Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself.

This commit is contained in:
q3rally 2016-05-17 10:44:19 +00:00
parent d7a7cbce6a
commit 4a2cd6fbe4
2027 changed files with 658637 additions and 0 deletions

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build/release-linux-x86/baseq3r/cgame/bg_lib.o: code/game/bg_lib.c
build/release-linux-x86/baseq3r/cgame/bg_lib.asm: code/game/bg_lib.c

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build/release-linux-x86/baseq3r/cgame/bg_misc.o: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h
build/release-linux-x86/baseq3r/cgame/bg_misc.asm: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h

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build/release-linux-x86/baseq3r/cgame/bg_physics.o: \
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/cgame/bg_physics.asm: \
code/game/bg_physics.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/cgame/bg_pmove.o: code/game/bg_pmove.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/cgame/bg_pmove.asm: code/game/bg_pmove.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/cgame/bg_slidemove.o: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/cgame/bg_slidemove.asm: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/cgame/bg_wheel_forces.o: \
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/cgame/bg_wheel_forces.asm: \
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/cgame/cg_atmospheric.o: \
code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_atmospheric.asm: \
code/cgame/cg_atmospheric.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_consolecmds.o: \
code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_consolecmds.asm: \
code/cgame/cg_consolecmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_draw.o: code/cgame/cg_draw.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_draw.asm: code/cgame/cg_draw.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_drawtools.o: \
code/cgame/cg_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_drawtools.asm: \
code/cgame/cg_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_effects.o: \
code/cgame/cg_effects.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_effects.asm: \
code/cgame/cg_effects.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_ents.o: code/cgame/cg_ents.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_ents.asm: code/cgame/cg_ents.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_event.o: code/cgame/cg_event.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_event.asm: code/cgame/cg_event.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_info.o: code/cgame/cg_info.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_info.asm: code/cgame/cg_info.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_localents.o: \
code/cgame/cg_localents.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_localents.asm: \
code/cgame/cg_localents.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_main.o: code/cgame/cg_main.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_main.asm: code/cgame/cg_main.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_marks.o: code/cgame/cg_marks.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_marks.asm: code/cgame/cg_marks.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_particles.o: \
code/cgame/cg_particles.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_particles.asm: \
code/cgame/cg_particles.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_players.o: \
code/cgame/cg_players.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_players.asm: \
code/cgame/cg_players.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_playerstate.o: \
code/cgame/cg_playerstate.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_playerstate.asm: \
code/cgame/cg_playerstate.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_predict.o: \
code/cgame/cg_predict.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_predict.asm: \
code/cgame/cg_predict.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_draw.o: \
code/cgame/cg_rally_draw.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_draw.asm: \
code/cgame/cg_rally_draw.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_drawtools.o: \
code/cgame/cg_rally_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_drawtools.asm: \
code/cgame/cg_rally_drawtools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_hud.o: \
code/cgame/cg_rally_hud.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_hud.asm: \
code/cgame/cg_rally_hud.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_hud2.o: \
code/cgame/cg_rally_hud2.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_hud2.asm: \
code/cgame/cg_rally_hud2.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_platetools.o: \
code/cgame/cg_rally_platetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_platetools.asm: \
code/cgame/cg_rally_platetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_racetools.o: \
code/cgame/cg_rally_racetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_racetools.asm: \
code/cgame/cg_rally_racetools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_rearweapons.o: \
code/cgame/cg_rally_rearweapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_rearweapons.asm: \
code/cgame/cg_rally_rearweapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_scripted_objects.o: \
code/cgame/cg_rally_scripted_objects.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_scripted_objects.asm: \
code/cgame/cg_rally_scripted_objects.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_rally_tools.o: \
code/cgame/cg_rally_tools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_rally_tools.asm: \
code/cgame/cg_rally_tools.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_scoreboard.o: \
code/cgame/cg_scoreboard.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_scoreboard.asm: \
code/cgame/cg_scoreboard.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_servercmds.o: \
code/cgame/cg_servercmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_servercmds.asm: \
code/cgame/cg_servercmds.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_snapshot.o: \
code/cgame/cg_snapshot.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_snapshot.asm: \
code/cgame/cg_snapshot.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_syscalls.o: \
code/cgame/cg_syscalls.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_syscalls.asm: \
code/cgame/cg_syscalls.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_view.o: code/cgame/cg_view.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_view.asm: code/cgame/cg_view.c \
code/cgame/cg_local.h code/cgame/../qcommon/q_shared.h \
code/cgame/../qcommon/q_platform.h code/cgame/../qcommon/surfaceflags.h \
code/cgame/../renderer/tr_types.h code/cgame/../game/bg_public.h \
code/cgame/../game/bg_physics.h code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/cgame/cg_weapons.o: \
code/cgame/cg_weapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h
build/release-linux-x86/baseq3r/cgame/cg_weapons.asm: \
code/cgame/cg_weapons.c code/cgame/cg_local.h \
code/cgame/../qcommon/q_shared.h code/cgame/../qcommon/q_platform.h \
code/cgame/../qcommon/surfaceflags.h code/cgame/../renderer/tr_types.h \
code/cgame/../game/bg_public.h code/cgame/../game/bg_physics.h \
code/cgame/cg_public.h

