reworked weapons.shader

This commit is contained in:
q3rally 2020-07-07 17:20:07 +00:00
parent 69c195243b
commit 64b924893f
16 changed files with 1308 additions and 1269 deletions

View file

@ -5,7 +5,7 @@
// ------------------------------------------------------------
// 1.Machinegun
// 1.Machinegun ammo
// ------------------------------------------------------------
models/powerups/ammo/machammo
@ -31,7 +31,7 @@ models/powerups/ammo/machammo2
}
// ------------------------------------------------------------
// 2.Shotgun
// 2.Shotgun ammo
// ------------------------------------------------------------
models/powerups/ammo/shotammo
@ -57,7 +57,7 @@ models/powerups/ammo/shotammo2
}
// ------------------------------------------------------------
// 3.Grenadelauncher
// 3.Grenadelauncher ammo
// ------------------------------------------------------------
models/powerups/ammo/grenammo
@ -83,7 +83,7 @@ models/powerups/ammo/grenammo2
}
// ------------------------------------------------------------
// 4.Lightninggun
// 4.Lightninggun ammo
// ------------------------------------------------------------
models/powerups/ammo/lighammo
@ -109,7 +109,7 @@ models/powerups/ammo/lighammo2
}
// ------------------------------------------------------------
// 5.Plasmagun
// 5.Plasmagun ammo
// ------------------------------------------------------------
models/powerups/ammo/plasammo
@ -135,7 +135,7 @@ models/powerups/ammo/plasammo2
}
// ------------------------------------------------------------
// 6.Rocketlauncher
// 6.Rocketlauncher ammo
// ------------------------------------------------------------
models/powerups/ammo/rockammo
@ -161,7 +161,7 @@ models/powerups/ammo/rockammo2
}
// ------------------------------------------------------------
// 7.Railgun
// 7.Railgun ammo
// ------------------------------------------------------------
models/powerups/ammo/railammo
@ -187,7 +187,7 @@ models/powerups/ammo/railammo2
}
// ------------------------------------------------------------
// 8.BigFuckingGun
// 8.BigFuckingGun ammo
// ------------------------------------------------------------
models/powerups/ammo/bfgammo
@ -213,7 +213,7 @@ models/powerups/ammo/bfgammo2
}
// ------------------------------------------------------------
// 9.Flamethrower
// 9.Flamethrower ammo
// ------------------------------------------------------------
models/powerups/ammo/flameammo

View file

@ -4,7 +4,7 @@
// ------------------------------------------------------------
// ------------------------------------------------------------
// 1.Blimp
// 1.Blimp (green)
// ------------------------------------------------------------
models/mapobjects/blimp/green
@ -16,6 +16,10 @@ models/mapobjects/blimp/green
}
}
// ------------------------------------------------------------
// 2.Blimp (red)
// ------------------------------------------------------------
models/mapobjects/blimp/red
{
{
@ -24,6 +28,11 @@ models/mapobjects/blimp/red
rgbGen wave sin .5 .5 0 .5
}
}
// ------------------------------------------------------------
// 3.Blimp (blimp01)
// ------------------------------------------------------------
models/mapobjects/blimp/blimp01
{
{
@ -31,6 +40,11 @@ models/mapobjects/blimp/blimp01
rgbGen lightingDiffuse
}
}
// ------------------------------------------------------------
// 4.Blimp (blimp02)
// ------------------------------------------------------------
models/mapobjects/blimp/blimp02
{
{

