Add SDL2 Windows libs from ioquake3.

This commit is contained in:
zturtleman 2017-07-10 01:40:39 +00:00
parent 866aa787cf
commit 3df75e2afd
17 changed files with 0 additions and 41 deletions

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engine/code/libs/win32/SDL2.dll Executable file

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@ -1,41 +0,0 @@
# libSDL.la - a libtool library file
# Generated by ltmain.sh (GNU libtool) 2.2.6
#
# Please DO NOT delete this file!
# It is necessary for linking the library.
# The name that we can dlopen(3).
dlname='../bin/SDL.dll'
# Names of this library.
library_names='libSDL.dll.a'
# The name of the static archive.
old_library='libSDL.a'
# Linker flags that can not go in dependency_libs.
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -luser32 -lgdi32 -lwinmm -ldxguid'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL.
current=11
age=11
revision=3
# Is this an already installed library?
installed=yes
# Should we warn about portability when linking against -modules?
shouldnotlink=no
# Files to dlopen/dlpreopen
dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/usr/local/lib'

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engine/code/libs/win64/SDL264.dll Executable file

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