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https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-21 19:41:36 +00:00
Small change. Nothing really important.
This commit is contained in:
parent
c76cec2847
commit
d4ea6b5dcd
2 changed files with 12 additions and 84 deletions
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@ -372,8 +372,8 @@ qboolean G_ScriptedObject_ApplyCollision( gentity_t *self, vec3_t at, vec3_t nor
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return qtrue;
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}
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// enabled for testing
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/*
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qboolean G_TraceIntersect( trace_t *tr, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, vec3_t intersect )
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{
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vec3_t dir;
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@ -622,8 +622,8 @@ void G_ScriptedObject_TracePhysics( gentity_t *self, float time )
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VectorMA( self->netForce, -dot, tr.plane.normal, self->netForce );
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}
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}
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*/
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// End Enabled
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// Traces a cone at the current position and angles.
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int G_TraceCone( trace_t *tr, vec3_t origin, vec3_t angles, vec3_t mins, vec3_t maxs, int passEntityNum, int contentmask )
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@ -27,7 +27,7 @@ q3rallycode
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engine\code\asm\qasm.h
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engine\code\asm\snapvectora.s
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engine\code\asm\snd_mixa.s
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-botlib
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+botlib
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engine\code\botlib\aasfile.h
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engine\code\botlib\be_aas.h
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engine\code\botlib\be_aas_bsp.h
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@ -483,7 +483,7 @@ q3rallycode
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engine\code\q3_ui\ui_team.c
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engine\code\q3_ui\ui_teamorders.c
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engine\code\q3_ui\ui_video.c
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+qcommon
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-qcommon
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engine\code\qcommon\cm_load.c
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engine\code\qcommon\cm_local.h
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engine\code\qcommon\cm_patch.c
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@ -853,86 +853,14 @@ q3rallycode
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engine\TODO
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engine\voip-readme.txt
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[Open project files]
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0=engine\code\client\cl_main.c
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1=engine\code\q3_ui\ui_atoms.c
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2=engine\code\q3_ui\ui_cdkey.c
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3=engine\code\q3_ui\ui_setup.c
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4=engine\code\botlib\be_aas_debug.c
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5=engine\code\cgame\cg_atmospheric.c
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6=engine\code\cgame\cg_local.h
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7=engine\code\cgame\cg_event.c
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8=engine\code\cgame\cg_weapons.c
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9=engine\code\cgame\cg_main.c
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10=engine\code\renderer\tr_animation.c
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11=engine\code\renderer\tr_scene.c
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12=engine\code\renderer\tr_main.c
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13=engine\code\renderer\tr_shadows.c
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14=engine\code\renderer\tr_surface.c
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15=engine\code\renderer\tr_world.c
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16=engine\code\renderer\tr_local.h
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17=engine\code\qcommon\q_shared.h
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18=engine\code\qcommon\qcommon.h
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19=engine\code\qcommon\qfiles.h
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0=engine\code\game\g_rally_scripted_objects.c
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1=engine\code\botlib\be_ai_move.c
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[Selected Project Files]
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Main=
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Selected=engine\code\qcommon\qfiles.h
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[engine\code\client\cl_main.c]
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TopLine=1546
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Caret=1,1560
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[engine\code\q3_ui\ui_atoms.c]
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TopLine=998
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Caret=1,1012
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[engine\code\q3_ui\ui_cdkey.c]
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TopLine=27
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Caret=1,27
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[engine\code\q3_ui\ui_setup.c]
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TopLine=243
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Caret=102,261
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[engine\code\botlib\be_aas_debug.c]
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TopLine=32
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Caret=1,46
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[engine\code\cgame\cg_atmospheric.c]
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TopLine=81
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Caret=1,95
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[engine\code\cgame\cg_local.h]
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TopLine=120
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Caret=1,134
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[engine\code\cgame\cg_event.c]
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TopLine=1084
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Caret=1,1098
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[engine\code\cgame\cg_weapons.c]
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TopLine=1941
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Caret=34,1956
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[engine\code\cgame\cg_main.c]
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TopLine=897
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Caret=1,911
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[engine\code\renderer\tr_animation.c]
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TopLine=402
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Caret=1,416
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[engine\code\renderer\tr_scene.c]
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TopLine=243
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Caret=1,33
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[engine\code\renderer\tr_main.c]
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TopLine=19
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Selected=engine\code\botlib\be_ai_move.c
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[engine\code\game\g_rally_scripted_objects.c]
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TopLine=799
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Caret=5,815
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[engine\code\botlib\be_ai_move.c]
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TopLine=85
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Caret=1,1
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[engine\code\renderer\tr_shadows.c]
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TopLine=21
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Caret=1,1
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[engine\code\renderer\tr_surface.c]
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TopLine=37
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Caret=55,31
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[engine\code\renderer\tr_world.c]
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TopLine=1
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Caret=1,1
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[engine\code\renderer\tr_local.h]
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TopLine=9
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Caret=41,51
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[engine\code\qcommon\q_shared.h]
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TopLine=1
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Caret=35,47
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[engine\code\qcommon\qcommon.h]
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TopLine=51
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Caret=1,1
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[engine\code\qcommon\qfiles.h]
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TopLine=73
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Caret=32,85
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