mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-24 21:01:34 +00:00
bots should use all weapons now
This commit is contained in:
parent
0e4e4f9a7a
commit
799400495d
6 changed files with 214 additions and 166 deletions
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@ -1,21 +1,22 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of Quake III Arena source code.
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This file is part of q3rally source code.
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Quake III Arena source code is free software; you can redistribute it
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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@ -37,47 +38,44 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//Q3Rally Code Start
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#define INVENTORY_FLAMETHROWER 18
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//Q3Rally Code END
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//ammo
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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#define INVENTORY_SHELLS 19
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#define INVENTORY_BULLETS 20
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#define INVENTORY_GRENADES 21
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#define INVENTORY_CELLS 22
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#define INVENTORY_LIGHTNINGAMMO 23
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#define INVENTORY_ROCKETS 24
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#define INVENTORY_SLUGS 25
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#define INVENTORY_BFGAMMO 26
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#define INVENTORY_NAILS 27
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#define INVENTORY_MINES 28
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#define INVENTORY_BELT 29
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//powerups
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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#define INVENTORY_QUAD 35
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#define INVENTORY_ENVIRONMENTSUIT 36
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#define INVENTORY_HASTE 37
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#define INVENTORY_INVISIBILITY 38
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#define INVENTORY_REGEN 39
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#define INVENTORY_FLIGHT 40
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#define INVENTORY_SCOUT 41
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#define INVENTORY_GUARD 42
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#define INVENTORY_DOUBLER 43
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#define INVENTORY_AMMOREGEN 44
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//Elimination mod: Domination inventory
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#define INVENTORY_POINTWHITE 50
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#define INVENTORY_POINTRED 51
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#define INVENTORY_POINTBLUE 52
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#define INVENTORY_HEALTH 30
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#define INVENTORY_TELEPORTER 31
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#define INVENTORY_MEDKIT 32
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#define INVENTORY_KAMIKAZE 33
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#define INVENTORY_PORTAL 34
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#define INVENTORY_INVULNERABILITY 35
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#define INVENTORY_QUAD 36
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#define INVENTORY_ENVIRONMENTSUIT 37
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#define INVENTORY_HASTE 38
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#define INVENTORY_INVISIBILITY 39
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#define INVENTORY_REGEN 40
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#define INVENTORY_FLIGHT 41
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#define INVENTORY_SCOUT 42
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#define INVENTORY_GUARD 43
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#define INVENTORY_DOUBLER 44
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#define INVENTORY_AMMOREGEN 45
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#define INVENTORY_REDFLAG 46
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#define INVENTORY_BLUEFLAG 47
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#define INVENTORY_NEUTRALFLAG 48
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#define INVENTORY_REDCUBE 49
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#define INVENTORY_BLUECUBE 50
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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@ -110,62 +108,57 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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#define MODELINDEX_FLAMETHROWER 18
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#define MODELINDEX_RWPSMOKE 19
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#define MODELINDEX_RWPOIL 20
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#define MODELINDEX_RWPMINE 21
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#define MODELINDEX_RWPFLAME 22
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#define MODELINDEX_RWPBIO 23
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#define MODELINDEX_SHELLS 18
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#define MODELINDEX_BULLETS 19
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#define MODELINDEX_GRENADES 20
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#define MODELINDEX_CELLS 21
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#define MODELINDEX_LIGHTNINGAMMO 22
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#define MODELINDEX_ROCKETS 23
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#define MODELINDEX_SLUGS 24
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#define MODELINDEX_BFGAMMO 25
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#define MODELINDEX_TELEPORTER 26
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#define MODELINDEX_MEDKIT 27
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#define MODELINDEX_QUAD 28
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#define MODELINDEX_ENVIRONMENTSUIT 29
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#define MODELINDEX_HASTE 30
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#define MODELINDEX_INVISIBILITY 31
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#define MODELINDEX_REGEN 32
