makeImmune(te,time+5);
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@ -1224,15 +1225,10 @@ void() BastardTimer =
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//stuffcmd(te, te.old_netname);
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//stuffcmd(te, "\"\n");
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//Reset their color
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stuffcmd(te, "color ");
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st = ftos(TeamGetColor(te.team_no) - 1);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(te.team_no);
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stuffcmd(te, st);
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stuffcmd(te, "\n");
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// Reset their color
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tc = TeamGetColor (te.team_no) - 1;
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tc2 = TeamGetNiceColor (te.team_no);
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SetPlayerColor (te, tc, tc2);
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bprint (PRINT_MEDIUM, te.netname);
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bprint (PRINT_MEDIUM, " has his teamkill curse removed\n");
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@ -1247,10 +1243,16 @@ void() BastardTimer =
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return;
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}
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if (random() > 0.5)
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stuffcmd(te, "cl_yawspeed 500;-left;+right;color 8 8\n");
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if (random() > 0.5)
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{
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stuffcmd(te, "cl_yawspeed 500;-left;+right\n");
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SetPlayerColor (te, 8, 8);
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}
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else
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stuffcmd(te, "cl_yawspeed 500;-right;+left;color 9 9\n");
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{
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stuffcmd(te, "cl_yawspeed 500;-right;+left\n");
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SetPlayerColor (te, 9, 9);
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}
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//te.immune_to_check = time + 5;
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te.ammo_rockets = 0;
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te.ammo_cells = 0;
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@ -1258,8 +1260,8 @@ void() BastardTimer =
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te.ammo_shells = 0;
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te.ammo_detpack = 0;
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te.ammo_c4det = 0;
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te.no_grenades_1 = 0;
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te.no_grenades_2 = 0;
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te.no_grenades_1 = 0;
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te.no_grenades_2 = 0;
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if (te.health > 50) te.health = 50;
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if (te.armorvalue > 10) te.armorvalue = 10;
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5
defs.qc
5
defs.qc
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@ -652,6 +652,11 @@ float (entity e, float healamount, float ignore) T_Heal; // health function
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float(entity targ, entity inflictor) CanDamage;
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//
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// tforttm.qc
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//
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void (entity pl, float topcolor, float bottomcolor) SetPlayerColor;
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//===========================================================================
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// TEAMFORTRESS Defs
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29
often.qc
29
often.qc
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@ -300,7 +300,7 @@ float (string skin_str) Is_TF_Skin =
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// Return the new "NICE" color for the team corresponding to the no passed in //
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//============================================================================//
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string (float tno) TeamGetNiceColor =
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/*string (float tno) TeamGetNiceColor =
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{
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if (tno == 1)
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return "2 13";
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@ -313,6 +313,33 @@ string (float tno) TeamGetNiceColor =
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return "";
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};
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*/
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float (float tno) TeamGetNiceColor =
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{
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if (nicecolors == 1)
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{
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if (tno == 1)
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return 2;
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if (tno == 2)
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return 9;
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if (tno == 3)
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return 5;
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if (tno == 4)
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return 3;
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}
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else
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{
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if (tno == 1)
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return 13;
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if (tno == 2)
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return 4;
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if (tno == 3)
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return 12;
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if (tno == 4)
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return 11;
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}
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return 0;
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};
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float (float tno, float theColor ) IsValidTopColor =
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{
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45
spy.qc
45
spy.qc
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@ -510,7 +510,7 @@ void(entity spy) TeamFortress_SpyCalcName =
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// Make the spy who owns this timer undercover, and then remove itself
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void() TeamFortress_SpyUndercoverThink =
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{
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local float tc;
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local float tc, tc2;
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local string st;
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if (!(self.owner.cutf_items & CUTF_SPY_KIT)) //WK
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@ -549,16 +549,10 @@ void() TeamFortress_SpyUndercoverThink =
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sprint(self.owner, PRINT_HIGH, "\n");
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self.owner.undercover_team = self.team;
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// Set their color
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stuffcmd(self.owner, "color ");
