bots should use all weapons now

This commit is contained in:
q3rally 2016-05-18 08:29:28 +00:00
parent 3db14f4f65
commit b9dce9aed9
3 changed files with 119 additions and 172 deletions

View file

@ -21,153 +21,144 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#define INVENTORY_NONE 0
#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMOR 1
#define INVENTORY_ARMOR 1
//weapons
#define INVENTORY_GAUNTLET 4
#define INVENTORY_SHOTGUN 5
#define INVENTORY_MACHINEGUN 6
#define INVENTORY_GRENADELAUNCHER 7
#define INVENTORY_ROCKETLAUNCHER 8
#define INVENTORY_LIGHTNING 9
#define INVENTORY_RAILGUN 10
#define INVENTORY_PLASMAGUN 11
#define INVENTORY_BFG10K 13
#define INVENTORY_GRAPPLINGHOOK 14
#define INVENTORY_NAILGUN 15
#define INVENTORY_PROXLAUNCHER 16
#define INVENTORY_CHAINGUN 17
//Q3Rally Code Start
#define INVENTORY_FLAMETHROWER 18
//Q3Rally Code END
#define INVENTORY_GAUNTLET 4
#define INVENTORY_SHOTGUN 5
#define INVENTORY_MACHINEGUN 6
#define INVENTORY_GRENADELAUNCHER 7
#define INVENTORY_ROCKETLAUNCHER 8
#define INVENTORY_LIGHTNING 9
#define INVENTORY_RAILGUN 10
#define INVENTORY_PLASMAGUN 11
#define INVENTORY_BFG10K 12
#define INVENTORY_GRAPPLINGHOOK 13
#define INVENTORY_NAILGUN 14
#define INVENTORY_PROXLAUNCHER 15
#define INVENTORY_CHAINGUN 16
#define INVENTORY_FLAMETHROWER 17
//ammo
#define INVENTORY_SHELLS 19
#define INVENTORY_BULLETS 20
#define INVENTORY_GRENADES 21
#define INVENTORY_CELLS 22
#define INVENTORY_LIGHTNINGAMMO 23
#define INVENTORY_ROCKETS 24
#define INVENTORY_SLUGS 25
#define INVENTORY_BFGAMMO 26
#define INVENTORY_NAILS 27
#define INVENTORY_MINES 28
#define INVENTORY_BELT 29
#define INVENTORY_SHELLS 18
#define INVENTORY_BULLETS 19
#define INVENTORY_GRENADES 20
#define INVENTORY_CELLS 21
#define INVENTORY_LIGHTNINGAMMO 22
#define INVENTORY_ROCKETS 23
#define INVENTORY_SLUGS 24
#define INVENTORY_BFGAMMO 25
#define INVENTORY_NAILS 26
#define INVENTORY_MINES 27
#define INVENTORY_BELT 28
//powerups
#define INVENTORY_HEALTH 30
#define INVENTORY_TELEPORTER 31
#define INVENTORY_MEDKIT 32
#define INVENTORY_KAMIKAZE 33
#define INVENTORY_PORTAL 34
#define INVENTORY_INVULNERABILITY 35
#define INVENTORY_QUAD 36
#define INVENTORY_ENVIRONMENTSUIT 37
#define INVENTORY_HASTE 38
#define INVENTORY_INVISIBILITY 39
#define INVENTORY_REGEN 40
#define INVENTORY_FLIGHT 41
#define INVENTORY_SCOUT 42
#define INVENTORY_GUARD 43
#define INVENTORY_DOUBLER 44
#define INVENTORY_AMMOREGEN 45
#define INVENTORY_REDFLAG 46
#define INVENTORY_BLUEFLAG 47
#define INVENTORY_NEUTRALFLAG 48
#define INVENTORY_REDCUBE 49
#define INVENTORY_BLUECUBE 50
#define INVENTORY_HEALTH 29
#define INVENTORY_TELEPORTER 30
#define INVENTORY_MEDKIT 31
#define INVENTORY_KAMIKAZE 32
#define INVENTORY_PORTAL 33
#define INVENTORY_INVULNERABILITY 34
#define INVENTORY_QUAD 35
#define INVENTORY_ENVIRONMENTSUIT 36
#define INVENTORY_HASTE 37
#define INVENTORY_INVISIBILITY 38
#define INVENTORY_REGEN 39
#define INVENTORY_FLIGHT 40
#define INVENTORY_SCOUT 41
#define INVENTORY_GUARD 42
#define INVENTORY_DOUBLER 43
#define INVENTORY_AMMOREGEN 44
#define INVENTORY_REDFLAG 45
#define INVENTORY_BLUEFLAG 46
#define INVENTORY_NEUTRALFLAG 47
#define INVENTORY_REDCUBE 48
#define INVENTORY_BLUECUBE 49
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
// if running the mission pack
#ifdef MISSIONPACK
//#error "running mission pack"
#endif
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
#define MODELINDEX_ARMORSHARD 1
#define MODELINDEX_ARMORCOMBAT 2
#define MODELINDEX_ARMORBODY 3
#define MODELINDEX_HEALTHSMALL 4
#define MODELINDEX_HEALTH 5
#define MODELINDEX_HEALTHLARGE 6
#define MODELINDEX_HEALTHMEGA 7