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#define MODELINDEX_FLIGHT 33
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#define MODELINDEX_SHELLS 24
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#define MODELINDEX_BULLETS 25
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#define MODELINDEX_GRENADES 26
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#define MODELINDEX_CELLS 27
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#define MODELINDEX_LIGHTNINGAMMO 28
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#define MODELINDEX_ROCKETS 29
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#define MODELINDEX_SLUGS 30
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#define MODELINDEX_BFGAMMO 31
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#define MODELINDEX_REDFLAG 34
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#define MODELINDEX_BLUEFLAG 35
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#define MODELINDEX_TELEPORTER 32
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#define MODELINDEX_MEDKIT 33
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#define MODELINDEX_QUAD 34
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#define MODELINDEX_ENVIRONMENTSUIT 35
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#define MODELINDEX_HASTE 36
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#define MODELINDEX_INVISIBILITY 37
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#define MODELINDEX_REGEN 38
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#define MODELINDEX_FLIGHT 39
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#define MODELINDEX_REDFLAG 40
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#define MODELINDEX_BLUEFLAG 41
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 36
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#define MODELINDEX_PORTAL 37
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#define MODELINDEX_INVULNERABILITY 38
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#define MODELINDEX_KAMIKAZE 42
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#define MODELINDEX_PORTAL 43
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#define MODELINDEX_INVULNERABILITY 44
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#define MODELINDEX_NAILS 39
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#define MODELINDEX_MINES 40
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#define MODELINDEX_BELT 41
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#define MODELINDEX_NAILS 45
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#define MODELINDEX_MINES 46
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#define MODELINDEX_BELT 47
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#define MODELINDEX_SCOUT 42
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#define MODELINDEX_GUARD 43
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#define MODELINDEX_DOUBLER 44
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#define MODELINDEX_AMMOREGEN 45
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#define MODELINDEX_SCOUT 48
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#define MODELINDEX_GUARD 49
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#define MODELINDEX_DOUBLER 50
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#define MODELINDEX_AMMOREGEN 51
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#define MODELINDEX_NEUTRALFLAG 46
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#define MODELINDEX_REDCUBE 47
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#define MODELINDEX_BLUECUBE 48
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#define MODELINDEX_NEUTRALFLAG 52
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#define MODELINDEX_REDCUBE 53
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#define MODELINDEX_BLUECUBE 54
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#define MODELINDEX_NAILGUN 49
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#define MODELINDEX_PROXLAUNCHER 50
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#define MODELINDEX_CHAINGUN 51
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//Elimination mod: Double Domination and Standard Domination
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#define MODELINDEX_POINTABLUE 52
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#define MODELINDEX_POINTBBLUE 53
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#define MODELINDEX_POINTARED 54
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#define MODELINDEX_POINTBRED 55
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#define MODELINDEX_POINTAWHITE 56
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#define MODELINDEX_POINTBWHITE 57
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#define MODELINDEX_POINTWHITE 58
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#define MODELINDEX_POINTRED 59
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#define MODELINDEX_POINTBLUE 60
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#define MODELINDEX_NAILGUN 55
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#define MODELINDEX_PROXLAUNCHER 56
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#define MODELINDEX_CHAINGUN 57
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//
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@ -179,6 +172,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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#define WEAPONINDEX_FLAMETHROWER 11
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#define WEAPONINDEX_NAILGUN 12
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#define WEAPONINDEX_PROXLAUNCHER 13
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#define WEAPONINDEX_CHAINGUN 14
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@ -364,25 +364,6 @@ gitem_t bg_itemlist[] =
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/* sounds */ ""
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},
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//Q3Rally Code Start
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/*QUAKED weapon_flamethrower (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
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*/
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{
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"weapon_flamethrower",
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"sound/misc/w_pkup.wav",
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{ "models/weapons2/flamethrower/flamethrower.md3",
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0, 0, 0},
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/* icon */ "icons/iconw_flame",
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/* pickup */ "Flame Thrower",
