reworked shaders and ammo boxes
BIN
baseq3r/gfx/misc/railcorethin_mono.jpg
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After Width: | Height: | Size: 4.9 KiB |
BIN
baseq3r/gfx/misc/raildisc_mono2.jpg
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After Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 3.9 KiB |
BIN
baseq3r/models/powerups/ammo/flameammo2.tga
Normal file
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
BIN
baseq3r/models/powerups/ammo/grenammo2.jpg
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After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 64 KiB |
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@ -1,6 +1,13 @@
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// // // // SHADERS FOR OPEN ARENA AMMOBOX POWERUPS
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// // // // jzero --> johnzero@verizon.net
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// 1.machinegun
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// ------------------------------------------------------------
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// Shaders for Q3Rally Ammo Boxes - rewritten by P3rlE
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// based on the ammo.shader from jzero --> johnzero@verizon.net
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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// 1.Machinegun
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// ------------------------------------------------------------
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models/powerups/ammo/machammo
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{
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{
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@ -23,7 +30,10 @@ models/powerups/ammo/machammo2
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}
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}
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// 2.shotgun
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// ------------------------------------------------------------
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// 2.Shotgun
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// ------------------------------------------------------------
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models/powerups/ammo/shotammo
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{
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{
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@ -46,7 +56,10 @@ models/powerups/ammo/shotammo2
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}
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}
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// 3.grenade launcher
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// ------------------------------------------------------------
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// 3.Grenadelauncher
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// ------------------------------------------------------------
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models/powerups/ammo/grenammo
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{
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{
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@ -69,7 +82,10 @@ models/powerups/ammo/grenammo2
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}
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}
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// 4.lightning gun
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// ------------------------------------------------------------
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// 4.Lightninggun
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// ------------------------------------------------------------
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models/powerups/ammo/lighammo
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{
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{
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@ -79,7 +95,7 @@ models/powerups/ammo/lighammo
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{
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map models/powerups/ammo/ammolights.tga
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blendfunc blend
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rgbGen const ( 1 1 0.69 )
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rgbGen const ( 0.50 1 1 )
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alphaGen wave sawtooth 0 1 0 1
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}
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}
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@ -92,7 +108,10 @@ models/powerups/ammo/lighammo2
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}
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}
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// 5.plasma gun
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// ------------------------------------------------------------
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// 5.Plasmagun
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// ------------------------------------------------------------
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models/powerups/ammo/plasammo
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{
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{
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@ -102,7 +121,7 @@ models/powerups/ammo/plasammo
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{
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map models/powerups/ammo/ammolights.tga
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blendfunc blend
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rgbGen const ( 0.8 0 1 )
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rgbGen const ( 0 0 1 )
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alphaGen wave sawtooth 0 1 0 1
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}
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}
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@ -115,7 +134,10 @@ models/powerups/ammo/plasammo2
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}
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}
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//6.rocket launcher
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// ------------------------------------------------------------
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// 6.Rocketlauncher
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// ------------------------------------------------------------
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models/powerups/ammo/rockammo
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{
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{
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@ -138,7 +160,10 @@ models/powerups/ammo/rockammo2
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}
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}
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//7. railgun
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// ------------------------------------------------------------
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// 7.Railgun
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// ------------------------------------------------------------
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models/powerups/ammo/railammo
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{
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{
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@ -161,7 +186,10 @@ models/powerups/ammo/railammo2
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}
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}
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//8. BFG
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// ------------------------------------------------------------
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// 8.BigFuckingGun
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// ------------------------------------------------------------
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models/powerups/ammo/bfgammo
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{
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{
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@ -171,7 +199,7 @@ models/powerups/ammo/bfgammo
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{
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map models/powerups/ammo/ammolights.tga
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blendfunc blend
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rgbGen const ( 0 0.4 1 )
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rgbGen const ( 0 1 0 )
