mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-21 19:41:36 +00:00
removed the odd domination gametype. will add a better one.
This commit is contained in:
parent
56c4df2264
commit
d95bb06399
14 changed files with 56 additions and 3115 deletions
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@ -535,34 +535,6 @@ void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
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trap_R_SetColor( NULL );
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}
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/*
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=======================
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CG_DrawSigilHUD
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=======================
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*/
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void CG_DrawSigilHUD( void ) {
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int i, x=480, y=0;
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for (i=0; i<MAX_SIGILS; i++) {
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switch ( cgs.sigil[i] )
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{
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case SIGIL_ISWHITE:
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CG_DrawPic( x, y, 18, 18, cgs.media.sigilShader );
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break;
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case SIGIL_ISRED:
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CG_DrawPic( x, y, 18, 18, cgs.media.redFlagShader[0] );
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break;
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case SIGIL_ISBLUE:
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CG_DrawPic( x, y, 18, 18, cgs.media.blueFlagShader[0] );
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break;
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}
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x+= 19;
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}
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}
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/*
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================
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CG_DrawStatusBar
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@ -263,10 +263,7 @@ void CG_DrawInformation( void ) {
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case GT_CTF:
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s = "Capture The Flag";
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break;
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// Q3Rally Code Start
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case GT_DOMINATION:
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s = "Domination";
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break;
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/*
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#ifdef MISSIONPACK
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case GT_1FCTF:
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@ -1275,7 +1275,6 @@ typedef struct {
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// Q3Rally Code END
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int redflag, blueflag; // flag status from configstrings
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int flagStatus;
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int sigil[MAX_SIGILS];
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qboolean newHud;
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@ -2141,9 +2141,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
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cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
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cgs.flagStatus = -1;
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// Q3Rally Code Start
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cgs.sigil[0] = cgs.sigil[1] = cgs.sigil[2] = -1; // Sigil Reset
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// Q3Rally Code END
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// old servers
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// get the rendering configuration from the client system
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@ -264,13 +264,6 @@ void CG_SetConfigValues( void ) {
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cgs.blueflag = s[1] - '0';
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}
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else if ( cgs.gametype == GT_DOMINATION ) {
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s = CG_ConfigString( CS_SIGILSTATUS );
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cgs.sigil[0] = s[0] - '0';
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cgs.sigil[1] = s[1] - '0';
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cgs.sigil[2] = s[2] - '0';
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}
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#ifdef MISSIONPACK
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else if( cgs.gametype == GT_1FCTF ) {
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s = CG_ConfigString( CS_FLAGSTATUS );
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@ -412,13 +405,6 @@ static void CG_ConfigStringModified( void ) {
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#endif
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}
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else if ( num == CS_SIGILSTATUS ) {
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if ( cgs.gametype == GT_DOMINATION ) {
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cgs.sigil[0] = str[0] - '0';
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cgs.sigil[1] = str[1] - '1';
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cgs.sigil[2] = str[2] - '2';
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}
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}
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else if ( num == CS_SHADERSTATE ) {
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CG_ShaderStateChanged();
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@ -889,60 +889,6 @@ Only in CTF games
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/* sounds */ ""
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},
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// Q3Rally Code Start
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/*QUAKED team_DOMINATION_sigil_red
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Only in Domination games
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*/
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{
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"team_DOMINATION_sigil_red",
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NULL,
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{ "models/flags/r_flag.md3",
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0, 0, 0 },
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/* icon */ "icons/iconf_red1",
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/* pickup */ "Flag",
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0,
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IT_SIGIL,
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PW_SIGILRED,
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/* precache */ "",
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/* sounds */ ""
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},
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/*QUAKED team_DOMINATION_sigil_blue
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Only in Domination games
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*/
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{
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"team_DOMINATION_sigil_blue",
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NULL,
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{ "models/flags/b_flag.md3",
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0, 0, 0 },
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/* icon */ "icons/iconf_blu1",
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/* pickup */ "Flag",
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0,
