Commit graph

221 commits

Author SHA1 Message Date
q3rally
eaf36080a9 They are not useless 2021-03-23 06:15:28 +00:00
q3rally
4369718822 reremoved more useless files 2021-03-22 21:02:12 +00:00
q3rally
993f985311 removed more useless files 2021-03-22 19:56:25 +00:00
insellium
733666934a rewritten car shaders in one file
add chainsaw script in weapons.shader
new gauntlet medal icon
removed unnecessary script (doom_f)
2021-03-22 10:07:31 +00:00
insellium
4ca9719bbc updated q3r banner texture 2021-03-21 13:32:24 +00:00
insellium
a5735f31a9 new select weapon square
fixed torch shader
2021-03-21 12:10:36 +00:00
q3rally
981c2a91c8 changed all .wav files to .ogg files for saving space 2021-03-21 11:31:39 +00:00
insellium
599dc0d3cc new console background 2021-03-21 05:38:49 +00:00
insellium
96346b742e fixed shotgun sound (insellium) 2021-03-20 16:22:43 +00:00
q3rally
f65ddc55c4 new ammoboxes (insellium)
new ammosprites (insellium)
2021-03-20 14:08:57 +00:00
q3rally
dd5de5f0c4 new levelshots in widescreen (insellium)
new machinegun model (insellium)
fixed shader for nightcity (insellium)
2021-03-20 11:37:40 +00:00
q3rally
eab7719a54 map preview is now widescreen
new unknownmap.tga by insellium in widescreen
2021-03-19 05:15:44 +00:00
q3rally
317a17b426 updated version of q3r_david 2021-03-17 06:41:34 +00:00
q3rally
d4f45f9e60 added new/tweaked headmodels by insellium
changed gauntlet to chainsaw
code changes for chainsaw
fixed q3r_david4 map
tweaked flag models again
new unknownmap image
2021-03-14 22:13:21 +00:00
q3rally
e15489102f added new flags by insellium 2021-03-09 20:10:36 +00:00
q3rally
bcc4ce8c64 Added aas file for "The Bowl" 2021-03-02 22:27:38 +00:00
q3rally
a43f8f2c3e fixed broken shader (thx insellium)
added new dm map by insellium
2021-03-02 20:01:57 +00:00
q3rally
398e860694 added new skins from Bloody Rally
thx insellium
2021-02-28 19:44:30 +00:00
q3rally
48d29fc343 added more plates
colors from camaro tweaked
thx insellium
2021-02-25 17:49:08 +00:00
q3rally
e42db69cdb removed RLE-Compression prevents plates from working ingame 2021-02-24 22:22:28 +00:00
q3rally
284cf003e3 2021-02-22 19:57:04 +00:00
q3rally
7cb3f10b46 lightning gun effects tweaked
blood marks replaced by sparks
widescreen levelshots added
2021-02-19 21:04:56 +00:00
q3rally
61bc4442c0 fixed incorrect shaders for lightning gun and railgun 2021-02-18 17:57:20 +00:00
q3rally
0c12a85206 new modern ui
hd arrows
new cursor
new botskill icons
fixed wrong rocket ammo
2021-02-18 16:10:49 +00:00
q3rally
441369523f fixed plates bug
fixed splash screen bug in HUD
2021-02-18 08:12:12 +00:00
q3rally
39eba38af0 New widescreen levelshots by insellium
added insellium to the credits
2021-02-17 22:30:49 +00:00
q3rally
44aaf52fce base layout of q3r_citydom is ready 2020-07-26 08:50:31 +00:00
q3rally
6743d0ead3 map updates on q3r_citydom map 2020-07-18 23:17:47 +00:00
q3rally
317d472472 new map on the road 2020-07-12 20:32:58 +00:00
q3rally
82264cc6fd added missing texture
reworked item placement and levelshot for q3r_david
2020-07-11 22:25:03 +00:00
q3rally
a1f51691c2 map and code changes 2020-07-11 21:34:27 +00:00
q3rally
870aa81d53 fixed a bug in q3r_david4 2020-07-11 16:00:17 +00:00
q3rally
7580851424 finished reworking q3r_david4 2020-07-09 20:24:41 +00:00
q3rally
655cc8f602 more work done on q3r_david4 2020-07-09 18:37:01 +00:00
q3rally
93ed9cb44a reworked jungle opening
still things to do
2020-07-09 04:54:10 +00:00
q3rally
fd63699a3c new flags
added missing mapmodels
2020-07-08 21:34:58 +00:00
q3rally
ec43a3482f finished reworking shaders
added missing textures
2020-07-08 17:30:01 +00:00
q3rally
5fecbf8576 more shaderworks :-) 2020-07-08 10:27:01 +00:00
q3rally
fe42c5b36b still on the shaderthing ;-) 2020-07-08 07:13:15 +00:00
q3rally
65bf8687e6 reworking shaders - still unfinished 2020-07-07 22:36:26 +00:00