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build/release-linux-x86/baseq3r/game/ai_chat.o: code/game/ai_chat.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/chars.h \
code/game/inv.h code/game/syn.h code/game/match.h
build/release-linux-x86/baseq3r/game/ai_chat.asm: code/game/ai_chat.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/chars.h \
code/game/inv.h code/game/syn.h code/game/match.h

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build/release-linux-x86/baseq3r/game/ai_cmd.o: code/game/ai_cmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h
build/release-linux-x86/baseq3r/game/ai_cmd.asm: code/game/ai_cmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h

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build/release-linux-x86/baseq3r/game/ai_dmnet.o: code/game/ai_dmnet.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h
build/release-linux-x86/baseq3r/game/ai_dmnet.asm: code/game/ai_dmnet.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h

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build/release-linux-x86/baseq3r/game/ai_dmq3.o: code/game/ai_dmq3.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h
build/release-linux-x86/baseq3r/game/ai_dmq3.asm: code/game/ai_dmq3.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/chars.h code/game/inv.h code/game/syn.h code/game/match.h \
code/game/../../ui/menudef.h

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build/release-linux-x86/baseq3r/game/ai_main.o: code/game/ai_main.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_vcmd.h \
code/game/chars.h code/game/inv.h code/game/syn.h
build/release-linux-x86/baseq3r/game/ai_main.asm: code/game/ai_main.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_vcmd.h \
code/game/chars.h code/game/inv.h code/game/syn.h

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build/release-linux-x86/baseq3r/game/ai_team.o: code/game/ai_team.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/match.h code/game/../../ui/menudef.h
build/release-linux-x86/baseq3r/game/ai_team.asm: code/game/ai_team.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/match.h code/game/../../ui/menudef.h

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build/release-linux-x86/baseq3r/game/ai_vcmd.o: code/game/ai_vcmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/chars.h code/game/inv.h code/game/syn.h \
code/game/match.h code/game/../../ui/menudef.h
build/release-linux-x86/baseq3r/game/ai_vcmd.asm: code/game/ai_vcmd.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h code/game/../botlib/botlib.h \
code/game/../botlib/be_aas.h code/game/../botlib/be_ea.h \
code/game/../botlib/be_ai_char.h code/game/../botlib/be_ai_chat.h \
code/game/../botlib/be_ai_gen.h code/game/../botlib/be_ai_goal.h \
code/game/../botlib/be_ai_move.h code/game/../botlib/be_ai_weap.h \
code/game/ai_main.h code/game/ai_dmq3.h code/game/ai_chat.h \
code/game/ai_cmd.h code/game/ai_dmnet.h code/game/ai_team.h \
code/game/ai_vcmd.h code/game/chars.h code/game/inv.h code/game/syn.h \
code/game/match.h code/game/../../ui/menudef.h

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build/release-linux-x86/baseq3r/game/bg_lib.o: code/game/bg_lib.c
build/release-linux-x86/baseq3r/game/bg_lib.asm: code/game/bg_lib.c

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build/release-linux-x86/baseq3r/game/bg_misc.o: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h
build/release-linux-x86/baseq3r/game/bg_misc.asm: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h

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build/release-linux-x86/baseq3r/game/bg_physics.o: code/game/bg_physics.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/game/bg_physics.asm: code/game/bg_physics.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/game/bg_pmove.o: code/game/bg_pmove.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/game/bg_pmove.asm: code/game/bg_pmove.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/game/bg_slidemove.o: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/game/bg_slidemove.asm: \
code/game/bg_slidemove.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/game/bg_wheel_forces.o: \
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h
build/release-linux-x86/baseq3r/game/bg_wheel_forces.asm: \
code/game/bg_wheel_forces.c code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/bg_local.h

