bots should use all weapons now

This commit is contained in:
q3rally 2016-05-18 04:18:02 +00:00
parent 799400495d
commit 4d43253c7e
27 changed files with 237 additions and 240 deletions

View file

@ -1,178 +1,173 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMOR 1
//weapons
#define INVENTORY_GAUNTLET 4
#define INVENTORY_SHOTGUN 5
#define INVENTORY_MACHINEGUN 6
#define INVENTORY_GRENADELAUNCHER 7
#define INVENTORY_ROCKETLAUNCHER 8
#define INVENTORY_LIGHTNING 9
#define INVENTORY_RAILGUN 10
#define INVENTORY_PLASMAGUN 11
#define INVENTORY_BFG10K 13
#define INVENTORY_GRAPPLINGHOOK 14
#define INVENTORY_NAILGUN 15
#define INVENTORY_PROXLAUNCHER 16
#define INVENTORY_CHAINGUN 17
//Q3Rally Code Start
#define INVENTORY_FLAMETHROWER 18
//Q3Rally Code END
//ammo
#define INVENTORY_SHELLS 19
#define INVENTORY_BULLETS 20
#define INVENTORY_GRENADES 21
#define INVENTORY_CELLS 22
#define INVENTORY_LIGHTNINGAMMO 23
#define INVENTORY_ROCKETS 24
#define INVENTORY_SLUGS 25
#define INVENTORY_BFGAMMO 26
#define INVENTORY_NAILS 27
#define INVENTORY_MINES 28
#define INVENTORY_BELT 29
//powerups
#define INVENTORY_HEALTH 30
#define INVENTORY_TELEPORTER 31
#define INVENTORY_MEDKIT 32
#define INVENTORY_KAMIKAZE 33
#define INVENTORY_PORTAL 34
#define INVENTORY_INVULNERABILITY 35
#define INVENTORY_QUAD 36
#define INVENTORY_ENVIRONMENTSUIT 37
#define INVENTORY_HASTE 38
#define INVENTORY_INVISIBILITY 39
#define INVENTORY_REGEN 40
#define INVENTORY_FLIGHT 41
#define INVENTORY_SCOUT 42
#define INVENTORY_GUARD 43
#define INVENTORY_DOUBLER 44
#define INVENTORY_AMMOREGEN 45
#define INVENTORY_REDFLAG 46
#define INVENTORY_BLUEFLAG 47
#define INVENTORY_NEUTRALFLAG 48
#define INVENTORY_REDCUBE 49
#define INVENTORY_BLUECUBE 50
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
// if running the mission pack
#ifdef MISSIONPACK
//#error "running mission pack"
#endif
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
#define MODELINDEX_ARMORSHARD 1
#define MODELINDEX_ARMORCOMBAT 2
#define MODELINDEX_ARMORBODY 3
#define MODELINDEX_HEALTHSMALL 4
#define MODELINDEX_HEALTH 5
#define MODELINDEX_HEALTHLARGE 6
#define MODELINDEX_HEALTHMEGA 7
#define MODELINDEX_GAUNTLET 8
#define MODELINDEX_SHOTGUN 9
#define MODELINDEX_MACHINEGUN 10
#define MODELINDEX_GRENADELAUNCHER 11
#define MODELINDEX_ROCKETLAUNCHER 12
#define MODELINDEX_LIGHTNING 13
#define MODELINDEX_RAILGUN 14
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
#define MODELINDEX_FLAMETHROWER 18
#define MODELINDEX_RWPSMOKE 19
#define MODELINDEX_RWPOIL 20
#define MODELINDEX_RWPMINE 21
#define MODELINDEX_RWPFLAME 22
#define MODELINDEX_RWPBIO 23
#define MODELINDEX_SHELLS 24
#define MODELINDEX_BULLETS 25
#define MODELINDEX_GRENADES 26
#define MODELINDEX_CELLS 27
#define MODELINDEX_LIGHTNINGAMMO 28
#define MODELINDEX_ROCKETS 29
#define MODELINDEX_SLUGS 30
#define MODELINDEX_BFGAMMO 31
#define MODELINDEX_TELEPORTER 32
#define MODELINDEX_MEDKIT 33
#define MODELINDEX_QUAD 34
#define MODELINDEX_ENVIRONMENTSUIT 35
#define MODELINDEX_HASTE 36
#define MODELINDEX_INVISIBILITY 37
#define MODELINDEX_REGEN 38
#define MODELINDEX_FLIGHT 39
#define MODELINDEX_REDFLAG 40
#define MODELINDEX_BLUEFLAG 41
// mission pack only defines
#define MODELINDEX_KAMIKAZE 42
#define MODELINDEX_PORTAL 43
#define MODELINDEX_INVULNERABILITY 44
#define MODELINDEX_NAILS 45
#define MODELINDEX_MINES 46
#define MODELINDEX_BELT 47
#define MODELINDEX_SCOUT 48
#define MODELINDEX_GUARD 49
#define MODELINDEX_DOUBLER 50
#define MODELINDEX_AMMOREGEN 51
#define MODELINDEX_NEUTRALFLAG 52
#define MODELINDEX_REDCUBE 53
#define MODELINDEX_BLUECUBE 54
#define MODELINDEX_NAILGUN 55
#define MODELINDEX_PROXLAUNCHER 56
#define MODELINDEX_CHAINGUN 57
//
#define WEAPONINDEX_GAUNTLET 1
#define WEAPONINDEX_MACHINEGUN 2
#define WEAPONINDEX_SHOTGUN 3
#define WEAPONINDEX_GRENADE_LAUNCHER 4
#define WEAPONINDEX_ROCKET_LAUNCHER 5
#define WEAPONINDEX_LIGHTNING 6
