Commit graph

337 commits

Author SHA1 Message Date
zturtleman
ab85740dcf Enable Ogg Vorbis support.
Ogg Vorbis is used by some music and sound effects.
The vorbis code is included in the code tree so it's available on all platforms.
2017-08-30 07:25:19 +00:00
zturtleman
7fb48b29ca ioquake3 resync to revision 3347 from 3331.
Update arch in misc/setup for ioq3 changing from i386 to x86
OpenGL2: Use extension functions with OpenGL versions before 3.0.
OpenGL2: Force VAO usage on OpenGL 3.0+
Add spawnflags to QUAKED for trigger_multiple
Check for all command separators in callTeamVote
Remove newlines from chat messages in Game VM
Fix compiling Cmd_CallTeamVote_f
Only allow safe protocols for cURL downloads
Fix crash when pmove_msec is 0
Combine mouse movement events in event queue
Improve keys using international key layouts
Improve client input responsiveness
Removing input functions from sys_local.h for last commit
Make input events use earliest possible time
Make bots use crusher on other q3tourney6 maps
Make bots only use q3tourney6 crusher to kill their enemy
2017-08-30 07:09:41 +00:00
zturtleman
f44a329010 Fix compiler warnings 2017-08-07 05:41:42 +00:00
zturtleman
e7405e98df ioquake3 resync to revision 3331 from 3306.
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
zturtleman
5620be89ed resync_svn: filterdiff can't remove the binary patch sections 2017-08-07 04:57:33 +00:00
zturtleman
3a54e2d53b Make resync_svn.sh remove binary diffs
patch stops when binary diff sections are reached.
2017-08-07 04:21:36 +00:00
zturtleman
3df75e2afd Add SDL2 Windows libs from ioquake3. 2017-07-10 01:40:39 +00:00
zturtleman
866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00
zturtleman
6afd8f13d2 ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.

#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors.  Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support.  Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem.  This removes the SDL Framework and makes use of a SDL library that is position independant.  This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
q3rally
d4599c4ed3 Commit for upcoming v0.0.0.4 release. 2016-05-19 17:56:13 +00:00
q3rally
3cb32ec703 Commit for upcoming v0.0.0.4 release. 2016-05-19 16:13:13 +00:00
q3rally
a5d90870db Commit for upcoming v0.0.0.4 release. 2016-05-19 12:25:00 +00:00
q3rally
07ca95b53e Commit for upcoming v0.0.0.4 release. 2016-05-18 18:58:59 +00:00
q3rally
3213ebfc50 Commit for upcoming v0.0.0.4 release. 2016-05-18 16:06:33 +00:00
q3rally
70a31b68d4 Commit for upcoming v0.0.0.4 release. 2016-05-18 14:22:47 +00:00
q3rally
168339354f Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-18 13:54:49 +00:00
q3rally
b9dce9aed9 bots should use all weapons now 2016-05-18 08:29:28 +00:00
q3rally
3db14f4f65 bots should use all weapons now 2016-05-18 07:57:17 +00:00
q3rally
4d43253c7e bots should use all weapons now 2016-05-18 04:18:02 +00:00
q3rally
799400495d bots should use all weapons now 2016-05-17 21:00:39 +00:00
q3rally
0e4e4f9a7a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 20:07:09 +00:00
q3rally
5484d43f6c fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 12:15:37 +00:00
q3rally
225ac61dfa fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 11:56:43 +00:00
q3rally
942efa707b fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 11:41:23 +00:00
q3rally
4a2cd6fbe4 Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-17 10:44:19 +00:00
q3rally
d7a7cbce6a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 09:43:24 +00:00
q3rally
8b42fbcdbe fix wrong buttons in remove bot menu ingame 2016-05-15 10:04:21 +00:00
q3rally
08e488d5f4 fix wrong buttons in remove bot menu ingame 2016-05-15 09:41:11 +00:00
q3rally
d6b2a87d78 fix wrong buttons in add bot menu ingame 2016-05-15 06:57:54 +00:00
q3rally
caed223c05 fix wrong buttons in add bot menu ingame 2016-05-15 06:57:10 +00:00
q3rally
02f649d08c fix wrong buttons in add bot menu ingame 2016-05-15 06:00:27 +00:00
q3rally
a7a6305b9b fix wrong buttons in add bot menu ingame 2016-05-14 09:02:02 +00:00
q3rally
cd6cc39694 fix wrong buttons in add bot menu ingame 2016-05-14 08:35:12 +00:00
q3rally
fdfde7b249 fix wrong buttons in add bot menu ingame 2016-05-14 06:49:54 +00:00
q3rally
a8e858d941 fix wrong buttons in add bot menu ingame 2016-05-13 21:29:28 +00:00
q3rally
7bf6f9256d fix misplaced items in settings menu 2016-05-13 20:15:10 +00:00
q3rally
bb550a75ef fix wrong buttons in add bot menu ingame 2016-05-13 20:07:43 +00:00
q3rally
92d6022737 Changed Version info from ioq3 v0.0.0.3 to Q3Rally v0.0.0.4 2016-05-11 21:25:44 +00:00
q3rally
ff05e4ca01 Changed some version stuff... 2016-04-29 22:17:40 +00:00
q3rally
bb4313cead Bring back the minimap feature. Will be more useful in the future. Still some work left on it. 2016-04-14 12:01:56 +00:00
q3rally
df7d45e5f6 product version displays now more detailed 2015-11-13 22:45:42 +00:00
q3rally
df9c3b2e5a Changed mail adress and years in comments 2015-11-13 22:41:34 +00:00
q3rally
e3dadb71c2 Missiles are now destroiable 2015-11-13 22:35:22 +00:00
q3rally
f6393c97a2 Commented out the minimap feature. not sure if it comes back. 2015-11-12 22:47:10 +00:00
q3rally
6135a77e57 Only a sign of life 2015-11-12 22:28:13 +00:00
q3rally
8bf74ab8a1 Still here...