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tc = TeamGetColor(self.team) - 1;
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st = ftos(tc);
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//- OfN - Nice colors //? team_no
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if (nicecolors==1) st =TeamGetNiceColor(self.team);
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stuffcmd(self.owner, st);
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stuffcmd(self.owner, "\n");
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// Set their color
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tc = TeamGetColor (self.team) - 1;
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tc2 = TeamGetNiceColor (self.team);
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SetPlayerColor (self.owner, tc, tc2);
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}
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TeamFortress_SpyCalcName(self.owner);
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@ -618,7 +612,7 @@ void(float teamno) TeamFortress_SpyChangeColor =
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{
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local entity te;
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local string st;
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local float tc;
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local float tc, tc2;
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// If they're returning their color to their own team, just reset it
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if (teamno == self.team_no)
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@ -628,15 +622,9 @@ void(float teamno) TeamFortress_SpyChangeColor =
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makeImmune(self,time + 4);
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//self.immune_to_check = time + 4;
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self.undercover_team = 0;
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stuffcmd(self, "color ");
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tc = TeamGetColor(self.team_no) - 1;
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st = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(self.team_no);
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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tc = TeamGetColor (self.team_no) - 1;
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tc2 = TeamGetNiceColor (self.team_no);
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SetPlayerColor (self, tc, tc2);
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if (self.undercover_skin == 0)
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{
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@ -1072,7 +1060,7 @@ void() TranquiliserTimer2 =
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void(entity spy) Spy_RemoveDisguise =
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{
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local string st;
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local float tc;
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local float tc, tc2;
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local float reset;
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if (invis_only != TRUE)
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//spy.immune_to_check = time + 4;
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spy.undercover_team = 0;
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stuffcmd(spy, "color ");
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tc = TeamGetColor(spy.team_no) - 1;
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st = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(spy.team_no);
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stuffcmd(spy, st);
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stuffcmd(spy, "\n");
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tc = TeamGetColor (spy.team_no) - 1;
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tc2 = TeamGetNiceColor (spy.team_no);
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SetPlayerColor (spy, tc, tc2);
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}
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spy.is_undercover = 0;
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14
tfort.qc
14
tfort.qc
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@ -1852,6 +1852,7 @@ void() TeamFortress_SetEquipment =
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local entity automan;
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local string st;
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local float kept_items;
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local float tc, tc2;
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if (self.classname != "player")
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return;
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@ -1920,13 +1921,9 @@ void() TeamFortress_SetEquipment =
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self.undercover_team = 0;
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// Set their color
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stuffcmd(self, "color ");
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st = ftos(TeamGetColor(self.team_no) - 1);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(self.team_no);
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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tc = TeamGetColor (self.team_no) - 1;
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tc2 = TeamGetNiceColor (self.team_no);
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SetPlayerColor (self, tc, tc);
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}
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self.is_building = 0;
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@ -3966,7 +3963,8 @@ void() PlayerObserverMode =
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sprint (self, PRINT_HIGH, "Observer mode\n");
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CenterPrint(self, "\n");
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stuffcmd(self, "color 0; wait; cl_rollangle 0\n");
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SetPlayerColor (self, 0, 0);
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stuffcmd(self, "cl_rollangle 0\n"); // FIXME: does this need a wait?
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};
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//============================================================================
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@ -67,12 +67,7 @@ void() TeamFortress_MOTD =
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// Set their color to white, so they stand out from teams
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if ((teamplay != 0) && (self.team_no == 0))
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{
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stuffcmd(self, "color ");
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ya = ftos(WHITE - 1);
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stuffcmd(self, ya);
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stuffcmd(self, "\n");
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}
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SetPlayerColor (self, WHITE - 1, WHITE - 1);
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/* if (self.got_aliases == FALSE)
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sprint(self, PRINT_HIGH, "\n\n\n");*/
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148
tforttm.qc
148
tforttm.qc
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@ -221,7 +221,7 @@ void(entity p) SetTeamName =
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float(float tno) TeamFortress_TeamSet =
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{
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local string st;
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local float tc;
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local float tc, tc2;
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if (teamplay < 1)
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{
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@ -297,22 +297,9 @@ float(float tno) TeamFortress_TeamSet =
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// color command works.