#define MODELINDEX_ARMORSHARD 1
#define MODELINDEX_ARMORCOMBAT 2
#define MODELINDEX_ARMORBODY 3
#define MODELINDEX_HEALTHSMALL 4
#define MODELINDEX_HEALTH 5
#define MODELINDEX_HEALTHLARGE 6
#define MODELINDEX_HEALTHMEGA 7
#define MODELINDEX_GAUNTLET 8
#define MODELINDEX_SHOTGUN 9
#define MODELINDEX_MACHINEGUN 10
#define MODELINDEX_GRENADELAUNCHER 11
#define MODELINDEX_ROCKETLAUNCHER 12
#define MODELINDEX_LIGHTNING 13
#define MODELINDEX_RAILGUN 14
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
//Q3Rally Code Start
#define MODELINDEX_FLAMETHROWER 18
//Q3Rally Code END
#define MODELINDEX_GAUNTLET 8
#define MODELINDEX_SHOTGUN 9
#define MODELINDEX_MACHINEGUN 10
#define MODELINDEX_GRENADELAUNCHER 11
#define MODELINDEX_ROCKETLAUNCHER 12
#define MODELINDEX_LIGHTNING 13
#define MODELINDEX_RAILGUN 14
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
#define MODELINDEX_FLAMETHROWER 18
#define MODELINDEX_SHELLS 19
#define MODELINDEX_BULLETS 20
#define MODELINDEX_GRENADES 21
#define MODELINDEX_CELLS 22
#define MODELINDEX_LIGHTNINGAMMO 23
#define MODELINDEX_ROCKETS 24
#define MODELINDEX_SLUGS 25
#define MODELINDEX_BFGAMMO 26
#define MODELINDEX_SHELLS 19
#define MODELINDEX_BULLETS 20
#define MODELINDEX_GRENADES 21
#define MODELINDEX_CELLS 22
#define MODELINDEX_LIGHTNINGAMMO 23
#define MODELINDEX_ROCKETS 24
#define MODELINDEX_SLUGS 25
#define MODELINDEX_BFGAMMO 26
#define MODELINDEX_TELEPORTER 27
#define MODELINDEX_MEDKIT 28
#define MODELINDEX_QUAD 29
#define MODELINDEX_ENVIRONMENTSUIT 30
#define MODELINDEX_HASTE 31
#define MODELINDEX_INVISIBILITY 32
#define MODELINDEX_REGEN 33
#define MODELINDEX_FLIGHT 34
#define MODELINDEX_TELEPORTER 27
#define MODELINDEX_MEDKIT 28
#define MODELINDEX_QUAD 29
#define MODELINDEX_ENVIRONMENTSUIT 30
#define MODELINDEX_HASTE 31
#define MODELINDEX_INVISIBILITY 32
#define MODELINDEX_REGEN 33
#define MODELINDEX_FLIGHT 34
#define MODELINDEX_REDFLAG 35
#define MODELINDEX_BLUEFLAG 36
#define MODELINDEX_REDFLAG 35
#define MODELINDEX_BLUEFLAG 36
// mission pack only defines
#define MODELINDEX_KAMIKAZE 37
#define MODELINDEX_PORTAL 38
#define MODELINDEX_INVULNERABILITY 39
#define MODELINDEX_KAMIKAZE 37
#define MODELINDEX_PORTAL 38
#define MODELINDEX_INVULNERABILITY 39
#define MODELINDEX_NAILS 40
#define MODELINDEX_MINES 41
#define MODELINDEX_BELT 42
#define MODELINDEX_NAILS 40
#define MODELINDEX_MINES 41
#define MODELINDEX_BELT 42
#define MODELINDEX_SCOUT 43
#define MODELINDEX_GUARD 44
#define MODELINDEX_DOUBLER 45
#define MODELINDEX_AMMOREGEN 46
#define MODELINDEX_SCOUT 43
#define MODELINDEX_GUARD 44
#define MODELINDEX_DOUBLER 45
#define MODELINDEX_AMMOREGEN 46
#define MODELINDEX_NEUTRALFLAG 47
#define MODELINDEX_REDCUBE 48
#define MODELINDEX_BLUECUBE 49
#define MODELINDEX_NEUTRALFLAG 47
#define MODELINDEX_REDCUBE 48
#define MODELINDEX_BLUECUBE 49
#define MODELINDEX_NAILGUN 50
#define MODELINDEX_PROXLAUNCHER 51
#define MODELINDEX_CHAINGUN 52
#define MODELINDEX_NAILGUN 50
#define MODELINDEX_PROXLAUNCHER 51
#define MODELINDEX_CHAINGUN 52
//
#define WEAPONINDEX_GAUNTLET 1
#define WEAPONINDEX_MACHINEGUN 2
#define WEAPONINDEX_SHOTGUN 3
#define WEAPONINDEX_GRENADE_LAUNCHER 4
#define WEAPONINDEX_ROCKET_LAUNCHER 5
#define WEAPONINDEX_LIGHTNING 6
#define WEAPONINDEX_RAILGUN 7
#define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_CHAINGUN 13
#define WEAPONINDEX_GAUNTLET 1
#define WEAPONINDEX_MACHINEGUN 2
#define WEAPONINDEX_SHOTGUN 3
#define WEAPONINDEX_GRENADE_LAUNCHER 4
#define WEAPONINDEX_ROCKET_LAUNCHER 5
#define WEAPONINDEX_LIGHTNING 6
#define WEAPONINDEX_RAILGUN 7
#define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_CHAINGUN 13