View file

@ -1,136 +0,0 @@
f_bfg3
{
deformVertexes autosprite
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.376471 0.576471 0.403922 )
tcMod rotate 8288
}
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.478431 0.603922 0.447059 )
tcMod rotate -2288
tcMod stretch sin 1.3 0 0 0
}
}
f_bfg1
{
deformVertexes autosprite
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.376471 0.576471 0.403922 )
tcMod rotate 8288
}
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.478431 0.603922 0.447059 )
tcMod rotate -2288
tcMod stretch sin 1.3 0 0 0
}
}
models/weapons2/bfg/bfgbody
{
cull disable
{
map models\weapons2\bfg\bfgbody.tga
}
{
map textures\effects\skinspeciso.tga
blendfunc add
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/bfg/bfgtube
{
cull disable
{
map models\weapons2\bfg\bfgtube.tga
blendfunc blend
rgbGen lightingDiffuse
tcMod scroll -0.04 0
alphaGen wave inversesawtooth 0.5 0 0 1
}
{
map models\weapons2\bfg\bubbles.tga
blendfunc gl_src_alpha gl_one
rgbGen lightingDiffuse
tcMod scale 1.8 1
tcMod scroll -2 0
}
{
map textures\effects\tinfx3.tga
blendfunc add
rgbGen lightingDiffuse
tcGen environment
}
}
f_bfg2
{
cull disable
{
clampmap models/weapons2/bfg/f_bfg2.tga
blendfunc add
rgbGen const ( 0.694118 0.694118 0.694118 )
tcMod rotate 2122
}
{
clampmap models/weapons2/bfg/f_bfg2.tga
blendfunc add
rgbGen const ( 0.286275 0.54902 0.25098 )
tcMod rotate -3201
tcMod stretch sin 1.3 0 0 0
}
}
BFGNexus
{
deformVertexes autoSprite
{
clampmap models/weaphits/bfg.tga
blendfunc add
tcMod rotate 999
}
{
clampmap models/weaphits/bfg3.tga
blendfunc add
rgbGen const ( 0.188235 0.247059 0.180392 )
tcMod rotate 700
tcMod stretch sin 1.3 0.3 0 4
}
{
clampmap models/weaphits/bfg2.tga
blendfunc add
rgbGen const ( 0.254902 0.352941 0.227451 )
tcMod rotate 244
tcMod stretch sin 1.3 0.3 0 4
}
}
BFGTrail
{
cull disable
{
clampmap models/weaphits/bfg2.tga
blendfunc add
rgbGen const ( 0.694118 0.694118 0.694118 )
tcMod rotate 1522
}
{
clampmap models/weaphits/bfg2.tga
blendfunc add
rgbGen const ( 0.286275 0.54902 0.25098 )
tcMod rotate -1222
tcMod stretch sin 1.3 0.3 0 4
}
}

View file

@ -1,40 +0,0 @@
vulcanFlash
{
cull disable
deformVertexes bulge 3 3 76
{
clampmap models/weapons/vulcan/muzzy.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 30
tcMod rotate 1554
}
{
clampmap models/weapons/vulcan/muzzy.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 30
tcMod rotate -2640
}
{
clampmap models/weapons/vulcan/muzzy.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 30
tcMod rotate 7402
tcMod stretch sin 0 1 0 1
}
{
clampmap models/weapons/vulcan/muzzy.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 30
tcMod rotate -6403
tcMod stretch sin 0.5 0.5 0 1
}
}
models/weapons/vulcan/vulcan
{
{
map models/weapons/vulcan/vulcan.tga
rgbGen lightingDiffuse
}
}

View file

@ -1,10 +0,0 @@
models/weapons2/flamethrower/f_flamethrower
{
cull disable
{
clampmap models/weapons2/flamethrower/f_flamethrower.tga
blendfunc add
rgbGen identity
tcMod rotate 5288
}
}