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makeImmune(self,time+10);
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//self.immune_to_check = time + 10;
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// FOO
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tc = TeamGetColor(tno) - 1;
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st = ftos(tc);
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setinfokey(self, "color", st);
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/*
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// Set the player's color
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stuffcmd(self, "color ");
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tc = TeamGetColor(tno) - 1;
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st = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(tno);
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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*/
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tc = TeamGetColor (tno) - 1;
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tc2 = TeamGetNiceColor (tno);
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SetPlayerColor (self, tc, tc2);
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self.team_no = tno;
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self.lives = TeamFortress_TeamGetLives(tno);
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@ -340,22 +327,9 @@ float(float tno) TeamFortress_TeamSet =
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bprint(PRINT_HIGH, st);
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bprint(PRINT_HIGH, ".\n");
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//FOO
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tc = TeamGetColor(tno) - 1;
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st = ftos(tc);
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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// Set the player's color
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stuffcmd(self, "color ");
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tc = TeamGetColor(tno) - 1;
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st = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(tno);
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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tc = TeamGetColor (tno) - 1;
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tc2 = TeamGetNiceColor (tno);
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SetPlayerColor (self, tc, tc2);
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self.team_no = tno;
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// Prevent the cheatchecking mechanism from nabbing them b4 the
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@ -402,7 +376,7 @@ float(float tno) TeamFortress_TeamSet =
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void() TeamFortress_CheckTeamCheats =
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{
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local string st, sk;
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local float tc;
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local float tc, tc2;
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local float rate;
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if (self.immune_to_chec > time)
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@ -448,19 +422,10 @@ void() TeamFortress_CheckTeamCheats =
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//if ((TeamGetColor(self.undercover_team) != self.team) || !IsValidTopColor(self.undercover_team,tTopColor))
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// || !IsValidTopColor(self.undercover_team,tTopColor)
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{
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// Set their color
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stuffcmd(self, "color ");
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tc = TeamGetColor(self.undercover_team) - 1;
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st = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(self.undercover_team);
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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// Set their color
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tc = TeamGetColor (self.undercover_team) - 1;
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tc2 = TeamGetNiceColor (self.undercover_team);
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SetPlayerColor (self, tc, tc2);
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// bprint2(PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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// sprint(self, PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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@ -470,18 +435,9 @@ void() TeamFortress_CheckTeamCheats =
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}
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else if (TeamGetColor(self.team_no) != self.team)
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{
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// Set their color
