Commit graph

243 commits

Author SHA1 Message Date
Finny Merrill
b83e8f5f93 Change always_drop to flag_drop to mirror oztf 2004-02-15 22:27:42 +00:00
Finny Merrill
8fa22fd824 Allow people to turn building TK back off 2004-02-15 21:41:54 +00:00
Finny Merrill
41b836135e Fixed some insanity with airfist checking 2004-02-15 21:21:58 +00:00
Finny Merrill
685a1968f4 assault cannon tweaks 2004-02-04 03:01:51 +00:00
Finny Merrill
d2569ca4ba Think I've got it all nailed this time.. 2004-02-04 03:01:24 +00:00
Finny Merrill
2b7b9f6b5b *** empty log message *** 2004-02-04 01:04:43 +00:00
Finny Merrill
244e49dbb4 Sorry, railgun doesn't go through walls anymore, it was just too dumb 2004-02-03 23:42:42 +00:00
Finny Merrill
63813ffb87 Attempt to clear this code up 2004-02-03 23:42:07 +00:00
Finny Merrill
e15ee14db4 Send TE_GUNSHOT for each trace only to the firer. (gonna make this toggleable later)
Also, lengthened all FireBullets range to 4096
2004-02-01 12:40:31 +00:00
Finny Merrill
043ddfa55c Continuing to merge in changes between 2.5 - 2.9
Added support for all the new toggleflags, full team score, war standard and
flag emulation.
2004-02-01 12:06:03 +00:00
Finny Merrill
5914684e21 Pent and quad now glow red and blue (part 1 of update to TF 2.9) 2004-02-01 10:30:06 +00:00
Finny Merrill
c7dc60d3bf got the wrong filename 2004-02-01 04:03:57 +00:00
Finny Merrill
508b92a081 Tweak EMP a bit 2004-02-01 04:03:38 +00:00
Finny Merrill
5759b9b249 Grenades use zombie throw sound now.
Fixed bug with pentagram sounds not precaching
2004-01-26 11:53:49 +00:00
Bill Currie
566b5f11ca fix some = in truth value warnings 2004-01-25 21:59:57 +00:00
Finny Merrill
83edfbc033 Fixing spy-related bugs,
1) invis only being set on first connect on first map, dur
2) double- or triple-remove in regeneratecells (shaka, I want to smack you).
2004-01-25 09:04:50 +00:00
Finny Merrill
c6927c6b53 Fixed Give_Frags_Building assigning atk.owner = atk.real_owner (whoopsie)
Fixed gas grenades lasting forever.
2004-01-25 05:25:40 +00:00
Bill Currie
df08ea9bb9 fix a warning found by qfcc's better precedence checking 2004-01-24 09:01:24 +00:00
Finny Merrill
4daa987414 Engineer fixes including cmd build and cmd detonate (also for pipes) 2004-01-22 00:44:44 +00:00
Finny Merrill
763804fbf2 Finally, new concussion grenade done! 2004-01-21 16:05:58 +00:00
Finny Merrill
75d68b9b6d Preliminary new conc stuff
EMP grenade bug fixed
2004-01-06 02:47:24 +00:00
Bill Currie
b352eb54f7 fix a couple compile errors pointed out by yurko@planner.to 2004-01-05 22:07:24 +00:00
Finny Merrill
84d74a916e Try to fix something here 2003-12-14 13:15:13 +00:00
Finny Merrill
4aac2b0474 try and fix autouse 2003-12-14 13:04:59 +00:00
Finny Merrill
4de3b170bc Whoops, had params reversed, giving people frags when they were killed (hahe)
Also add more info to printtrace
2003-12-14 12:58:28 +00:00
Finny Merrill
ce7cb2fcb0 Whoops 2003-12-12 03:51:57 +00:00
Finny Merrill
ac339959f4 dropitems fixes 2003-12-10 03:56:01 +00:00
Finny Merrill
1c224e61ce Fixed some glowcolor bugs, including me getting EF_RED and EF_BLUE reversed
(tee hee) and people not losing glow after a goalitem is removed. Possible
bug with chaplan also fixed.
2003-12-10 03:07:19 +00:00
Finny Merrill
6170af7519 Added debugging prints... 2003-12-09 20:16:51 +00:00
Finny Merrill
568c4e78f7 So THAT's why they use real_owner instead of owner!
This hopefully fixes shambler-goes-nonsolid bug.
2003-12-09 03:32:22 +00:00
Finny Merrill
31fe80774c Preliminary cmd support. cmd weapon added, with one parameter.
"cmd weapon reload" now reloads your weapon

This is really cool! :D
2003-12-09 03:27:26 +00:00
Finny Merrill
46826ceba3 Tee hee, overflow 2003-12-06 04:14:18 +00:00
Finny Merrill
841a2e09b3 Various glow stuff: People should now glow coloredly:
a) If they're holding an item belonging to a team, they get that team's glowcolor
b) If they're quad they get blue
c) If they're pent they get red.