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IT_SIGIL,
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PW_SIGILBLUE,
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/* precache */ "",
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/* sounds */ ""
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},
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/*QUAKED team_DOMINATION_sigil
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Only in Domination games
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*/
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{
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"team_DOMINATION_sigil",
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NULL,
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{ "models/flags/n_flag.md3",
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0, 0, 0 },
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/* icon */ "icons/iconf_neutral1",
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/* pickup */ "Flag",
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0,
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IT_SIGIL,
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PW_SIGILWHITE,
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/* precache */ "",
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/* sounds */ ""
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},
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// Q3Rally Code END
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#ifdef MISSIONPACK
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/*QUAKED holdable_kamikaze (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
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@ -1493,17 +1439,6 @@ qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const play
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#endif
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return qfalse;
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// Q3Rally Code Start
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case IT_SIGIL:
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// red team cannot touch a red sigil
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if (ps->persistant[PERS_TEAM] == TEAM_RED && ent->powerups == PW_SIGILRED)
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return qfalse;
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// blue team cannot touch a blue sigil
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else if (ps->persistant[PERS_TEAM] == TEAM_BLUE && ent->powerups == PW_SIGILBLUE)
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return qfalse;
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else
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return qtrue;
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// Q3Rally Code END
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case IT_HOLDABLE:
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// can only hold one item at a time
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@ -151,7 +151,6 @@ typedef enum {
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GT_TEAM_RACING, // team racing
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GT_TEAM_RACING_DM, // team racing with weapons
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GT_CTF, // capture the flag
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GT_DOMINATION, // domination
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// Q3Rally Code END
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GT_MAX_GAME_TYPE
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} gametype_t;
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@ -803,17 +803,7 @@ void G_CheckTeamItems( void ) {
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G_Printf( S_COLOR_YELLOW "WARNING: No team_CTF_blueflag in map" );
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}
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}
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// Q3Rally Code Start
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if ( g_gametype.integer == GT_DOMINATION )
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{
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gitem_t *item;
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// check for at least one sigil
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item = BG_FindItem( "Flag" );
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if ( !item || !itemRegistered[item - bg_itemlist] )
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G_Printf( S_COLOR_YELLOW "WARNING: No team_DOMINATION_sigil in map" );
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}
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// Q3Rally Code END
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#ifdef MISSIONPACK
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if( g_gametype.integer == GT_1FCTF ) {
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gitem_t *item;
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@ -493,7 +493,7 @@ void G_SpawnGEntityFromSpawnVars( void ) {
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// UPDATE : change these
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// STONELANCE
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// static char *gametypeNames[] = {"ffa", "tournament", "single", "team", "ctf", "oneflag", "obelisk", "harvester", "teamtournament"};
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static char *gametypeNames[] = {"racing", "racing_dm", "single", "derby", "dm", "team", "team_racing", "team_racing_dm", "ctf", "domination"};
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static char *gametypeNames[] = {"racing", "racing_dm", "single", "derby", "dm", "team", "team_racing", "team_racing_dm", "ctf"};
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// END
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// get the next free entity
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@ -819,10 +819,6 @@ void G_SpawnEntitiesFromString( void ) {
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while( G_ParseSpawnVars() ) {
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G_SpawnGEntityFromSpawnVars();
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}
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// make sure Domination maps have a 3rd sigil
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if (g_gametype.integer == GT_DOMINATION)
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G_ValidateSigils();
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level.spawning = qfalse; // any future calls to G_Spawn*() will be errors
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@ -44,9 +44,7 @@ typedef struct teamgame_s {
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int blueTakenTime;
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int redObeliskAttackedTime;
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int blueObeliskAttackedTime;
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// Q3Rally Code Start
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domination_sigil_t sigil[MAX_SIGILS];
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// Q3Rally Code END
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} teamgame_t;
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teamgame_t teamgame;
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@ -69,17 +67,6 @@ void Team_InitGame( void ) {
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Team_SetFlagStatus( TEAM_BLUE, FLAG_ATBASE );
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break;
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// Q3Rally Code Start
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case GT_DOMINATION:
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Init_Sigils();
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teamgame.sigil[0].status = teamgame.sigil[1].status = teamgame.sigil[2].status = -1; // Invalid to force update
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Team_SetSigilStatus( 0, SIGIL_ISWHITE );
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Team_SetSigilStatus( 1, SIGIL_ISWHITE );
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Team_SetSigilStatus( 2, SIGIL_ISWHITE );