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stuffcmd(self, "color ");
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tc = TeamGetColor(self.team_no) - 1;
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st = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st =TeamGetNiceColor(self.team_no);
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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tc = TeamGetColor (self.team_no) - 1;
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tc2 = TeamGetNiceColor (self.team_no);
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SetPlayerColor (self, tc, tc2);
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// bprint2(PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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// sprint(self, PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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@ -502,18 +458,9 @@ void() TeamFortress_CheckTeamCheats =
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RPrint(" had his colors reset.\n");
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#endif
|
||||
|
||||
// Set the player's color
|
||||
stuffcmd(self, "color ");
|
||||
tc = TeamGetColor(self.undercover_team) - 1;
|
||||
st = ftos(tc);
|
||||
|
||||
//- OfN - Nice colors
|
||||
if (nicecolors==1) st =TeamGetNiceColor(self.undercover_team);
|
||||
|
||||
stuffcmd(self, st);
|
||||
stuffcmd(self, "\n");
|
||||
setinfokey(self, "topcolor", st);
|
||||
setinfokey(self, "bottomcolor", st);
|
||||
tc = TeamGetColor (self.undercover_team) - 1;
|
||||
tc2 = TeamGetNiceColor (self.undercover_team);
|
||||
SetPlayerColor (self, tc, tc2);
|
||||
|
||||
// bprint2(PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
|
||||
// sprint(self, PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
|
||||
|
@ -528,18 +475,9 @@ void() TeamFortress_CheckTeamCheats =
|
|||
RPrint(" had his colors reset.\n");
|
||||
#endif
|
||||
|
||||
// Set the player's color
|
||||
stuffcmd(self, "color ");
|
||||
tc = TeamGetColor(self.team_no) - 1;
|
||||
st = ftos(tc);
|
||||
|
||||
//- OfN - Nice colors
|
||||
if (nicecolors==1) st =TeamGetNiceColor(self.team_no);
|
||||
|
||||
stuffcmd(self, st);
|
||||
stuffcmd(self, "\n");
|
||||
setinfokey(self, "topcolor", st);
|
||||
setinfokey(self, "bottomcolor", st);
|
||||
tc = TeamGetColor (self.team_no) - 1;
|
||||
tc2 = TeamGetNiceColor (self.team_no);
|
||||
SetPlayerColor (self, tc, tc2);
|
||||
|
||||
// bprint2(PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
|
||||
// sprint(self, PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
|
||||
|
@ -648,6 +586,22 @@ void() TeamFortress_CheckTeamCheats =
|
|||
}
|
||||
};
|
||||
|
||||
void (entity pl, float topcolor, float bottomcolor) SetPlayerColor =
|
||||
{
|
||||
local string top;
|
||||
local string bottom;
|
||||
|
||||
top = ftos (topcolor);
|
||||
bottom = ftos (bottomcolor);
|
||||
|
||||
setinfokey (pl, "topcolor", top);
|
||||
setinfokey (pl, "bottomcolor", bottom);
|
||||
|
||||
stuffcmd (pl, "topcolor " + top + "\n");
|
||||
stuffcmd (pl, "bottomcolor " + bottom + "\n");
|
||||
// stuffcmd (pl, "color " + top + " " + bottom + "\n");
|
||||
};
|
||||
|
||||
float(string key, string value) UserInfoCallback =
|
||||
{
|
||||
local string oldval;
|
||||
|
@ -656,21 +610,25 @@ float(string key, string value) UserInfoCallback =
|
|||
|
||||
if(value == oldval) // generic reject
|
||||
{
|
||||
//bprint(PRINT_MEDIUM,
|
||||
// "[oldval (" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
// dprint ("[oldval [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
return 0; // rejected!
|
||||
}
|
||||
|
||||
if (key == "topcolor" || key == "bottomcolor")
|
||||
if (key == "topcolor")
|
||||
{
|
||||
// no changing colors allowed
|
||||
st = infokey(self, "bottomcolor"); // make sure top is same as bottom
|
||||
st = infokey(self, "topcolor");
|
||||
setinfokey(self, "topcolor", st);
|
||||
stuffcmd(self, "color ");
|
||||
stuffcmd(self, st);
|
||||
stuffcmd(self, "\n");
|
||||
//bprint(PRINT_MEDIUM,
|
||||
// "[color (" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
stuffcmd(self, "color " + st + "\n");
|
||||
// dprint ("[topcolor [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
return 0;
|
||||
}
|
||||
if (key == "bottomcolor")
|
||||
{
|
||||
st = infokey (self, "bottomcolor");
|
||||
setinfokey (self, "bottomcolor", st);
|
||||
stuffcmd (self, "bottomcolor " + st + "\n");
|
||||
// dprint ("[bottomcolor [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
return 0;
|
||||
}
|
||||
else if (key == "skin")
|
||||
|
@ -678,14 +636,12 @@ float(string key, string value) UserInfoCallback =
|
|||
stuffcmd(self, "skin ");
|
||||
stuffcmd(self, oldval);
|
||||
stuffcmd(self, "\n");
|
||||
//bprint(PRINT_MEDIUM,
|
||||
// "[skin (" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
// dprint ("[skin [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//bprint(PRINT_MEDIUM,
|
||||
// "[default (" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
// dprint ("[default [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
|
||||
return 1; // accept everything else
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue