map preview is now widescreen

new unknownmap.tga by insellium in widescreen
This commit is contained in:
q3rally 2021-03-19 05:15:44 +00:00
parent a57f21e4e8
commit eab7719a54
6 changed files with 26 additions and 390 deletions

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@ -1688,7 +1688,7 @@ static void ArenaServers_MenuInit( void ) {
g_arenaservers.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
g_arenaservers.mappic.generic.x = 72;
g_arenaservers.mappic.generic.y = 80;
g_arenaservers.mappic.width = 128;
g_arenaservers.mappic.width = 170;
g_arenaservers.mappic.height = 96;
g_arenaservers.mappic.errorpic = ART_UNKNOWNMAP;

View file

@ -82,8 +82,6 @@ START SERVER MENU *****
#define ID_STARTSERVERNEXT 18
#define ID_LIST 19
#define ID_CIRCUIT 20 //TBB - define circuit picture
typedef struct {
menuframework_s menu;
@ -103,7 +101,6 @@ typedef struct {
menutext_s next;
menubitmap_s mappic;
menubitmap_s cirpic; //TBB - circuitpic bitmap struct
menutext_s mapname;
menulist_s list;
menulist_s statlist;
@ -444,8 +441,6 @@ static void StartServer_Update( void ) {
// int top;
// END
static char picname[64];
static char cirname[64]; //TBB - circuit name
// STONELANCE
/*
@ -483,38 +478,6 @@ static void StartServer_Update( void ) {
Com_sprintf( picname, sizeof(picname), "levelshots/%s", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.mappic.generic.name = picname;
s_startserver.mappic.shader = 0;
//TBB - cirname
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_c", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
//TBB FIN
/*
switch(s_serveroptions.trackLength.curvalue){
case 0:
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_cs", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
break;
case 1:
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_cm", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
break;
case 2:
Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_cl", s_startserver.maplist[s_startserver.list.curvalue] );
s_startserver.cirpic.generic.name = cirname;
s_startserver.cirpic.shader = 0;
break;
default:
//Com_sprintf( cirname, sizeof(cirname), "levelshots/%s_c", s_startserver.maplist[s_startserver.list.curvalue] );
//s_startserver.cirpic.generic.name = cirname;
//s_startserver.cirpic.shader = 0;
break;
}
*/
//TBB FIN
// no servers to start
if( !s_startserver.nummaps ) {
@ -524,9 +487,6 @@ static void StartServer_Update( void ) {
// set the map name
strcpy( s_startserver.mapname.string, "NO MAPS FOUND" );
//TBB
//strcpy( s_startserver.cirname.string, "NO MAPS FOUND" );
//FIN
// STONELANCE
UI_SetupMapStatsForArena(-1);
@ -706,7 +666,6 @@ static void StartServer_LevelshotDraw( void *self ) {
int y;
int w;
int h;
int x1;//TBB
// STONELANCE
// int n;
@ -726,27 +685,23 @@ static void StartServer_LevelshotDraw( void *self ) {
}
// STONELANCE
//w = 256; //TBB
w = 256+56; //TBB
x = b->generic.x - w/2;//TBB
//x = b->generic.x;//TBB
w = 256;
x = b->generic.x - w/2;
y = b->generic.y;
UI_FillRect( x, y, w, 136, menu_back_color );
UI_FillRect( x, y, w, 140, menu_back_color );
if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps)
return;
//x = b->generic.x - b->width / 2;TBB
x = b->generic.x - b->width / 2;
// END
//x = b->generic.x - b->width / 2; //TBB
x1 = b->generic.x - b->width; //TBB
x = b->generic.x - b->width / 2;
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x1, y, w, h, b->shader );//TBB - circuit draw
UI_DrawHandlePic( x, y, w, h, b->shader );
}
x += b->width / 2;
@ -778,103 +733,6 @@ static void StartServer_LevelshotDraw( void *self ) {
}
}
//TBB - circuit lvlshotdraw
/*
===============
StartServer_LevelshotDraw2
===============
*/
static void StartServer_LevelshotDraw2( void *self ) {
menubitmap_s *b;
// STONELANCE
// char *s;
// char *info;
// char author[MAX_QPATH];
// END
int x;
int y;
int w;
int h;
// STONELANCE
// int n;
// END
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
// STONELANCE
//TBB - remove background fill color
/*
w = 256;
x = b->generic.x - w/2;
x = b->generic.x;
y = b->generic.y;
UI_FillRect( x, y, w, 200, menu_back_color );
*/
if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps)
return;
//x = b->generic.x - b->width / 2; //TBB
// END
x = b->generic.x - b->width;
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x, y, w, h, b->shader );//TBB - circuit draw
}
//TBB - remove useless text
/*
x += b->width / 2;
// STONELANCE
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
info = s_startserver.mapinfo[s_startserver.currentmap];
s = Info_ValueForKey( info, "author");
if (!s || !strcmp(s, ""))
Com_sprintf(author, sizeof(author), "Author: Unknown");
else
Com_sprintf(author, sizeof(author), "Author: %s", s);
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal );
// END
y += SMALLCHAR_HEIGHT;
*/
//TBB FIN
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
//TBB FIN
/*
=================
StartServer_MenuInit
@ -1007,30 +865,15 @@ static void StartServer_MenuInit( void ) {
s_startserver.mappic.generic.type = MTYPE_BITMAP;
s_startserver.mappic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
//s_startserver.mappic.generic.x = 410; //TBB
s_startserver.mappic.generic.x = 450; //TBB
s_startserver.mappic.generic.x = 445;
s_startserver.mappic.generic.y = 80;
s_startserver.mappic.generic.id = ID_PICTURE;
s_startserver.mappic.width = 128;
s_startserver.mappic.width = 170;
s_startserver.mappic.height = 96;
s_startserver.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
s_startserver.mappic.generic.ownerdraw = StartServer_LevelshotDraw;
// END
// TBB - setting up circuit pic placement next to levelshot
s_startserver.cirpic.generic.type = MTYPE_BITMAP;
s_startserver.cirpic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_startserver.cirpic.generic.x = 450+128;
s_startserver.cirpic.generic.y = 80;
s_startserver.cirpic.generic.id = ID_CIRCUIT;
s_startserver.cirpic.width = 128;
s_startserver.cirpic.height = 96;
s_startserver.cirpic.errorpic = GAMESERVER_UNKNOWNMAP;
//s_startserver.cirpic.generic.ownerdraw = StartServer_LevelshotDraw;
s_startserver.cirpic.generic.ownerdraw = StartServer_LevelshotDraw2;
//TBB FIN
s_startserver.mapname.generic.type = MTYPE_PTEXT;
s_startserver.mapname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
// STONELANCE
@ -1114,8 +957,6 @@ static void StartServer_MenuInit( void ) {
Menu_AddItem( &s_startserver.menu, &s_startserver.mappic );
// END
Menu_AddItem( &s_startserver.menu, &s_startserver.cirpic ); //TBB
Menu_AddItem( &s_startserver.menu, &s_startserver.back );
Menu_AddItem( &s_startserver.menu, &s_startserver.next );
@ -1184,11 +1025,6 @@ void StartServer_Cache( void )
Com_sprintf( picname, sizeof(picname), "levelshots/%s", s_startserver.maplist[i] );
trap_R_RegisterShaderNoMip(picname);
//TBB
Com_sprintf( picname, sizeof(picname), "levelshots/%s_c", s_startserver.maplist[i] );
trap_R_RegisterShaderNoMip(picname);
//FIN
}
}
@ -1237,7 +1073,6 @@ typedef struct {
menutext_s banner;
menubitmap_s mappic;
menubitmap_s cirpic; //TBB
// STONELANCE
@ -1695,7 +1530,6 @@ static void ServerOptions_LevelshotDraw( void *self ) {
char *info;
char author[MAX_QPATH];
int x;
int x1; //TBB - displacement for fitting circuit levelshit
int y;
int w;
int h;
@ -1724,99 +1558,16 @@ static void ServerOptions_LevelshotDraw( void *self ) {
b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
}
//w = 256; //TBB
w = 256+56; //TBB
x = b->generic.x - w/2;
y = b->generic.y;
UI_FillRect( x, y, w, 152, menu_back_color );
// STONELANCE
// w = 256;
// x = b->generic.x - 100;
// y = b->generic.y;
UI_FillRect( 325, 80, 256, 140, menu_back_color );
if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps)
return;
x = b->generic.x - b->width / 2;
x1 = b->generic.x - b->width ; //TBB
y = b->generic.y;
w = b->width;
h = b->height;
if( b->shader ) {
UI_DrawHandlePic( x1, y, w, h, b->shader );
}
x += b->width / 2;
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
info = s_startserver.mapinfo[s_startserver.currentmap];
s = Info_ValueForKey( info, "author");
if (!s || !strcmp(s, ""))
Com_sprintf(author, sizeof(author), "Author: Unknown");
else
Com_sprintf(author, sizeof(author), "Author: %s", s);
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal );
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal );
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
//TBB - draw circuit levelshot
/*
===============
ServerOptions_LevelshotDraw2
===============
*/
static void ServerOptions_LevelshotDraw2( void *self ) {
menubitmap_s *b;
// char *s;
// char *info;
// char author[MAX_QPATH];
int x;
int y;
int w;
int h;
// int n;
// strange place for this, but it works
if( s_serveroptions.newBot ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
s_serveroptions.newBot = qfalse;
}
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
if( b->focuspic && !b->focusshader ) {
b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
}
//TBB - remove bg fill color
/*
w = 256;
x = b->generic.x - w/2;
y = b->generic.y;
UI_FillRect( x, y, w, 152, menu_back_color );
*/
//x = b->generic.x - b->width / 2; //TBB
x = b->generic.x - b->width ;
y = b->generic.y;
w = b->width;
h = b->height;
@ -1824,10 +1575,8 @@ static void ServerOptions_LevelshotDraw2( void *self ) {
UI_DrawHandlePic( x, y, w, h, b->shader );
}
/* TBB - remove useless text
x += b->width / 2;
y += 96 + 4;
// n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
//UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange );
UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal );
@ -1844,16 +1593,13 @@ static void ServerOptions_LevelshotDraw2( void *self ) {
y += SMALLCHAR_HEIGHT;
UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal );
*/
//TBB FIN
x = b->generic.x;
y = b->generic.y;
w = b->width;
h = b->height + 28;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, w, h, b->focusshader );
}
}