q3rally
ccbadd8efe reworked weapons.shader 2020-07-07 17:23:39 +00:00
q3rally
64b924893f reworked weapons.shader 2020-07-07 17:20:07 +00:00
q3rally
69c195243b base shaders migrated in one file 2020-07-07 16:39:16 +00:00
q3rally
c52aa8506f reworked some shaders 2020-07-04 22:24:27 +00:00
q3rally
277ac2f654 reworked shaders and ammo boxes 2020-07-04 20:40:00 +00:00
q3rally
4b24823250 Added some euro plates 2019-08-05 13:43:25 +00:00
zturtleman
dd1c25ea9e Fix flame thrower model (Linux), flash, ammo, and explosion
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
eaad2d0d4d Added a small domination test map
*** not really playable - only to show off ***
2019-04-26 08:36:34 +00:00
q3rally
fc3728e5ba all shaders now have correct surface parms 2018-09-01 23:43:36 +00:00
q3rally
eaeff1538c uploaded custinfoparms.txt to radiant pack
now compiling with surface parameters should work out of the box
use -custinfoparms parameter in radiant
removed another unused shader
2018-08-31 18:48:11 +00:00
q3rally
ee67e01490 removed unused shaders and tga´s 2018-08-31 18:44:17 +00:00
q3rally
4c7503d798 working on surfaceparms 2018-08-27 20:46:43 +00:00
q3rally
9083b36b55 fixed version to 0.0.1.3
added testrim in "high res" 330x330px instead of 64x64px
2018-08-22 23:05:59 +00:00
zturtleman
c9f50d970f Update qvm.pk3 checksum for v0.0.1.2 release 2018-08-08 19:57:37 +00:00
zturtleman
38590e1acd Fix adding svn revision to version for newer subversion client (only has .svn directory in top-level) 2018-08-08 19:53:46 +00:00
zturtleman
6848f66d73 Update QVMs for Q3Rally v0.0.1.2. 2018-08-08 19:26:41 +00:00
q3rally
9f5045f979 worked on ammo shaders
added flame_ammo to entities.def
2018-08-06 22:52:24 +00:00
q3rally
69988beb33 2018-05-24 21:50:39 +00:00
q3rally
e6471c1d1d - changed the default Bots
- new ctf map
- new levelshots
- minimaps added
2018-05-24 21:48:06 +00:00
q3rally
dca76b9516 Added brown camaro skin
fixed the misplaced backlites
2018-05-09 23:18:27 +00:00
q3rally
333b56165a Added grey and white skin for the camaro 2018-05-08 21:52:27 +00:00
zturtleman
e059428dae Make Camaro reflective and add wheel to fix warning in menu. 2018-05-03 22:53:37 +00:00
zturtleman
1ef365cca8 Fix error parsing q3r_platforms.arena 2018-05-02 03:07:07 +00:00
zturtleman
9d8633c712 Restore data fixes that were reverted in r214
r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
7b8af0f21d reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working 2018-04-30 23:15:10 +00:00
q3rally
2b68d61c8c - changed version
- worked on the minimap feature
2018-04-24 17:57:58 +00:00
zturtleman
5312e365e0 Add support for q3rally custom surfaceParms to netradiant config. 2018-01-18 23:08:16 +00:00
zturtleman
14ae23ec80 Fix names not being added to some license plates
The TGA loader in engine/code/cgame/cg_rally_platetools.c doesn't support Run-Length Encoded TGAs. Convert RLE plates to non-RLE.
2017-11-17 05:29:51 +00:00
zturtleman
d1d77c02f6 Restore compatibility with running on unmodified ioquake3
Remove additional acos and asin system call traps that I added in r119 (2012-09-15).
Now the implementations in bg_lib.c are used like when Q3Rally was a mod.
acos system call is part of Q3A CGame API. It's still used by Q3Rally CGame.

Attempting to run Q3Rally CGame VMs from Sep-2012 - Nov-2017 will now given an error.
ERROR: Bad cgame system trap: 112
2017-11-17 00:43:27 +00:00
zturtleman
bee86e026b Rename powerup items weights in botfiles 2017-11-04 14:07:05 +00:00
zturtleman
6d060fea7e Add missing rocket model image from OpenArena 2017-11-04 13:56:24 +00:00
zturtleman
26fcf173be Add Q3Rally items to botfiles
Q3Rally renames some items and adds some items. Bots should try to pick them up now.
2017-11-04 13:51:46 +00:00
zturtleman
e7405e98df ioquake3 resync to revision 3331 from 3306.