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build/release-linux-x86/baseq3r/game/g_active.o: code/game/g_active.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_active.asm: code/game/g_active.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_arenas.o: code/game/g_arenas.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_arenas.asm: code/game/g_arenas.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_bot.o: code/game/g_bot.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_bot.asm: code/game/g_bot.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_client.o: code/game/g_client.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_client.asm: code/game/g_client.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_cmds.o: code/game/g_cmds.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_cmds.asm: code/game/g_cmds.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_combat.o: code/game/g_combat.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_combat.asm: code/game/g_combat.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_items.o: code/game/g_items.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_items.asm: code/game/g_items.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_main.o: code/game/g_main.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_main.asm: code/game/g_main.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_mem.o: code/game/g_mem.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_mem.asm: code/game/g_mem.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_misc.o: code/game/g_misc.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_misc.asm: code/game/g_misc.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_missile.o: code/game/g_missile.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_missile.asm: code/game/g_missile.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_mover.o: code/game/g_mover.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_mover.asm: code/game/g_mover.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_hazard.o: \
code/game/g_rally_hazard.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_hazard.asm: \
code/game/g_rally_hazard.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_mapents.o: \
code/game/g_rally_mapents.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_mapents.asm: \
code/game/g_rally_mapents.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_mapobjects.o: \
code/game/g_rally_mapobjects.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_mapobjects.asm: \
code/game/g_rally_mapobjects.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_observer_cams.o: \
code/game/g_rally_observer_cams.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_observer_cams.asm: \
code/game/g_rally_observer_cams.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_racetools.o: \
code/game/g_rally_racetools.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_racetools.asm: \
code/game/g_rally_racetools.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_rearweapon.o: \
code/game/g_rally_rearweapon.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_rearweapon.asm: \
code/game/g_rally_rearweapon.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_scripted_objects.o: \
code/game/g_rally_scripted_objects.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_scripted_objects.asm: \
code/game/g_rally_scripted_objects.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_rally_tools.o: \
code/game/g_rally_tools.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_rally_tools.asm: \
code/game/g_rally_tools.c code/game/g_local.h \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h code/game/g_public.h code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_session.o: code/game/g_session.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_session.asm: code/game/g_session.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_spawn.o: code/game/g_spawn.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_spawn.asm: code/game/g_spawn.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_svcmds.o: code/game/g_svcmds.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_svcmds.asm: code/game/g_svcmds.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_syscalls.o: code/game/g_syscalls.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_syscalls.asm: code/game/g_syscalls.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_target.o: code/game/g_target.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_target.asm: code/game/g_target.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_team.o: code/game/g_team.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_team.asm: code/game/g_team.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_trigger.o: code/game/g_trigger.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_trigger.asm: code/game/g_trigger.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_utils.o: code/game/g_utils.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_utils.asm: code/game/g_utils.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/game/g_weapon.o: code/game/g_weapon.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h
build/release-linux-x86/baseq3r/game/g_weapon.asm: code/game/g_weapon.c \
code/game/g_local.h code/game/../qcommon/q_shared.h \
code/game/../qcommon/q_platform.h code/game/../qcommon/surfaceflags.h \
code/game/bg_public.h code/game/bg_physics.h code/game/g_public.h \
code/game/g_team.h

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build/release-linux-x86/baseq3r/qcommon/q_math.o: code/qcommon/q_math.c \
code/qcommon/q_shared.h code/qcommon/q_platform.h \
code/qcommon/surfaceflags.h
build/release-linux-x86/baseq3r/qcommon/q_math.asm: code/qcommon/q_math.c \
code/qcommon/q_shared.h code/qcommon/q_platform.h \
code/qcommon/surfaceflags.h

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build/release-linux-x86/baseq3r/qcommon/q_shared.o: \
code/qcommon/q_shared.c code/qcommon/q_shared.h \
code/qcommon/q_platform.h code/qcommon/surfaceflags.h
build/release-linux-x86/baseq3r/qcommon/q_shared.asm: \
code/qcommon/q_shared.c code/qcommon/q_shared.h \
code/qcommon/q_platform.h code/qcommon/surfaceflags.h

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build/release-linux-x86/baseq3r/ui/bg_lib.o: code/game/bg_lib.c
build/release-linux-x86/baseq3r/ui/bg_lib.asm: code/game/bg_lib.c