View file

@ -55,7 +55,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.0.0.4 r159"
#define PRODUCT_VERSION "v0.0.0.4 r161"
#endif
#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION

View file

@ -860,17 +860,6 @@ q3rallycode
0=engine\code\qcommon\q_shared.h
1=engine\code\q3_ui\ui_rally_controls.c
2=engine\code\game\inv.h
3=baseq3r\botfiles\inv.h
4=engine\code\game\bg_misc.c
5=engine\code\cgame\cg_rally_rearweapons.c
6=engine\code\cgame\cg_weapons.c
7=engine\code\game\bg_pmove.c
8=engine\code\game\bg_public.h
9=engine\code\game\g_rally_rearweapon.c
10=engine\code\cgame\cg_ents.c
11=engine\code\game\ai_dmq3.c
12=engine\code\game\g_active.c
13=engine\code\game\g_missile.c
[Selected Project Files]
Main=
Selected=engine\code\qcommon\q_shared.h
@ -882,37 +871,4 @@ TopLine=778
Caret=1,819
[engine\code\game\inv.h]
TopLine=1
Caret=34,174
[baseq3r\botfiles\inv.h]
TopLine=131
Caret=34,173
[engine\code\game\bg_misc.c]
TopLine=401
Caret=18,401
[engine\code\cgame\cg_rally_rearweapons.c]
TopLine=69
Caret=1,83
[engine\code\cgame\cg_weapons.c]
TopLine=711
Caret=1,711
[engine\code\game\bg_pmove.c]
TopLine=1824
Caret=1,1834
[engine\code\game\bg_public.h]
TopLine=459
Caret=1,475
[engine\code\game\g_rally_rearweapon.c]
TopLine=245
Caret=1,265
[engine\code\cgame\cg_ents.c]
TopLine=523
Caret=1,529
[engine\code\game\ai_dmq3.c]
TopLine=1741
Caret=1,1755
[engine\code\game\g_active.c]
TopLine=671
Caret=1,675
[engine\code\game\g_missile.c]
TopLine=226
Caret=1,258
Caret=1,1