Yellow and Green are both just DIMLIGHT for now, but I'll see if I can't
use QSG glow_color/glow_size
2003-12-03 02:43:02 +00:00
Finny Merrill
e63ce1578a attempting to fix judo bug with aiming and grenades 2003-12-02 03:37:29 +00:00
Finny Merrill
6e03505c11 Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE
(which is going to be the default, don't whine). Old autorifle still there
and working as it was.

Sniper rifle now takes 5 shells per shot, OTR or not.
W_FireSniperRifle fixed so it's not squaring the damage (ARGH)
Added a damage cap on legshots.
Sniper rifle reload time lengthened.
2003-12-02 03:20:33 +00:00
Finny Merrill
cbbb790bb6 Removed lastframe_time because frametime does what I want (I hope). 2003-12-01 22:48:14 +00:00
Finny Merrill
512ce1bc1b Oops! Flash grenades don't go through walls anymore! 2003-12-01 22:41:49 +00:00
Finny Merrill
0e1892532c More EMP tweaks. Now they blow up buildings' ammo too, but buildings are
20% resistant to EMP (50% if they have hacked armor).
2003-12-01 03:23:40 +00:00
Finny Merrill
78f0a0474e Dropitems works again! We thought the flag was in goal_result but it's in
goal_activation. Hahe.

Also, infokey "ad" or "always_drop" set to "yes" "on" or "1" makes dropitems
always work.
2003-11-30 01:06:48 +00:00
Finny Merrill
06921195fa A few debugging prints to help me with something... 2003-11-30 00:12:57 +00:00
Finny Merrill
aac67f34f0 Fixed bug in debug.qc which made non-debug releases stackfault. 2003-11-29 22:54:43 +00:00
Finny Merrill
5bfb4cb5aa fixed a bug where it "buzzed" h2ojump.wav if you touched ground underwater 2003-11-29 17:22:03 +00:00
Finny Merrill
085cf83564 More airfist tweaks 2003-11-29 15:45:56 +00:00
Finny Merrill
f9515fb630 Railgun back to original speed (whoops) and another tweak 2003-11-29 15:08:37 +00:00
Finny Merrill
92f5683426 Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds
if you re-custom, as long as your new class has the requisite items bought. Eliminated
duplicated code in dropfromcustomclassgen and changeclass. Tell me if anything breaks.
You shouldn't be able to telefrag people during your customing now!

Also fixed a typo preventing compile.
2003-11-29 14:26:56 +00:00
Finny Merrill
2b4b5f3719 Turned off using boots in any direction, it was broken; people could
speed up a lot by sliding off the ceiling
2003-11-29 10:57:38 +00:00
Finny Merrill
da80934d1c Fiddled a bit with flash grenades. Now the effect is more realistic: anyone
who sees a flash gets a .1 second bright flash and then darkness for 60 seconds,
gradually lightening up.

I've noticed this doesn't work in water. Has flash always not worked in water?
2003-11-29 08:15:31 +00:00
Finny Merrill
fdfe205c63 A few airfist tweaks 2003-11-28 03:52:00 +00:00
Finny Merrill
57485d53e3 Some tweaks to make things more regular:
- Autorifle accuracy no longer affected by FPS (I hope)
- Hoverboots no longer affected by FPS (I hope)
2003-11-27 18:24:37 +00:00
Finny Merrill
dcf26d4d2f - Added autouse, Hitting a build with a spanner will now automagically
do what you want! For unhacked enemy builds it will dismantle. For other
  builds it will first repair, then recharge/refill as appropriate.
  For dispensers it refills armor first, for sentries it refills shells first.

- There's now a cap on how much you can repair or recharge your builds each
  time (can be turned off with setinfo instant_repair/setinfo ir).

- Fixed some code which caused warnings, including putting coop.qc back into
  progs.src (because we need it for DoorShouldOpen)
2003-11-27 12:11:55 +00:00