View file

@ -1,49 +0,0 @@
models/weapons2/gauntlet/skin
{
{
map textures/base_wall/bluemetal2_shiny.tga
rgbGen lightingDiffuse
}
}
models/weapons2/gauntlet/saw
{
{
map textures/skies/topclouds.tga
rgbGen lightingDiffuse
tcMod rotate 4
tcGen environment
}
{
map textures/effects/tinfx2c.tga
blendfunc add
rgbGen lightingDiffuse
tcMod rotate -8
tcGen environment
}
}
//this shader rules. made my lightsaber look 93% of the one in the movie. (episode IV)
//basically a bunch of sprites that go across the blade of the saber.
//i put many of them across to avoid spoiling that it's really a bunch of sprites,
//but it looks like a true smooth glow to the viewer.
models/weapons2/gauntlet/flare
{
deformVertexes autosprite
{
map models/weapons2/gauntlet/glow.tga
blendfunc add
rgbGen wave sin 0.08 0.02 0 15
}
}
//this is the blade part of the saber. no sprites used here.
models/weapons2/gauntlet/glow
{
{
map models/weapons2/gauntlet/glow.tga
blendfunc add
rgbGen wave sin 1 0.1 0 15
}
}

View file

@ -1,83 +0,0 @@
models/weapons2/grenadel/grenadel
{
{
map models/weapons2/grenadel/grenadel.tga
rgbGen lightingDiffuse
}
{
map models/weapons2/grenadel/chromey.tga
rgbGen lightingDiffuse
tcGen environment
blendfunc add
}
{
map models/weapons2/grenadel/grenadel.tga
rgbGen lightingDiffuse
blendfunc blend
}
}
models/weapons2/grenadel/newgren.tga
{
{
map models/weapons2/grenadel/newgren.tga
rgbGen lightingDiffuse
}
{
map models/weapons2/grenadel/chromey.tga
rgbGen lightingDiffuse
tcGen environment
blendfunc add
}
{
map models/weapons2/grenadel/newgren.tga
rgbGen lightingDiffuse
blendfunc blend
}
}
models/weapons2/grenadel/blackhandle
{
{
map models/weapons2/grenadel/blackhandle.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/grenadel/muzside
{
// deformVertexes autosprite2
cull disable
{
map models/weapons2/grenadel/muzzlside.tga
blendfunc add
}
}
models/weapons2/grenadel/muzcenter
{
deformVertexes autosprite
{
clampmap models/weapons2/grenadel/f_plasma.tga
blendfunc add
tcMod rotate 1246
}
{
clampmap models/weapons2/grenadel/f_plasma.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/grenadel/flare
{
deformVertexes autosprite
{
map models/weapons2/grenadel/flare.tga
blendfunc add
rgbGen wave noise 0.5 0.5 0 1
}
}

View file

@ -1,116 +0,0 @@
models/weapons2/machinegun/f_machinegun2
{
cull disable
{
clampmap models/weapons2/machinegun/f_machinegun2.tga
blendfunc add
rgbGen identity
tcMod rotate 5288
}
}
models/weapons2/machinegun/f_machinegun3
{
deformVertexes autosprite
{
clampmap models/weapons2/machinegun/f_machinegun3.tga
blendfunc add
rgbGen identity
tcMod rotate 8288
}
}
models/weapons2/machinegun/muzzlside
{
cull disable
{
map models/weapons2/machinegun/muzzlside.tga
blendfunc add
}
}
models/weapons2/shells/mgunshell
{
cull disable
{
map models/weapons2/shells/mgunshell.tga
rgbGen lightingDiffuse
}
}
models/weapons2/shells/mgunshell_2
{
deformVertexes autosprite
{
clampmap models/weapons2/shells/mgunshell_2
rgbGen lightingDiffuse
blendFunc blend
tcMod scale 1.4 1.4
}
}
shellCase
{
cull disable
{
map models/weapons2/shells/sgunshell.tga
rgbGen lightingDiffuse
}
{
map models/weapons2/shells/mgunshell.tga
blendfunc add
rgbGen lightingDiffuse
tcGen environment
}
{
map models/weapons2/shells/sgunshell.tga
blendfunc blend
rgbGen lightingDiffuse
}
}
models/weapons2/machinegun/muzzlecenter
{
deformVertexes autosprite
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate 1246
}
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/machinegun/flare
{
deformVertexes autosprite
{
map models/weapons2/machinegun/flare.tga
blendfunc add
}
}
models/weapons2/machinegun/skin
{
{
map models/weapons2/machinegun/mgun.tga
rgbGen lightingDiffuse
}
}
models/weapons2/machinegun/sight
{
cull disable
{
map models/weapons2/machinegun/sight.tga
rgbGen lightingDiffuse
alphaFunc GE128
}
}