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build/release-linux-x86/baseq3r/ui/bg_misc.o: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h
build/release-linux-x86/baseq3r/ui/bg_misc.asm: code/game/bg_misc.c \
code/game/../qcommon/q_shared.h code/game/../qcommon/q_platform.h \
code/game/../qcommon/surfaceflags.h code/game/bg_public.h \
code/game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_addbots.o: code/q3_ui/ui_addbots.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_addbots.asm: code/q3_ui/ui_addbots.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_atoms.o: code/q3_ui/ui_atoms.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_atoms.asm: code/q3_ui/ui_atoms.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_cdkey.o: code/q3_ui/ui_cdkey.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_cdkey.asm: code/q3_ui/ui_cdkey.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_cinematics.o: \
code/q3_ui/ui_cinematics.c code/q3_ui/ui_local.h \
code/q3_ui/../qcommon/q_shared.h code/q3_ui/../qcommon/q_platform.h \
code/q3_ui/../qcommon/surfaceflags.h code/q3_ui/../renderer/tr_types.h \
code/q3_ui/../ui/ui_public.h code/q3_ui/../client/keycodes.h \
code/q3_ui/../game/bg_public.h code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_cinematics.asm: \
code/q3_ui/ui_cinematics.c code/q3_ui/ui_local.h \
code/q3_ui/../qcommon/q_shared.h code/q3_ui/../qcommon/q_platform.h \
code/q3_ui/../qcommon/surfaceflags.h code/q3_ui/../renderer/tr_types.h \
code/q3_ui/../ui/ui_public.h code/q3_ui/../client/keycodes.h \
code/q3_ui/../game/bg_public.h code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_confirm.o: code/q3_ui/ui_confirm.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_confirm.asm: code/q3_ui/ui_confirm.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_connect.o: code/q3_ui/ui_connect.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_connect.asm: code/q3_ui/ui_connect.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_credits.o: code/q3_ui/ui_credits.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_credits.asm: code/q3_ui/ui_credits.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_demo2.o: code/q3_ui/ui_demo2.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_demo2.asm: code/q3_ui/ui_demo2.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_display.o: code/q3_ui/ui_display.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_display.asm: code/q3_ui/ui_display.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_gameinfo.o: \
code/q3_ui/ui_gameinfo.c code/q3_ui/ui_local.h \
code/q3_ui/../qcommon/q_shared.h code/q3_ui/../qcommon/q_platform.h \
code/q3_ui/../qcommon/surfaceflags.h code/q3_ui/../renderer/tr_types.h \
code/q3_ui/../ui/ui_public.h code/q3_ui/../client/keycodes.h \
code/q3_ui/../game/bg_public.h code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_gameinfo.asm: \
code/q3_ui/ui_gameinfo.c code/q3_ui/ui_local.h \
code/q3_ui/../qcommon/q_shared.h code/q3_ui/../qcommon/q_platform.h \
code/q3_ui/../qcommon/surfaceflags.h code/q3_ui/../renderer/tr_types.h \
code/q3_ui/../ui/ui_public.h code/q3_ui/../client/keycodes.h \
code/q3_ui/../game/bg_public.h code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_ingame.o: code/q3_ui/ui_ingame.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_ingame.asm: code/q3_ui/ui_ingame.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_loadconfig.o: \
code/q3_ui/ui_loadconfig.c code/q3_ui/ui_local.h \
code/q3_ui/../qcommon/q_shared.h code/q3_ui/../qcommon/q_platform.h \
code/q3_ui/../qcommon/surfaceflags.h code/q3_ui/../renderer/tr_types.h \
code/q3_ui/../ui/ui_public.h code/q3_ui/../client/keycodes.h \
code/q3_ui/../game/bg_public.h code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_loadconfig.asm: \
code/q3_ui/ui_loadconfig.c code/q3_ui/ui_local.h \
code/q3_ui/../qcommon/q_shared.h code/q3_ui/../qcommon/q_platform.h \
code/q3_ui/../qcommon/surfaceflags.h code/q3_ui/../renderer/tr_types.h \
code/q3_ui/../ui/ui_public.h code/q3_ui/../client/keycodes.h \
code/q3_ui/../game/bg_public.h code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_main.o: code/q3_ui/ui_main.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_main.asm: code/q3_ui/ui_main.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_menu.o: code/q3_ui/ui_menu.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_menu.asm: code/q3_ui/ui_menu.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_mfield.o: code/q3_ui/ui_mfield.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_mfield.asm: code/q3_ui/ui_mfield.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_mods.o: code/q3_ui/ui_mods.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_mods.asm: code/q3_ui/ui_mods.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_network.o: code/q3_ui/ui_network.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_network.asm: code/q3_ui/ui_network.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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build/release-linux-x86/baseq3r/ui/ui_options.o: code/q3_ui/ui_options.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h
build/release-linux-x86/baseq3r/ui/ui_options.asm: code/q3_ui/ui_options.c \
code/q3_ui/ui_local.h code/q3_ui/../qcommon/q_shared.h \
code/q3_ui/../qcommon/q_platform.h code/q3_ui/../qcommon/surfaceflags.h \
code/q3_ui/../renderer/tr_types.h code/q3_ui/../ui/ui_public.h \
code/q3_ui/../client/keycodes.h code/q3_ui/../game/bg_public.h \
code/q3_ui/../game/bg_physics.h

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