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break;
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// Q3Rally Code END
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#ifdef MISSIONPACK
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case GT_1FCTF:
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@ -230,152 +217,12 @@ qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 ) {
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return qfalse;
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}
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// Q3Rally Code Start
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static char dominationSigilStatusRemap[] = { '0', '1', '2' };
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// Q3Rally Code END
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static char ctfFlagStatusRemap[] = { '0', '1', '*', '*', '2' };
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static char oneFlagStatusRemap[] = { '0', '1', '2', '3', '4' };
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// Q3Rally Code Start
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/*
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========================
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Init_Sigils
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========================
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*/
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void Init_Sigils( void ) {
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gentity_t *point = NULL;
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int sigilNum = 0;
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for (point = g_entities; point < &g_entities[level.num_entities] ;
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point++)
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{
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if (!point->inuse)
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continue;
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if (!strcmp(point->classname, "team_Domination_sigil")) {
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teamgame.sigil[sigilNum].entity = point;
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sigilNum++;
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}
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if ( sigilNum == 2 )
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return;
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}
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}
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/*
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===============================
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Team_SetSigilStatus
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===============================
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*/
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void Team_SetSigilStatus( int sigilNum, sigilStatus_t status ) {
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qboolean modified = qfalse;
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// update only the sigil modified
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if( teamgame.sigil[sigilNum].status != status );
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teamgame.sigil[sigilNum].status = status;
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modified = qtrue;
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if( modified ) {
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char st[4];
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//send all 3 sigils' status to the configstring
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st[0] = dominationSigilStatusRemap[teamgame.sigil[0].status];
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st[1] = dominationSigilStatusRemap[teamgame.sigil[1].status];
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st[2] = dominationSigilStatusRemap[teamgame.sigil[2].status];
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st[3] = 0;
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trap_SetConfigstring( CS_SIGILSTATUS, st );
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}
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}
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/*
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==============================
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ValidateSigilsInMap
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==============================
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*/
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#define FRADIUS 800
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void ValidateSigilsInMap( gentity_t *ent )
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{
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vec3_t start, end, temp, mins, maxs, tvec, offset = {FRADIUS, FRADIUS, FRADIUS};
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int numEnts, i, touch[MAX_GENTITIES], dist = FRADIUS;
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gentity_t *tent, *targ;
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float vlen;
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qboolean foundItem = qfalse, foundPreferredItem = qfalse;
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gitem_t *item;
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// if 3rd sigil exists, this function doesn´t need to run
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if (teamgame.sigil[2].entity)
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return;
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VectorCopy(teamgame.sigil[0].entity->r.currentOrigin, start);
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VectorCopy(teamgame.sigil[1].entity->r.currentOrigin, end);
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VectorSubtract(start, end, temp);
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VectorScale(temp, 0.5, temp);
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VectorAdd(end, temp, temp);
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VectorCopy(temp, mins);
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VectorCopy(temp, maxs);
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VectorAdd(maxs, offset, maxs);
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VectorScale(offset, -1, offset);
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VectorAdd(mins, offset, mins);
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numEnts = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
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for ( i=0 ; i<numEnts ; i++ )
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{
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tent = &g_entities[touch[i]];
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if (!tent->item)
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continue;
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if (!(tent->item->giType == IT_HEALTH || tent->item->giType == IT_ARMOR || tent->item->giType == IT_WEAPON))
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continue;
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VectorSubtract(temp, tent->r.currentOrigin, tvec);
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vlen = abs(VectorLength(tvec));
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if (vlen > FRADIUS)
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continue;
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if ( (foundItem && !foundPreferredItem) && (tent->item->giType == IT_HEALTH || tent->item->giType == IT_ARMOR) ) {
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foundPreferredItem = qtrue;
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dist = abs(VectorLength(tvec));
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targ = tent;
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} else {
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if ( vlen < dist ) {
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if (tent->item->giType == IT_HEALTH || tent->item->giType == IT_ARMOR || (tent->item->giType == IT_WEAPON && !foundPreferredItem ) ) {
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foundItem = qtrue;