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20,
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IT_WEAPON,
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WP_FLAME_THROWER,
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/* precache */ "",
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/* sounds */ ""
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},
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//Q3Rally Code END
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/*QUAKED weapon_grapplinghook (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
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*/
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@ -404,6 +385,26 @@ gitem_t bg_itemlist[] =
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*/
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// END
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//Q3Rally Code Start
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/*QUAKED weapon_flamethrower (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
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*/
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{
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"weapon_flamethrower",
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"sound/misc/w_pkup.wav",
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{ "models/weapons2/flamethrower/flamethrower.md3",
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0, 0, 0},
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/* icon */ "icons/iconw_flame",
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/* pickup */ "Flame Thrower",
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20,
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IT_WEAPON,
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WP_FLAME_THROWER,
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/* precache */ "",
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/* sounds */ ""
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},
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//Q3Rally Code END
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// STONELANCE
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// rally_weapon_smoke
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{
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@ -108,53 +108,57 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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//Q3Rally Code Start
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#define MODELINDEX_FLAMETHROWER 18
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//Q3Rally Code END
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#define MODELINDEX_RWPSMOKE 19
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#define MODELINDEX_RWPOIL 20
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#define MODELINDEX_RWPMINE 21
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#define MODELINDEX_RWPFLAME 22
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#define MODELINDEX_RWPBIO 23
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#define MODELINDEX_SHELLS 19
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#define MODELINDEX_BULLETS 20
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#define MODELINDEX_GRENADES 21
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#define MODELINDEX_CELLS 22
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#define MODELINDEX_LIGHTNINGAMMO 23
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#define MODELINDEX_ROCKETS 24
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#define MODELINDEX_SLUGS 25
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#define MODELINDEX_BFGAMMO 26
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#define MODELINDEX_TELEPORTER 27
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#define MODELINDEX_MEDKIT 28
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#define MODELINDEX_QUAD 29
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#define MODELINDEX_ENVIRONMENTSUIT 30
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#define MODELINDEX_HASTE 31
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#define MODELINDEX_INVISIBILITY 32
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#define MODELINDEX_REGEN 33
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#define MODELINDEX_FLIGHT 34
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#define MODELINDEX_SHELLS 24
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#define MODELINDEX_BULLETS 25
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#define MODELINDEX_GRENADES 26
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#define MODELINDEX_CELLS 27
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#define MODELINDEX_LIGHTNINGAMMO 28
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#define MODELINDEX_ROCKETS 29
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#define MODELINDEX_SLUGS 30
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#define MODELINDEX_BFGAMMO 31
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#define MODELINDEX_REDFLAG 35
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#define MODELINDEX_BLUEFLAG 36
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#define MODELINDEX_TELEPORTER 32
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#define MODELINDEX_MEDKIT 33
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#define MODELINDEX_QUAD 34
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#define MODELINDEX_ENVIRONMENTSUIT 35
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#define MODELINDEX_HASTE 36
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#define MODELINDEX_INVISIBILITY 37
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#define MODELINDEX_REGEN 38
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#define MODELINDEX_FLIGHT 39
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#define MODELINDEX_REDFLAG 40
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#define MODELINDEX_BLUEFLAG 41
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 37
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#define MODELINDEX_PORTAL 38
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#define MODELINDEX_INVULNERABILITY 39
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#define MODELINDEX_KAMIKAZE 42
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#define MODELINDEX_PORTAL 43
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#define MODELINDEX_INVULNERABILITY 44
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#define MODELINDEX_NAILS 40
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#define MODELINDEX_MINES 41
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#define MODELINDEX_BELT 42
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#define MODELINDEX_NAILS 45