#define WEAPONINDEX_RAILGUN 7
#define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_FLAMETHROWER 11
#define WEAPONINDEX_NAILGUN 12
#define WEAPONINDEX_PROXLAUNCHER 13
#define WEAPONINDEX_CHAINGUN 14
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMOR 1
//weapons
#define INVENTORY_GAUNTLET 4
#define INVENTORY_SHOTGUN 5
#define INVENTORY_MACHINEGUN 6
#define INVENTORY_GRENADELAUNCHER 7
#define INVENTORY_ROCKETLAUNCHER 8
#define INVENTORY_LIGHTNING 9
#define INVENTORY_RAILGUN 10
#define INVENTORY_PLASMAGUN 11
#define INVENTORY_BFG10K 13
#define INVENTORY_GRAPPLINGHOOK 14
#define INVENTORY_NAILGUN 15
#define INVENTORY_PROXLAUNCHER 16
#define INVENTORY_CHAINGUN 17
//Q3Rally Code Start
#define INVENTORY_FLAMETHROWER 18
//Q3Rally Code END
//ammo
#define INVENTORY_SHELLS 19
#define INVENTORY_BULLETS 20
#define INVENTORY_GRENADES 21
#define INVENTORY_CELLS 22
#define INVENTORY_LIGHTNINGAMMO 23
#define INVENTORY_ROCKETS 24
#define INVENTORY_SLUGS 25
#define INVENTORY_BFGAMMO 26
#define INVENTORY_NAILS 27
#define INVENTORY_MINES 28
#define INVENTORY_BELT 29
//powerups
#define INVENTORY_HEALTH 30
#define INVENTORY_TELEPORTER 31
#define INVENTORY_MEDKIT 32
#define INVENTORY_KAMIKAZE 33
#define INVENTORY_PORTAL 34
#define INVENTORY_INVULNERABILITY 35
#define INVENTORY_QUAD 36
#define INVENTORY_ENVIRONMENTSUIT 37
#define INVENTORY_HASTE 38
#define INVENTORY_INVISIBILITY 39
#define INVENTORY_REGEN 40
#define INVENTORY_FLIGHT 41
#define INVENTORY_SCOUT 42
#define INVENTORY_GUARD 43
#define INVENTORY_DOUBLER 44
#define INVENTORY_AMMOREGEN 45
#define INVENTORY_REDFLAG 46
#define INVENTORY_BLUEFLAG 47
#define INVENTORY_NEUTRALFLAG 48
#define INVENTORY_REDCUBE 49
#define INVENTORY_BLUECUBE 50
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
// if running the mission pack
#ifdef MISSIONPACK
//#error "running mission pack"
#endif
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
#define MODELINDEX_ARMORSHARD 1
#define MODELINDEX_ARMORCOMBAT 2
#define MODELINDEX_ARMORBODY 3
#define MODELINDEX_HEALTHSMALL 4
#define MODELINDEX_HEALTH 5
#define MODELINDEX_HEALTHLARGE 6
#define MODELINDEX_HEALTHMEGA 7
#define MODELINDEX_GAUNTLET 8
#define MODELINDEX_SHOTGUN 9
#define MODELINDEX_MACHINEGUN 10
#define MODELINDEX_GRENADELAUNCHER 11
#define MODELINDEX_ROCKETLAUNCHER 12
#define MODELINDEX_LIGHTNING 13
#define MODELINDEX_RAILGUN 14
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
//Q3Rally Code Start
#define MODELINDEX_FLAMETHROWER 18
//Q3Rally Code END
#define MODELINDEX_SHELLS 19
#define MODELINDEX_BULLETS 20
#define MODELINDEX_GRENADES 21
#define MODELINDEX_CELLS 22
#define MODELINDEX_LIGHTNINGAMMO 23
#define MODELINDEX_ROCKETS 24
#define MODELINDEX_SLUGS 25
#define MODELINDEX_BFGAMMO 26
#define MODELINDEX_TELEPORTER 27
#define MODELINDEX_MEDKIT 28
#define MODELINDEX_QUAD 29
#define MODELINDEX_ENVIRONMENTSUIT 30
#define MODELINDEX_HASTE 31
#define MODELINDEX_INVISIBILITY 32
#define MODELINDEX_REGEN 33
#define MODELINDEX_FLIGHT 34
#define MODELINDEX_REDFLAG 35
#define MODELINDEX_BLUEFLAG 36
// mission pack only defines
#define MODELINDEX_KAMIKAZE 37
#define MODELINDEX_PORTAL 38
#define MODELINDEX_INVULNERABILITY 39
#define MODELINDEX_NAILS 40
#define MODELINDEX_MINES 41
#define MODELINDEX_BELT 42
#define MODELINDEX_SCOUT 43
#define MODELINDEX_GUARD 44
#define MODELINDEX_DOUBLER 45
#define MODELINDEX_AMMOREGEN 46
#define MODELINDEX_NEUTRALFLAG 47
#define MODELINDEX_REDCUBE 48
#define MODELINDEX_BLUECUBE 49
#define MODELINDEX_NAILGUN 50
#define MODELINDEX_PROXLAUNCHER 51
#define MODELINDEX_CHAINGUN 52
//
#define WEAPONINDEX_GAUNTLET 1
#define WEAPONINDEX_MACHINEGUN 2
#define WEAPONINDEX_SHOTGUN 3
#define WEAPONINDEX_GRENADE_LAUNCHER 4
#define WEAPONINDEX_ROCKET_LAUNCHER 5
#define WEAPONINDEX_LIGHTNING 6
#define WEAPONINDEX_RAILGUN 7
#define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_CHAINGUN 13