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dist = abs(VectorLength(tvec));
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targ = tent;
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if (tent->item->giType == IT_HEALTH || tent->item->giType == IT_ARMOR)
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foundPreferredItem = qtrue;
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}
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}
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}
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}
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if (foundItem)
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{
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item = BG_FindItemForPowerup(PW_SIGILWHITE);
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targ->s.modelindex = item - bg_itemlist;
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targ->classname = item->classname;
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targ->item = item;
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targ->r.svFlags = SVF_BROADCAST;
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targ->s.powerups = PW_SIGILWHITE;
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teamgame.sigil[2].entity = targ;
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}
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// kill the entity that does the spawn conversions
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G_FreeEntity(ent);
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}
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// Q3Rally Code END
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void Team_SetFlagStatus( int team, flagStatus_t status ) {
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qboolean modified = qfalse;
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@ -1090,67 +937,6 @@ int Pickup_Team( gentity_t *ent, gentity_t *other ) {
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return Team_TouchEnemyFlag( ent, other, team );
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}
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// Q3Rally Code Start
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/*
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===================
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Sigil_Think
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===================
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*/
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void Sigil_Think( gentity_t *ent ) {
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team_t team;
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team = (ent->s.powerups == PW_SIGILRED) ? TEAM_RED : TEAM_BLUE;
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ent->count = 0;
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level.teamScores[team]++;
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ent->nextthink = level.time + 10000;
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// refresh scoreboard
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CalculateRanks();
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}
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/*
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====================================
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Sigil_Touch
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====================================
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*/
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int Sigil_Touch( gentity_t *ent, gentity_t *other ) {
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gclient_t *cl = other->client;
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int sigilNum = 0;
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if (!cl)
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return 0;
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if (ent->count && ent->nextthink < level.time + 1500) // protect against overflows by not counting
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return 0;
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// find the index of the sigil reffered by ent
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while ( sigilNum < MAX_SIGILS && teamgame.sigil[sigilNum].entity != ent )
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sigilNum++;
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if ( cl->sess.sessionTeam == TEAM_RED && ent->s.powerups != PW_SIGILRED )
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{
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Team_SetSigilStatus(sigilNum, SIGIL_ISRED);
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ent->nextthink = level.time - (level.time % 4000) + 4000;
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ent->think = Sigil_Think;
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ent->s.powerups = PW_SIGILRED;
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ent->s.modelindex = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILRED ) );
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ent->count = 1;
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}
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else if ( cl->sess.sessionTeam == TEAM_BLUE && ent->s.powerups != PW_SIGILBLUE )
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{
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Team_SetSigilStatus(sigilNum, SIGIL_ISBLUE);
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ent->nextthink = level.time - (level.time % 4000) + 4000;
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ent->think = Sigil_Think;
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ent->s.powerups = PW_SIGILBLUE;
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ent->s.modelindex = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILBLUE ) );
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ent->count = 1;
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}
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return 0;
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}
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// Q3Rally Code END
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/*
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===========
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Team_GetLocation
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|
@ -152,7 +152,6 @@ static const char *servertype_items[] = {
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"Team Racing Deathmatch",
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"Team Deathmatch",
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"Capture the Flag",
|
||||
"Domination",
|
||||
// END
|
||||
0
|
||||
};
|
||||
|
@ -190,7 +189,6 @@ static char* gamenames[] = {
|
|||
"TRace DM",
|
||||
"Team DM", // team deathmatch
|
||||
"CTF", // capture the flag
|
||||
"Domination", // domination
|
||||
// END
|
||||
"???", // unknown
|
||||
0
|
||||
|
@ -1290,9 +1288,6 @@ static void ArenaServers_StartRefresh( void )
|
|||
strcpy( myargs, " ctf" );
|
||||
break;
|
||||
|
||||
case GAMES_DOMINATION:
|
||||
strcpy( myargs, " domination" );
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -144,7 +144,6 @@ static const char *gametype_items[] = {
|
|||
"Team Racing Deathmatch",
|
||||
// END
|
||||
"Capture the Flag",
|
||||
"Domination",
|
||||
0
|
||||
};
|
||||
|
||||
|
|
|
@ -142,7 +142,6 @@ static const char *servertype_items[] = {
|
|||
"Team Racing Deathmatch",
|
||||
"Team Deathmatch",
|
||||
"Capture the Flag",
|
||||
"Domination",
|
||||
// END
|
||||
0
|
||||
};
|
||||
|
@ -180,7 +179,6 @@ static char* gamenames[] = {
|
|||
"TRace DM",
|
||||
"Team DM", // team deathmatch
|
||||
"CTF", // capture the flag
|
||||
"Domination", // domination
|
||||
// END
|
||||
"???", // unknown
|
||||
0
|
||||
|
@ -1203,9 +1201,6 @@ static void ArenaServers_StartRefresh( void )
|
|||
strcpy( myargs, " ctf" );
|
||||
break;
|
||||
|
||||
case GAMES_DOMINATION:
|
||||
strcpy( myargs, " domination" );
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
|
2809
q3rallycode.ppr
2809
q3rallycode.ppr
File diff suppressed because it is too large
Load diff
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Reference in a new issue