Who have thought...
2014-11-25 20:39:24 +00:00
q3rally
e85667c704 2014-11-25 20:36:04 +00:00
zturtleman
6fba322a1b Restore car fov y in menu (broke it in last revision). 2012-12-06 07:22:16 +00:00
zturtleman
3b4f4cdfa9 ioquake3 resync to revision 2369 from 2317.
Some revision messages:

Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
zturtleman
346f8ef682 Don't use car pitch and roll for minimap angles, minimap no longer flys all over when spinning through the air. 2012-10-15 22:50:58 +00:00
zturtleman
91c98cb160 Fixed minimap fov_y, it was 70 but should be ~55.
Properly set rear view fov_y too, though it was only off by less than 1.
2012-10-15 22:46:54 +00:00
zturtleman
e3e3a064f4 Load the client's custom license plate instead of always using default.
Make rim and plate cvars be userinfo in UI, otherwise doesn't get setup right away when starting a server.
Improve warning for unsupported TGAs (when loading in cgame).
2012-09-15 08:59:59 +00:00
zturtleman
19a7bc3429 Add Q_acos and Q_asin trap calls for qvms (cgame had acos, renamed to Q_acos for consistancy with engine).
Change the range check on acos to be 0 to PI, not -PI to PI.
Fix memcmp for qvms?
2012-09-15 08:01:58 +00:00
zturtleman
c42db21b59 Made parts of game bot AI more like ioq3. 2012-09-15 07:35:02 +00:00
zturtleman
a26985d0a6 Remove q3_ui/ui_syscalls.* as ui/ui_syscalls.* are used. 2012-09-15 04:09:31 +00:00
zturtleman
94ddc62aef Update Mac SDL Lib to latest one from ioq3. 2012-09-15 04:06:54 +00:00
zturtleman
47c5b4c6a6 Fix gcc and lcc compiler warnings. 2012-09-15 03:56:52 +00:00
zturtleman
f079c4eb05 ioquake3 resync to revision 2317 from 2210. 2012-09-15 03:03:44 +00:00
zturtleman
2cb5149b41 Updated version in Makefile. 2012-03-30 18:09:39 +00:00
q3rally
891d6dc106 Changed year in GUI. First step into coding. :-) 2012-03-30 09:06:42 +00:00
zturtleman
66b3140d34 ioquake3 resync to revision 2210 from 2143. 2011-12-10 00:15:42 +00:00
q3rally
7ff6e7c4e7 corrected checksums. ready for release. 2011-08-15 11:23:23 +00:00
q3rally
0ffb7fdab2 Changed masterserver to master.q3rally.com
Added missing textures for the added maps
2011-08-15 10:11:24 +00:00
q3rally
e6ec39cbd6 Deleted all bots except the default one. Preparing for own bots. 2011-08-11 18:27:37 +00:00
zturtleman
6c49d858a9 ioquake3 resync to revision 2143 from 2116. 2011-08-10 22:10:14 +00:00
zturtleman
964be685e3 ioquake3 resync to revision 2116 from 2115. 2011-08-10 21:49:38 +00:00
zturtleman
4c3ad4d379 ioquake3 resync to revision 2115 from 2105. 2011-08-10 21:14:44 +00:00
zturtleman
83c6eac9d2 Use quake3-like gameversion. Fixes mismatch when server/client aren't both using qvm or dll/so. 2011-08-10 20:45:27 +00:00
q3rally
a1670788ff Reverted Q3Rally back to ioq3 revision 2105. 2139 didn´t run. 2011-08-09 15:30:56 +00:00
zturtleman
f999a31bf6 Fixed compiling and patched Makefile to ioq3 r2139. 2011-08-07 03:56:14 +00:00
zturtleman
a04d06a8f3 Removed files that are not used anymore. 2011-08-07 03:06:43 +00:00
q3rally
969882468f Resync from ioq3 2105 to 2139 2011-08-06 22:44:15 +00:00
q3rally
c64ddb3c1d Added textures.pk3 to the pure server test code. 2011-08-06 16:38:14 +00:00
q3rally
7820a96cd6 Little Fix. 2011-08-04 17:42:47 +00:00
zturtleman
64cc000c90 Fixed PRODUCT_NAME in qvms, STANDALONE wasn't getting defined. 2011-08-03 21:47:52 +00:00
q3rally
05a8497cfa Little fix in SpecifyServer_Menu. Now works well. 2011-07-31 04:02:32 +00:00
q3rally
5e4078dd8b - Added CVAR_SYSTEMINFO to cvars that need it.
- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
2011-07-31 03:33:42 +00:00
q3rally
309cbceb0b - Added CVAR_SYSTEMINFO to cvars that need it.
- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
2011-07-31 03:33:17 +00:00
zturtleman
192e84a933 - Unified version (mostly), update VERSION in Makefile and PRODUCT_VERSION in q_shared.h. Sets version everywhere instead of just qvms.
- Modified 'not finished game' message in cg_rally_hud.c to be better English
2011-07-30 15:11:52 +00:00
zturtleman
b9967186a8 - Created function for GAMES_* to GT_*, it's only done in one place now. (ported from Turtle Arena r1517) 2011-07-30 14:28:37 +00:00
q3rally
83d64b8a87 Updated version_history.txt 2011-07-30 05:41:06 +00:00
q3rally
4adf6a6929 Added version_history.txt 2011-07-30 05:05:45 +00:00
q3rally
45f8c08cef Added target_gravity from EntityPlus 2011-07-30 04:59:56 +00:00
zturtleman
6ad4ac40eb - Removed cvar ui_browserShowRallyOnly (no longer used after r77) 2011-07-29 19:42:12 +00:00
zturtleman
4c40feeb63 - Updated server browser to say UDP6 instead of IPX for ipv6 servers (ported from ioq3) 2011-07-29 19:20:56 +00:00
zturtleman
154c89143e - Removed "Show Q3Rally Only" option, after last revision we only get q3rally servers.
- Fixed requesting servers for a specific gametype (uses a dpmaster feature)
- Fixed gamename shown in server browser (only race and race DM were correct)
- Added support for five master servers in q3_ui (ported from ioq3)
- Removed Mplayer stuff from q3_ui (was removed from ioq3)
2011-07-29 18:48:49 +00:00
zturtleman
477584906e - ioquake3 resync to revision 2105 from 2098. 2011-07-29 17:52:36 +00:00
zturtleman
74fd246b05 - Fixed start server menu to work on Linux without pk3s. 2011-07-26 21:34:09 +00:00
zturtleman
339deb2bff - ioquake3 resync to revision 2098 from 1834 (?) 2011-07-26 08:52:24 +00:00
zturtleman
c471d516dd - Added resync to ioq3 script and modified Makefile. 2011-07-26 08:40:08 +00:00
q3rally
da72161e2c Ready for release 2011-07-24 22:47:13 +00:00
q3rally
554ca94331 Fixed a quake 3 bug. Fixed looping target_speakers not stopping
their sound when triggered. Thanks to Eraser from EntityPlus
2011-07-24 09:09:13 +00:00
q3rally
78e5ece4a6 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 22:24:18 +00:00
q3rally
5bb2731711 Changed version system. now it has 4 counts. 2011-07-17 23:24:42 +00:00
q3rally
f292572ec9 Added telefrag gun as secondary fire mode for railgun 2011-07-17 23:14:34 +00:00
q3rally
d4ea6b5dcd Small change. Nothing really important. 2011-07-17 03:25:05 +00:00
q3rally
c76cec2847 Added md4 support. Increased polylimits for md3 models. changed many entities to entityplus style. Thanks to eraser for his great work. 2011-07-15 17:02:36 +00:00
q3rally
4a671c5c76 Cleaned MainMenu code. Added Radiant Tools. 2011-06-22 22:17:27 +00:00
q3rally
1830e2817f Added Stone Debris. 2011-06-21 22:21:46 +00:00
q3rally
213d112b19 Several Changes. New type of breakables. 2011-06-17 22:55:00 +00:00
q3rally
3fb0d6c64d Several Changes. New type of breakables. 2011-06-17 22:04:17 +00:00
q3rally
4403389e04 Several Changes. New type of breakables. 2011-06-17 21:49:33 +00:00