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alphaGen wave sawtooth 0 1 0 1
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}
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}
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@ -184,7 +212,10 @@ models/powerups/ammo/bfgammo2
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}
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}
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//8. Flamethrower
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// ------------------------------------------------------------
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// 9.Flamethrower
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// ------------------------------------------------------------
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models/powerups/ammo/flameammo
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{
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{
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@ -194,7 +225,7 @@ models/powerups/ammo/flameammo
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{
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map models/powerups/ammo/ammolights.tga
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blendfunc blend
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rgbGen const ( 0 0.4 1 )
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rgbGen const ( 1 0.5 0 )
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alphaGen wave sawtooth 0 1 0 1
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}
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}
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@ -212,11 +212,18 @@ void FireRearWeapon( gentity_t *ent ) {
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vec3_t angles;
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int weapon, i;
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/*
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==============================================
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Quadfactor-Test 16/03/2020
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==============================================
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if (ent->client->ps.powerups[PW_QUAD] ) {
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G_AddEvent( ent, EV_POWERUP_QUAD, 0 );
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s_quadFactor = g_quadfactor.value;
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} else {
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s_quadFactor = 1;
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}
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==============================================
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Quadfactor-Test 16/03/2020 End
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==============================================
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*/
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// set aiming directions
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@ -609,7 +609,7 @@ void weapon_railgun_fire (gentity_t *ent) {
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int passent;
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gentity_t *unlinkedEntities[MAX_RAIL_HITS];
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damage = 75 * s_quadFactor;
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damage = 50 * s_quadFactor;
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VectorMA (muzzle, 8192, forward, end);
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@ -518,14 +518,14 @@ void UI_MainMenu( void ) {
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s_main.banner.generic.flags = QMF_INACTIVE;
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s_main.banner.generic.x = 320;
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s_main.banner.generic.y = 17;
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s_main.banner.string = "Q 3 R a l l y";
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s_main.banner.string = "Q 3 R A L L Y";
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s_main.banner.color = text_color_normal;
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s_main.banner.style = UI_CENTER;
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s_main.banner.style = UI_CENTER|UI_DROPSHADOW;
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x = 240;
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x = 175;
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y = 100;
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s_main.singleplayer.generic.type = MTYPE_PTEXT;
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s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
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s_main.singleplayer.generic.callback = Main_MenuEvent;
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@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.0.2.3_r264"
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#define PRODUCT_VERSION "v0.0.2.5_r265"
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#endif
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@ -427,7 +427,7 @@ q3rallycode
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engine\code\null\null_main.c
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engine\code\null\null_net.c
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engine\code\null\null_snddma.c
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-q3_ui
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+q3_ui
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engine\code\q3_ui\ui.def
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engine\code\q3_ui\ui_addbots.c
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engine\code\q3_ui\ui_atoms.c
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|
@ -836,7 +836,7 @@ q3rallycode
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engine\misc\quake3-tango.png
|
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engine\misc\quake3-tango.xcf
|
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engine\misc\ReadMe-OSX.rtf
|
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-ui
|
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+ui
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engine\ui\hud.txt
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engine\ui\hud2.txt
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engine\ui\ingame.txt
|
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|
@ -867,15 +867,20 @@ q3rallycode
|
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6=engine\code\client\snd_dma.c
|
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7=engine\code\game\g_spawn.c
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8=engine\code\q3_ui\ui_menu.c
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9=engine\code\q3_ui\ui_credits.c
|
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10=engine\code\q3_ui\ui_rally_controls.c
|
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11=engine\code\q3_ui\ui_rally_options.c
|
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12=engine\code\game\g_weapon.c
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13=engine\code\game\g_rally_rearweapon.c
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[Selected Project Files]
|
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Main=
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Selected=engine\code\q3_ui\ui_menu.c
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Selected=engine\code\qcommon\q_shared.h
|
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[engine\code\qcommon\files.c]
|
||||
TopLine=183
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Caret=129,192
|
||||
[engine\code\qcommon\q_shared.h]
|
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TopLine=53
|
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Caret=39,70
|
||||
TopLine=47
|
||||
Caret=40,70
|
||||
[engine\Makefile]
|
||||
TopLine=114
|
||||
Caret=17,114
|
||||
|
@ -895,5 +900,20 @@ Caret=1,724
|
|||
TopLine=655
|
||||
Caret=1,670
|
||||
[engine\code\q3_ui\ui_menu.c]
|
||||
TopLine=479
|
||||
Caret=33,74
|
||||
TopLine=103
|
||||
Caret=22,121
|
||||
[engine\code\q3_ui\ui_credits.c]
|
||||
TopLine=49
|
||||
Caret=1,64
|
||||
[engine\code\q3_ui\ui_rally_controls.c]
|
||||
TopLine=544
|
||||
Caret=80,574
|
||||
[engine\code\q3_ui\ui_rally_options.c]
|
||||
TopLine=147
|
||||
Caret=27,147
|
||||
[engine\code\game\g_weapon.c]
|
||||
TopLine=582
|
||||
Caret=13,612
|
||||
[engine\code\game\g_rally_rearweapon.c]
|
||||
TopLine=201
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||||
Caret=3,223
|
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|
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