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
q3rally
5f97bc3e27 Added the viper and the murcielago 2016-08-13 22:29:56 +00:00
q3rally
f39a7cbe57 Added new mapobjects (2 for now) 2016-05-24 20:23:04 +00:00
q3rally
557bdc1c80 Commit for upcoming v0.0.0.4 release. 2016-05-19 15:49:11 +00:00
q3rally
a5d90870db Commit for upcoming v0.0.0.4 release. 2016-05-19 12:25:00 +00:00
q3rally
70a31b68d4 Commit for upcoming v0.0.0.4 release. 2016-05-18 14:22:47 +00:00
q3rally
4d43253c7e bots should use all weapons now 2016-05-18 04:18:02 +00:00
q3rally
799400495d bots should use all weapons now 2016-05-17 21:00:39 +00:00
q3rally
d7a7cbce6a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 09:43:24 +00:00
zturtleman
a88c9f1746 Resolve invalid shader keywords
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757 Fix ctf.shader failing newer ioq3 syntax check 2016-05-16 06:20:31 +00:00
q3rally
dbff748b0c Added missing files. Replaced outdated files. Two new maps. Need some overhauling. 2016-05-05 11:17:03 +00:00
q3rally
0bd82cbdc2 Added missing content for the next release 2016-04-30 21:48:45 +00:00
q3rally
5b4f66a669 Added 2 new mapmodels. The sidepipe and a new one. A Camaro. And this one will come as the new car for Q3Rally v0.0.0.4 2016-04-26 23:08:52 +00:00
q3rally
33426352c9 Added new rims. 2012-03-30 10:04:48 +00:00
q3rally
0ffb7fdab2 Changed masterserver to master.q3rally.com
Added missing textures for the added maps
2011-08-15 10:11:24 +00:00
q3rally
e6ec39cbd6 Deleted all bots except the default one. Preparing for own bots. 2011-08-11 18:27:37 +00:00
q3rally
a1670788ff Reverted Q3Rally back to ioq3 revision 2105. 2139 didn´t run. 2011-08-09 15:30:56 +00:00
q3rally
3b1c9dbf41 Added textures and other stuff for the next release 2011-08-06 18:19:23 +00:00
q3rally
944c72c101 Added new default.cfg created by PaniC 2011-08-06 17:11:51 +00:00
q3rally
b5502ce432 Added the missing maps and scripts for them. Removed unused textures and other stuff 2011-08-06 16:54:36 +00:00
q3rally
3ded564747 Added the missing 3 cars promised for v0.0.0.2
Updated the bots.txt
2011-07-31 11:51:06 +00:00
q3rally
309cbceb0b - Added CVAR_SYSTEMINFO to cvars that need it.
- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
2011-07-31 03:33:17 +00:00
zturtleman
3aaef409a2 - Removed out of date game binaries (they probably shouldn't be in svn at all). 2011-07-29 19:27:47 +00:00
q3rally
ce012035e1 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-24 09:16:19 +00:00
q3rally
70a22a9a8b Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 22:25:45 +00:00
q3rally
78e5ece4a6 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 22:24:18 +00:00
q3rally
54d5471e65 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 22:06:51 +00:00
q3rally
9201ccdb46 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 22:03:04 +00:00
q3rally
6cc8f1e68f Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 21:58:09 +00:00
q3rally
9d76dcb00b Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 20:57:38 +00:00
q3rally
ca248d70f2 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 14:44:11 +00:00
q3rally
204d70aaac Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 14:33:04 +00:00
q3rally
819ce8462f Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 14:16:04 +00:00
q3rally
8c2183bd44 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 14:06:54 +00:00
q3rally
0545bc6ceb Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 13:48:42 +00:00
q3rally
7c98c70ca8 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 13:23:23 +00:00
q3rally
38b3991cec Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 12:17:32 +00:00
q3rally
7e03d16418 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 11:35:58 +00:00
q3rally
4087883390 Added Hi-Res Textures from Paul Marshall, aka Kpax, aka Paulo. Changed some code stuff. Ready for release of an early test version. 2011-07-23 11:34:24 +00:00
zturtleman
70dfabaa8e - Updated README
- Removed baseq3r/license.txt, it's the same as baseq3r/COPYING
- Shell script should start with hashbang
2011-07-22 00:17:43 +00:00
q3rally
c76cec2847 Added md4 support. Increased polylimits for md3 models. changed many entities to entityplus style. Thanks to eraser for his great work. 2011-07-15 17:02:36 +00:00
q3rally
1830e2817f Added Stone Debris. 2011-06-21 22:21:46 +00:00
q3rally
652ce63a15 Added missing debris models. 2011-06-18 03:51:38 +00:00
q3rally
a20eee32be Added debris models. Added Entities.def. target_debrisemitter schould work now. 2011-05-01 09:45:56 +00:00
q3rally
cd03dd5642 Commit for Prealpha release 2011-03-12 21:16:14 +00:00
q3rally
e1b1424f0d Added music files as wav 2011-03-08 04:49:47 +00:00
q3rally
f6cd078ace Removed much useless oa stuff 2011-03-05 05:14:42 +00:00
q3rally
dcdc537bfa Added files 2011-02-18 14:31:32 +00:00