mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 07:11:51 +00:00
a1ecc5dda3
- clean up GetNextMapNum, as well as handling an unset maxmapnum - remove an extra obituary print (leftover from my cleanups) - cleanup UserInfoCallback a bit - little tweak to Multi_Finish - make it so friends{1,2,3,4}_mask infokeys override the map values if set, so you can force friendly teams on broken maps
19 lines
1.5 KiB
Text
19 lines
1.5 KiB
Text
- info string length exceeded :/
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- duplicate connects
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- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
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- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
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- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
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- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
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- the "speed cheat" checker needs to be ripped out, it's kinda useless
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- sometimes rockets go through armor..
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- crashed alot on prozac :/
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- I could jump at a sentry turret but I went through instead of zapping
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- the sentry turret would shoot me through walls when the door is closed
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- intercepting your sentry when it turrets kills you, but stops the sentry
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- if you judo an assault cannon your speed isn't restored when it's returned
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- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
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- sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map
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- topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin?
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- prematch shouldn't force autoteam when it's done
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- sometimes ID doesn't work. this may be because impulses are unreliable though :/
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- minp/maxp are broken. possibly compiler !string bug
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