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Several Changes. New type of breakables.
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2 changed files with 6 additions and 2 deletions
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@ -394,7 +394,7 @@ void CG_AddFragment( localEntity_t *le ) {
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// add a blood trail
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if ( le->leBounceSoundType == LEBS_BLOOD ) {
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CG_BloodTrail( le );
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CG_PuffTrail( le );
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}
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return;
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@ -858,9 +858,10 @@ q3rallycode
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2=engine\code\cgame\cg_event.c
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3=engine\code\game\bg_public.h
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4=engine\code\game\g_spawn.c
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5=engine\code\cgame\cg_localents.c
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[Selected Project Files]
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Main=
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Selected=engine\code\game\g_spawn.c
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Selected=engine\code\cgame\cg_localents.c
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[engine\code\game\g_mover.c]
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TopLine=1817
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Caret=21,1827
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@ -876,3 +877,6 @@ Caret=2,628
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[engine\code\game\g_spawn.c]
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TopLine=164
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Caret=38,177
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[engine\code\cgame\cg_localents.c]
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TopLine=383
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Caret=11,397
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