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#define MODELINDEX_MINES 46
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#define MODELINDEX_BELT 47
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#define MODELINDEX_SCOUT 43
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#define MODELINDEX_GUARD 44
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#define MODELINDEX_DOUBLER 45
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#define MODELINDEX_AMMOREGEN 46
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#define MODELINDEX_SCOUT 48
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#define MODELINDEX_GUARD 49
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#define MODELINDEX_DOUBLER 50
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#define MODELINDEX_AMMOREGEN 51
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#define MODELINDEX_NEUTRALFLAG 47
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#define MODELINDEX_REDCUBE 48
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#define MODELINDEX_BLUECUBE 49
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#define MODELINDEX_NEUTRALFLAG 52
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#define MODELINDEX_REDCUBE 53
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#define MODELINDEX_BLUECUBE 54
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#define MODELINDEX_NAILGUN 50
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#define MODELINDEX_PROXLAUNCHER 51
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#define MODELINDEX_CHAINGUN 52
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#define MODELINDEX_NAILGUN 55
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#define MODELINDEX_PROXLAUNCHER 56
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#define MODELINDEX_CHAINGUN 57
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//
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||||
|
@ -168,6 +172,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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|||
#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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#define WEAPONINDEX_FLAMETHROWER 11
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#define WEAPONINDEX_NAILGUN 12
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||||
#define WEAPONINDEX_PROXLAUNCHER 13
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#define WEAPONINDEX_CHAINGUN 14
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|
|
|
@ -794,12 +794,12 @@ static void Controls_DrawKeyBinding( void *self )
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{
|
||||
menuaction_s* a;
|
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int x;
|
||||
/ int y;
|
||||
int y;
|
||||
int b1;
|
||||
// int b2;
|
||||
int b2;
|
||||
qboolean c;
|
||||
char name[32];
|
||||
// char name2[32];
|
||||
char name2[32];
|
||||
|
||||
a = (menuaction_s*) self;
|
||||
|
||||
|
@ -816,16 +816,16 @@ static void Controls_DrawKeyBinding( void *self )
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trap_Key_KeynumToStringBuf( b1, name, 32 );
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Q_strupr(name);
|
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|
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// b2 = g_bindings[a->generic.id].bind2;
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// if (b2 != -1)
|
||||
// {
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||||
// trap_Key_KeynumToStringBuf( b2, name2, 32 );
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// Q_strupr(name2);
|
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b2 = g_bindings[a->generic.id].bind2;
|
||||
if (b2 != -1)
|
||||
{
|
||||
trap_Key_KeynumToStringBuf( b2, name2, 32 );
|
||||
Q_strupr(name2);
|
||||
|
||||
// strcat( name, " or " );
|
||||
strcat( name, " or " );
|
||||
strcat( name, 0 );
|
||||
// strcat( name, name2 );
|
||||
// }
|
||||
strcat( name, name2 );
|
||||
}
|
||||
}
|
||||
|
||||
if (c)
|
||||
|
|
|
@ -55,7 +55,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define BASETA "missionpack"
|
||||
|
||||
#ifndef PRODUCT_VERSION
|
||||
#define PRODUCT_VERSION "v0.0.0.4 r156"
|
||||
#define PRODUCT_VERSION "v0.0.0.4 r157"
|
||||
#endif
|
||||
|
||||
#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
|
||||
|
|
|
@ -164,7 +164,7 @@ q3rallycode
|
|||
engine\code\client\snd_openal.c
|
||||
engine\code\client\snd_public.h
|
||||
engine\code\client\snd_wavelet.c
|
||||
-game
|
||||
+game
|
||||
engine\code\game\ai_chat.c
|
||||
engine\code\game\ai_chat.h
|
||||
engine\code\game\ai_cmd.c
|
||||
|
@ -426,7 +426,7 @@ q3rallycode
|
|||
engine\code\null\null_main.c
|
||||
engine\code\null\null_net.c
|
||||
engine\code\null\null_snddma.c
|
||||
+q3_ui
|
||||
-q3_ui
|
||||
engine\code\q3_ui\ui.def
|
||||
engine\code\q3_ui\ui_addbots.c
|
||||
engine\code\q3_ui\ui_atoms.c
|
||||
|
@ -859,12 +859,60 @@ q3rallycode
|
|||
[Open project files]
|
||||
0=engine\code\qcommon\q_shared.h
|
||||
1=engine\code\q3_ui\ui_rally_controls.c
|
||||
2=engine\code\game\inv.h
|
||||
3=baseq3r\botfiles\inv.h
|
||||
4=engine\code\game\bg_misc.c
|
||||
5=engine\code\cgame\cg_rally_rearweapons.c
|
||||
6=engine\code\cgame\cg_weapons.c
|
||||
7=engine\code\game\bg_pmove.c
|
||||
8=engine\code\game\bg_public.h
|
||||
9=engine\code\game\g_rally_rearweapon.c
|
||||
10=engine\code\cgame\cg_ents.c
|
||||
11=engine\code\game\ai_dmq3.c
|
||||
12=engine\code\game\g_active.c
|
||||
13=engine\code\game\g_missile.c
|
||||
[Selected Project Files]
|
||||
Main=
|
||||
Selected=engine\code\qcommon\q_shared.h
|
||||
Selected=engine\code\game\inv.h
|
||||
[engine\code\qcommon\q_shared.h]
|
||||
TopLine=40
|
||||
Caret=39,58
|
||||
[engine\code\q3_ui\ui_rally_controls.c]
|
||||
TopLine=790
|
||||
Caret=24,826
|
||||
TopLine=778
|
||||
Caret=1,819
|
||||
[engine\code\game\inv.h]
|
||||
TopLine=1
|
||||
Caret=34,178
|
||||
[baseq3r\botfiles\inv.h]
|
||||
TopLine=1
|
||||
Caret=34,178
|
||||
[engine\code\game\bg_misc.c]
|
||||
TopLine=456
|
||||
Caret=18,401
|
||||
[engine\code\cgame\cg_rally_rearweapons.c]
|
||||
TopLine=69
|
||||
Caret=1,83
|
||||
[engine\code\cgame\cg_weapons.c]
|
||||
TopLine=823
|
||||
Caret=1,711
|
||||
[engine\code\game\bg_pmove.c]
|
||||
TopLine=1824
|
||||
Caret=1,1834
|
||||
[engine\code\game\bg_public.h]
|
||||
TopLine=459
|
||||
Caret=1,475
|
||||
[engine\code\game\g_rally_rearweapon.c]
|
||||
TopLine=245
|
||||
Caret=1,265
|
||||
[engine\code\cgame\cg_ents.c]
|
||||
TopLine=523
|
||||
Caret=1,529
|
||||
[engine\code\game\ai_dmq3.c]
|
||||
TopLine=1741
|
||||
Caret=1,1755
|
||||
[engine\code\game\g_active.c]
|
||||
TopLine=671
|
||||
Caret=1,675
|
||||
[engine\code\game\g_missile.c]
|
||||
TopLine=226
|
||||
Caret=1,258
|
||||
|
|
Loading…
Reference in a new issue