Bring back the minimap feature. Will be more useful in the future. Still some work left on it.

This commit is contained in:
q3rally 2016-04-14 12:01:56 +00:00
parent df7d45e5f6
commit bb4313cead
7 changed files with 22 additions and 18 deletions

View file

@ -3355,7 +3355,7 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
if ( !cg.scoreBoardShowing )
CG_DrawRearviewMirror( 170, 10, 300, 75);
// CG_DrawMMap( 0, 50, 160, 120); //TBB draw minimap function
CG_DrawMMap( 0, 50, 160, 120); //TBB draw minimap function
// Q3Rally Code END

View file

@ -1,7 +1,7 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
@ -664,7 +664,7 @@ typedef struct {
refdef_t refdef;
// Q3Rally Code Start
refdef_t mirrorRefdef;
// refdef_t mmapRefdef; //TBB minimap rendering
refdef_t mmapRefdef; //TBB minimap rendering
// Q3Rally Code END
vec3_t refdefViewAngles; // will be converted to refdef.viewaxis
@ -1107,7 +1107,7 @@ typedef struct {
qhandle_t rearviewMirrorShader;
//TBB - minimap handling
// qhandle_t MMapShader;
qhandle_t MMapShader;
//TBB FIN
qhandle_t turboModel;
// Q3Rally Code END
@ -1516,7 +1516,7 @@ extern vmCvar_t cg_minSkidLength;
extern vmCvar_t cg_controlMode;
extern vmCvar_t cg_manualShift;
extern vmCvar_t cg_drawRearView;
// extern vmCvar_t cg_drawMMap; //TBB - minimap
extern vmCvar_t cg_drawMMap; //TBB - minimap
extern vmCvar_t cg_checkpointArrowMode;
extern vmCvar_t cg_atmosphericLevel;
@ -1950,7 +1950,7 @@ might have to make a cvar for displaying it plus opacity
trying to get this to work like the minimap from UrT
from scratch. must try to make it 2d bitmap
*/
// void CG_DrawMMap( float x, float y, float w, float h );
void CG_DrawMMap( float x, float y, float w, float h );
//TBB FIN
//

View file

@ -1,7 +1,7 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
@ -242,7 +242,7 @@ vmCvar_t cg_manualShift;
vmCvar_t cg_minSkidLength;
vmCvar_t cg_drawRearView;
vmCvar_t cg_checkpointArrowMode;
// vmCvar_t cg_drawMMap; //TBB - minimap cvar
vmCvar_t cg_drawMMap; //TBB - minimap cvar
vmCvar_t cg_developer;
@ -344,7 +344,7 @@ static cvarTable_t cvarTable[] = {
{ &cg_metricUnits, "cg_metricUnits", "0", CVAR_ARCHIVE },
{ &cg_minSkidLength, "cg_minSkidLength", "12", CVAR_ARCHIVE },
{ &cg_drawRearView, "cg_drawRearView", "0", CVAR_ARCHIVE },
// { &cg_drawMMap, "cg_drawMMap", "1", CVAR_ARCHIVE }, //TBB minimap - default on
{ &cg_drawMMap, "cg_drawMMap", "1", CVAR_ARCHIVE }, //TBB minimap - default on
{ &cg_controlMode, "cg_controlMode", "0", CVAR_ARCHIVE | CVAR_USERINFO },
{ &cg_manualShift, "cg_manualShift", "0", CVAR_ARCHIVE | CVAR_USERINFO },
{ &cg_checkpointArrowMode, "cg_checkpointArrowMode", "1", CVAR_ARCHIVE },
@ -1053,7 +1053,7 @@ static void CG_RegisterGraphics( void ) {
// Q3Rally Code Start
cgs.media.rearviewMirrorShader = trap_R_RegisterShaderNoMip("gfx/rearview/frame" );
// cgs.media.MMapShader = trap_R_RegisterShaderNoMip("gfx/hud/minimap" ); //TBB mmap
cgs.media.MMapShader = trap_R_RegisterShaderNoMip("gfx/hud/minimap" ); //TBB mmap
// skid shaders
cgs.media.SMAsphaltShader = trap_R_RegisterShader("gfx/skidmarks/asphalt" );

View file

@ -131,7 +131,7 @@ might have to make a cvar for displaying it plus opacity
trying to get this to work like the minimap from UrT
from scratch. must try to make it 2d bitmap
================
*/
void CG_DrawMMap( float x, float y, float w, float h ) {
int i;
@ -152,7 +152,7 @@ void CG_DrawMMap( float x, float y, float w, float h ) {
return;
if ( (cgs.gametype != GT_RACING) || (cgs.gametype != GT_TEAM_RACING) )
return;
return; */
mx = x ;
my = y ;
@ -183,7 +183,7 @@ void CG_DrawMMap( float x, float y, float w, float h ) {
//TBB
/*only add players to minimap scene
add ctf flag entities later
add ctf flag entities later*/
if (cg_rearViewRenderLevel.integer & RL_MARKS){
CG_AddMarks();
}

View file

@ -1,7 +1,7 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
@ -762,7 +762,7 @@ static int CG_CalcViewValues( void ) {
and not following player movement
may have to set new standard in level design
(center the entire map to origin)
*/
if( cg_drawMMap.integer )
{
vec3_t angles;
@ -818,7 +818,7 @@ static int CG_CalcViewValues( void ) {
cg.mmapRefdef.vieworg[0] = 0; // + : forward
cg.mmapRefdef.vieworg[1] = 0; // + : left
cg.mmapRefdef.vieworg[2] = 512; // + : up
*/
VectorCopy( ps->origin, cg.mmapRefdef.vieworg );

View file

@ -55,7 +55,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.0.0.4 r131"
#define PRODUCT_VERSION "v0.0.0.4 r132"
#endif
#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION

View file

@ -94,7 +94,7 @@ q3rallycode
engine\code\botlib\l_utils.h
engine\code\botlib\lcc.mak
engine\code\botlib\linux-i386.mak
-cgame
+cgame
engine\code\cgame\cg_atmospheric.c
engine\code\cgame\cg_consolecmds.c
engine\code\cgame\cg_draw.c
@ -857,9 +857,13 @@ q3rallycode
engine\resync_svn.sh
[Open project files]
0=engine\code\qcommon\q_shared.h
1=engine\code\cgame\cg_draw.c
[Selected Project Files]
Main=
Selected=engine\code\qcommon\q_shared.h
[engine\code\qcommon\q_shared.h]
TopLine=42
Caret=39,58
[engine\code\cgame\cg_draw.c]
TopLine=1
Caret=1,1