new levelshots in widescreen (insellium)
new machinegun model (insellium) fixed shader for nightcity (insellium)
Before Width: | Height: | Size: 472 KiB After Width: | Height: | Size: 2 MiB |
Before Width: | Height: | Size: 471 KiB |
Before Width: | Height: | Size: 442 KiB After Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 492 KiB |
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 1 MiB |
Before Width: | Height: | Size: 303 KiB |
Before Width: | Height: | Size: 465 KiB After Width: | Height: | Size: 2.2 MiB |
Before Width: | Height: | Size: 554 KiB |
Before Width: | Height: | Size: 300 KiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 292 KiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 291 KiB |
Before Width: | Height: | Size: 388 KiB After Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 382 KiB |
Before Width: | Height: | Size: 421 KiB After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 392 KiB |
Before Width: | Height: | Size: 191 KiB After Width: | Height: | Size: 735 KiB |
Before Width: | Height: | Size: 231 KiB |
Before Width: | Height: | Size: 416 KiB After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 440 KiB |
Before Width: | Height: | Size: 48 KiB |
BIN
baseq3r/models/weapons2/machinegun/ammobox.tga
Normal file
After Width: | Height: | Size: 768 KiB |
BIN
baseq3r/models/weapons2/machinegun/ammobox2.tga
Normal file
After Width: | Height: | Size: 768 KiB |
BIN
baseq3r/models/weapons2/machinegun/body.tga
Normal file
After Width: | Height: | Size: 4 MiB |
BIN
baseq3r/models/weapons2/machinegun/body2.tga
Normal file
After Width: | Height: | Size: 4 MiB |
BIN
baseq3r/models/weapons2/machinegun/box.tga
Normal file
After Width: | Height: | Size: 768 KiB |
BIN
baseq3r/models/weapons2/machinegun/fore.tga
Normal file
After Width: | Height: | Size: 4 MiB |
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@ -218,6 +218,28 @@ sprites/friend
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// 10.misc effects
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// ------------------------------------------------------------
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textures/sfx/beam
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{
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surfaceparm trans
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surfaceparm nomarks
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surfaceparm nonsolid
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surfaceparm nolightmap
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cull none
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//surfaceparm nomipmaps
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//nopicmip
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{
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map textures/sfx/beam.tga
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tcMod Scroll .3 0
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blendFunc add
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}
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// {
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// map textures/sfx/beam.tga
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// tcMod Scroll -.3 0
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// blendFunc GL_ONE GL_ONE
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// }
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}
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sprites/plasma1
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{
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cull disable
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