Mover now can stop and restart by triggers.

This commit is contained in:
q3rally 2011-06-17 19:49:29 +00:00
parent 7eea3b6274
commit 973dd9bc07
2 changed files with 10 additions and 9 deletions

View file

@ -1673,9 +1673,10 @@ void Reached_Train( gentity_t *ent ) {
// if there is a "wait" value on the target, don't start moving yet
if ( next->wait ) {
ent->nextthink = level.time + next->wait * 1000;
ent->think = Think_BeginMoving;
ent->s.pos.trType = TR_STATIONARY;
if ( next->wait > 0 )
ent->nextthink = level.time + next->wait * 1000;
ent->think = Think_BeginMoving;
ent->s.pos.trType = TR_STATIONARY;
}
}

View file

@ -92,7 +92,7 @@ q3rallycode
engine\code\botlib\l_utils.h
engine\code\botlib\lcc.mak
engine\code\botlib\linux-i386.mak
+cgame
-cgame
engine\code\cgame\cg_atmospheric.c
engine\code\cgame\cg_consolecmds.c
engine\code\cgame\cg_draw.c
@ -877,10 +877,10 @@ q3rallycode
21=engine\code\qcommon\files.c
[Selected Project Files]
Main=
Selected=engine\code\qcommon\files.c
Selected=engine\code\game\g_mover.c
[engine\code\game\g_mover.c]
TopLine=1825
Caret=2,1855
TopLine=1659
Caret=33,1676
[engine\code\game\g_combat.c]
TopLine=931
Caret=1,941
@ -888,7 +888,7 @@ Caret=1,941
TopLine=235
Caret=40,250
[engine\code\cgame\cg_main.c]
TopLine=1166
TopLine=1178
Caret=1,1206
[engine\code\cgame\cg_effects.c]
TopLine=905
@ -909,7 +909,7 @@ Caret=54,1743
TopLine=3236
Caret=1,3250
[engine\code\server\sv_main.c]
TopLine=69
TopLine=49
Caret=1,49
[engine\code\renderer\tr_public.h]
TopLine=135