q3rally
c7c9efeccf Several Changes. New type of breakables. 2011-06-17 21:30:16 +00:00
q3rally
03c0df87d7 Several Changes. New type of breakables. 2011-06-17 21:13:16 +00:00
q3rally
32a8006eed Several Changes. New type of breakables. 2011-06-17 20:55:27 +00:00
q3rally
3932fd68a3 Several Changes. New type of breakables. 2011-06-17 20:27:16 +00:00
q3rally
973dd9bc07 Mover now can stop and restart by triggers. 2011-06-17 19:49:29 +00:00
q3rally
7eea3b6274 changed checksum to be able to start pure servers for beta test. 2011-05-14 23:33:03 +00:00
q3rally
e99324d98c Revert to the old breakables. 2011-05-02 19:09:55 +00:00
q3rally
48ca1b6149 2011-05-01 12:25:00 +00:00
q3rally
51478e0eaf New Breakables 2011-05-01 11:10:09 +00:00
q3rally
56216608bc Added debris from EntityPlusMod. 2011-05-01 08:21:44 +00:00
q3rally
f49a14a818 Added debris from EntityPlusMod. 2011-05-01 07:31:00 +00:00
q3rally
b290d76d86 Commit for Prealpha release 2011-03-12 21:57:02 +00:00
q3rally
7785f0f72c Commit for Prealpha release 2011-03-12 21:35:45 +00:00
q3rally
9b36aa3e74 Changed Checksum for pure server test 2011-03-11 22:01:33 +00:00
q3rally
a7d4901f1b Changed build Number 2011-03-11 21:32:53 +00:00
zturtleman
d23bba3879 Fixed warnings on Linux 64 bit. 2011-03-08 10:19:47 +00:00
zturtleman
d1375979d3 Fixed warnings in q3_ui 2011-03-08 10:00:32 +00:00
zturtleman
c5262d5c43 Fixed last game warning and a few in q3_ui. 2011-03-08 09:12:02 +00:00
zturtleman
a02fabfad7 Fixed all but one warning in "game". 2011-03-08 09:07:05 +00:00
zturtleman
38d3ea252b Create win32 binary as q3rally.exe instead of q3rally.x86.exe, to match NSIS installer changes. 2011-03-08 07:53:52 +00:00
zturtleman
5e90db798b Added missing libraries from ioquake3. 2011-03-08 07:51:07 +00:00
q3rally
e1b1424f0d Added music files as wav 2011-03-08 04:49:47 +00:00
q3rally
14c3acf0e0 fixed missing music in Menu and Credits 2011-03-08 04:30:43 +00:00
q3rally
3633368852 Fixed the checksum thing. Assets0.pk3 file now with the right checksum. Ready for pure servers. 2011-03-08 03:03:48 +00:00
q3rally
bd15b40ac9 fixed missing music in Menu and Credits 2011-03-08 02:52:15 +00:00
q3rally
e377b434bb Changed Executables names 2011-03-07 21:18:58 +00:00
q3rally
c24b342ea9 removed the odd domination gametype. will add a better one. 2011-03-07 20:33:43 +00:00
q3rally
a6c8d82748 removed the odd domination gametype. will add a better one. 2011-03-07 20:13:36 +00:00
q3rally
d95bb06399 removed the odd domination gametype. will add a better one. 2011-03-07 19:44:22 +00:00
q3rally
fb58b3d736 Added a new icon 2011-03-03 09:09:05 +00:00
q3rally
23c504ea8b Modified a little bug in credits.c 2011-02-20 11:50:11 +00:00
q3rally
519f00a4a2 Added ZTurtleMan to the credits 2011-02-19 02:45:43 +00:00
zturtleman
55b4bc8693 - Stretch backgrounds to fit screen in widescreen, I think it looks nicer. 2011-02-18 22:17:13 +00:00
zturtleman
8ccf97ae15 - Fixed menu in widescreen.
- Cleaned up some code and merged more to ioq3.
- Allow cursor to move to edge of screen in wide screen (copied from Turtle Arena).
2011-02-18 21:46:14 +00:00
q3rally
dcdc537bfa Added files 2011-02-18 14:31:32 +00:00