@ -1988,50 +1734,7 @@ static void ServerOptions_InitBotNames( void ) {
}
}
//TBB - show circuits depending on the tracklength selected my shit dont work right
/*
switch(s_serveroptions.trackLength.curvalue ){
case 0:
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 1:
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_serveroptions.trackLength.oldvalue);
s_serveroptions.cirpic.generic.name = cirname;
break;
case 2:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
default:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
}*/
/*
if (s_serveroptions.trackLength.curvalue == 0){
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
else if (s_serveroptions.trackLength.curvalue == 1){
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
else if (s_serveroptions.trackLength.curvalue == 2){
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
else {
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
}
*/
//TBB FIN
/*
=================
@ -2040,9 +1743,6 @@ ServerOptions_SetMenuItems
*/
static void ServerOptions_SetMenuItems( void ) {
static char picname[64];
//TBB
static char cirname[64];
//FIN
switch( s_serveroptions.gametype ) {
// STONELANCE
@ -2102,11 +1802,6 @@ static void ServerOptions_SetMenuItems( void ) {
// set the map pic
Com_sprintf( picname, 64, "levelshots/%s", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.mappic.generic.name = picname;
//TBB - circuit of map
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
//TBB FIN
// set the map name
@ -2202,29 +1897,16 @@ static void ServerOptions_MenuInit( qboolean multiplayer ) {
s_serveroptions.banner.style = UI_CENTER;
s_serveroptions.mappic.generic.type = MTYPE_BITMAP;
//s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; //TBB
s_serveroptions.mappic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; //TBB
s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
// STONELANCE
// s_serveroptions.mappic.generic.x = 352;
s_serveroptions.mappic.generic.x = 455;
s_serveroptions.mappic.generic.y = 80;
s_serveroptions.mappic.width = 128;
s_serveroptions.mappic.width = 170;
s_serveroptions.mappic.height = 96;
// END
s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw;
//TBB - circuit levelshot
s_serveroptions.cirpic.generic.type = MTYPE_BITMAP;
s_serveroptions.cirpic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_serveroptions.cirpic.generic.x = 455+128;
s_serveroptions.cirpic.generic.y = 80;
s_serveroptions.cirpic.width = 128;
s_serveroptions.cirpic.height = 96;
s_serveroptions.cirpic.errorpic = GAMESERVER_UNKNOWNMAP;
//s_serveroptions.cirpic.generic.ownerdraw = ServerOptions_LevelshotDraw;
s_serveroptions.cirpic.generic.ownerdraw = ServerOptions_LevelshotDraw2;
//TBB FIN
// STONELANCE
/*
@ -2490,10 +2172,6 @@ if (s_serveroptions.gametype == GT_DOMINATION) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic );
//TBB - adding circuit pic to menu
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.cirpic );
//TBB FIN
// STONELANCE
// Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe );
// END
@ -2532,53 +2210,7 @@ if (s_serveroptions.gametype == GT_DOMINATION) {
|| s_serveroptions.gametype == GT_TEAM_RACING || s_serveroptions.gametype == GT_TEAM_RACING_DM) {
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.trackLength );
//TBB - this should switch the pic as you switch the tracklength
/*
switch( s_serveroptions.trackLength.curvalue){
case 0:
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 1:
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 2:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
default:
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
}*/
//TBB FIN
//TBB - this should switch the pic as you switch the tracklength
/*
switch( s_serveroptions.trackLength.curvalue){
case 0:
Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 1:
Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
case 2:
Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
default:
Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.cirpic.generic.name = cirname;
break;
}
*/
//TBB FIN
if ( reversable )
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.reversed );
}

View file

@ -67,7 +67,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.0.3.0_r307"
#define PRODUCT_VERSION "v0.0.3.0_r311"
#endif

View file

@ -165,7 +165,7 @@ q3rallycode
engine\code\client\snd_openal.c
engine\code\client\snd_public.h
engine\code\client\snd_wavelet.c
+game
-game
engine\code\game\ai_chat.c
engine\code\game\ai_chat.h
engine\code\game\ai_cmd.c
@ -859,9 +859,13 @@ q3rallycode
engine\cross-make-mingw64.sh
[Open project files]
0=engine\code\qcommon\q_shared.h
1=engine\code\q3_ui\ui_rally_startserver.c
[Selected Project Files]
Main=
Selected=engine\code\qcommon\q_shared.h
Selected=engine\code\q3_ui\ui_rally_startserver.c
[engine\code\qcommon\q_shared.h]
TopLine=53
Caret=39,70
[engine\code\q3_ui\ui_rally_startserver.c]
TopLine=853
Caret=40,868