View file

@ -3963,7 +3963,7 @@ byte 1 32
byte 1 114
byte 1 49
byte 1 53
byte 1 49
byte 1 55
byte 1 0
align 1
LABELV $480

View file

@ -4060,7 +4060,7 @@ INDIRP4
CNSTI4 204
ADDP4
INDIRI4
CNSTI4 27
CNSTI4 32
NEI4 $435
ADDRLP4 1144
CNSTI4 1
@ -4084,7 +4084,7 @@ INDIRP4
CNSTI4 204
ADDP4
INDIRI4
CNSTI4 28
CNSTI4 33
NEI4 $438
ADDRLP4 1152
CNSTI4 1

View file

@ -1708,7 +1708,7 @@ byte 1 32
byte 1 114
byte 1 49
byte 1 53
byte 1 49
byte 1 55
byte 1 32
byte 1 40
byte 1 99
@ -1807,7 +1807,7 @@ byte 1 32
byte 1 114
byte 1 49
byte 1 53
byte 1 49
byte 1 55
byte 1 32
byte 1 40
byte 1 99

View file

@ -24,7 +24,7 @@ byte 4 1
byte 4 132
byte 4 -1
byte 4 -1
skip 4
byte 4 -1
address $89
address $90
byte 4 3
@ -32,7 +32,7 @@ byte 4 2
byte 4 133
byte 4 -1
byte 4 -1
skip 4
byte 4 -1
address $91
address $92
byte 4 4
@ -80,7 +80,7 @@ byte 4 7
byte 4 134
byte 4 -1
byte 4 -1
skip 4
byte 4 -1
address $103
address $104
byte 4 10
@ -88,7 +88,7 @@ byte 4 8
byte 4 135
byte 4 -1
byte 4 -1
skip 4
byte 4 -1
address $105
address $106
byte 4 11
@ -1631,6 +1631,13 @@ CALLP4
pop
ADDRLP4 12
ARGP4
CNSTP4 0
ARGP4
ADDRGP4 strcat
CALLP4
pop
ADDRLP4 12
ARGP4
ADDRLP4 56
ARGP4
ADDRGP4 strcat

View file

@ -1059,7 +1059,7 @@ byte 1 32
byte 1 114
byte 1 49
byte 1 53
byte 1 49
byte 1 55
byte 1 32
byte 1 40
byte 1 99

View file

@ -6,7 +6,7 @@ typedef Node NODEPTR_TYPE;
#define STATE_LABEL(p) ((p)->x.state)
#define PANIC error
/*
generated at Tue May 17 11:51:37 2016
generated at Tue May 17 23:20:08 2016
by lburg.c - faked rcsid
*/
static void _kids(NODEPTR_TYPE, int, NODEPTR_TYPE[]);

View file

@ -108,57 +108,53 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
//Q3Rally Code Start
#define MODELINDEX_FLAMETHROWER 18
#define MODELINDEX_RWPSMOKE 19
#define MODELINDEX_RWPOIL 20
#define MODELINDEX_RWPMINE 21
#define MODELINDEX_RWPFLAME 22
#define MODELINDEX_RWPBIO 23
//Q3Rally Code END
#define MODELINDEX_SHELLS 19
#define MODELINDEX_BULLETS 20
#define MODELINDEX_GRENADES 21
#define MODELINDEX_CELLS 22
#define MODELINDEX_LIGHTNINGAMMO 23
#define MODELINDEX_ROCKETS 24
#define MODELINDEX_SLUGS 25
#define MODELINDEX_BFGAMMO 26
#define MODELINDEX_SHELLS 24
#define MODELINDEX_BULLETS 25
#define MODELINDEX_GRENADES 26
#define MODELINDEX_CELLS 27
#define MODELINDEX_LIGHTNINGAMMO 28
#define MODELINDEX_ROCKETS 29
#define MODELINDEX_SLUGS 30
#define MODELINDEX_BFGAMMO 31
#define MODELINDEX_TELEPORTER 27
#define MODELINDEX_MEDKIT 28
#define MODELINDEX_QUAD 29
#define MODELINDEX_ENVIRONMENTSUIT 30
#define MODELINDEX_HASTE 31
#define MODELINDEX_INVISIBILITY 32
#define MODELINDEX_REGEN 33
#define MODELINDEX_FLIGHT 34
#define MODELINDEX_TELEPORTER 32
#define MODELINDEX_MEDKIT 33
#define MODELINDEX_QUAD 34
#define MODELINDEX_ENVIRONMENTSUIT 35
#define MODELINDEX_HASTE 36
#define MODELINDEX_INVISIBILITY 37
#define MODELINDEX_REGEN 38
#define MODELINDEX_FLIGHT 39
#define MODELINDEX_REDFLAG 40
#define MODELINDEX_BLUEFLAG 41
#define MODELINDEX_REDFLAG 35
#define MODELINDEX_BLUEFLAG 36
// mission pack only defines
#define MODELINDEX_KAMIKAZE 42
#define MODELINDEX_PORTAL 43
#define MODELINDEX_INVULNERABILITY 44
#define MODELINDEX_KAMIKAZE 37
#define MODELINDEX_PORTAL 38
#define MODELINDEX_INVULNERABILITY 39
#define MODELINDEX_NAILS 45
#define MODELINDEX_MINES 46
#define MODELINDEX_BELT 47
#define MODELINDEX_NAILS 40
#define MODELINDEX_MINES 41
#define MODELINDEX_BELT 42
#define MODELINDEX_SCOUT 48
#define MODELINDEX_GUARD 49
#define MODELINDEX_DOUBLER 50
#define MODELINDEX_AMMOREGEN 51
#define MODELINDEX_SCOUT 43
#define MODELINDEX_GUARD 44
#define MODELINDEX_DOUBLER 45
#define MODELINDEX_AMMOREGEN 46
#define MODELINDEX_NEUTRALFLAG 52
#define MODELINDEX_REDCUBE 53
#define MODELINDEX_BLUECUBE 54
#define MODELINDEX_NEUTRALFLAG 47
#define MODELINDEX_REDCUBE 48
#define MODELINDEX_BLUECUBE 49
#define MODELINDEX_NAILGUN 55
#define MODELINDEX_PROXLAUNCHER 56
#define MODELINDEX_CHAINGUN 57
#define MODELINDEX_NAILGUN 50
#define MODELINDEX_PROXLAUNCHER 51
#define MODELINDEX_CHAINGUN 52
//
@ -172,7 +168,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_FLAMETHROWER 11
#define WEAPONINDEX_NAILGUN 12
#define WEAPONINDEX_PROXLAUNCHER 13
#define WEAPONINDEX_CHAINGUN 14
#define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_CHAINGUN 13

View file

@ -55,7 +55,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.0.0.4 r157"
#define PRODUCT_VERSION "v0.0.0.4 r159"
#endif
#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION

View file

@ -873,7 +873,7 @@ q3rallycode
13=engine\code\game\g_missile.c
[Selected Project Files]
Main=
Selected=engine\code\game\inv.h
Selected=engine\code\qcommon\q_shared.h
[engine\code\qcommon\q_shared.h]
TopLine=40
Caret=39,58
@ -882,18 +882,18 @@ TopLine=778
Caret=1,819
[engine\code\game\inv.h]
TopLine=1
Caret=34,178
Caret=34,174
[baseq3r\botfiles\inv.h]
TopLine=1
Caret=34,178
TopLine=131
Caret=34,173
[engine\code\game\bg_misc.c]
TopLine=456
TopLine=401
Caret=18,401
[engine\code\cgame\cg_rally_rearweapons.c]
TopLine=69
Caret=1,83
[engine\code\cgame\cg_weapons.c]
TopLine=823
TopLine=711
Caret=1,711
[engine\code\game\bg_pmove.c]
TopLine=1824