View file

@ -1,19 +0,0 @@
shotgunFlash
{
cull disable
{
map models/weapons2/shotgun/muzzley.tga
blendfunc add
}
}
machinegunFlash
{
cull disable
{
map models/weapons2/machinegun/muzzley.tga
blendfunc add
}
}

View file

@ -1,331 +0,0 @@
// The new muzzleflash
// for The Shotgun
//The core cone - always seen
cmuz_def_cone1
{
cull disable
{
map textures/oa/muzzle/muz3.tga
blendfunc add
rgbGen const ( 0.992157 0.533333 0.192157 )
tcMod rotate 1024
}
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.992157 0.533333 0.192157 )
tcMod rotate -1024
}
}
//The "fuzz" cone, used only for the _1 LOD mesh in subsitution
cmuz_def_cone2
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.980392 0.458824 0.0705882 )
tcMod rotate 128
}
}
//Only seen in highest LOD mesh for some more soft detail
cmuz_def_cone3
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.152941 0.0666667 0.00392157 )
tcMod rotate 128
}
}
//Muzzfuzzes for highest detail muzzleflash, four of them for maximum variance
cmuz_def_fuzz1
{
deformVertexes autosprite
{
animmap 27 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz8.tga
blendfunc add
rgbGen const ( 0.584314 0.352941 0.14902 )
}
}
cmuz_def_fuzz2
{
deformVertexes autosprite
{
animmap 36 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga
blendfunc add
rgbGen const ( 0.584314 0.352941 0.14902 )
}
}
cmuz_def_fuzz3
{
deformVertexes autosprite
{
animmap 21 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.584314 0.352941 0.14902 )
}
}
cmuz_def_fuzz4
{
deformVertexes autosprite
{
animmap 52 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.584314 0.352941 0.14902 )
}
}
//
// The Grenade Launcher
//
cmuz_grn_cone1
{
cull disable
{
map textures/oa/muzzle/muz3.tga
blendfunc add
rgbGen const ( 0.517647 0.184314 0.184314 )
tcMod rotate 1024
}
{
map textures/oa/muzzle/muz2.tga
blendfunc add
rgbGen const ( 0.419608 0.0705882 0.0705882 )
tcMod rotate -1024
}
}
cmuz_grn_cone2
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.560784 0.121569 0.121569 )
tcMod rotate 128
}
}
cmuz_grn_cone3
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.0901961 0 0 )
tcMod rotate 128
}
}
cmuz_grn_fuzz1
{
deformVertexes autosprite
{
animmap 27 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz8.tga
blendfunc add
rgbGen const ( 0.505882 0.152941 0.152941 )
}
}
cmuz_grn_fuzz2
{
deformVertexes autosprite
{
animmap 36 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga
blendfunc add
rgbGen const ( 0.478431 0.188235 0.188235 )
}
}
cmuz_grn_fuzz3
{
deformVertexes autosprite
{
animmap 21 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.388235 0.180392 0.180392 )
}
}
cmuz_grn_fuzz4
{
deformVertexes autosprite
{
animmap 52 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.388235 0.152941 0.152941 )
}
}
//
// The Rocket Launcher
//
cmuz_rck_cone1
{
cull disable
{
map textures/oa/muzzle/muz3.tga
blendfunc add
rgbGen const ( 0.67451 0.286275 0.156863 )
tcMod rotate 1024
}
{
map textures/oa/muzzle/muz2.tga
blendfunc add
rgbGen const ( 0.784314 0.317647 0.0901961 )
tcMod rotate -1024
}
}
cmuz_rck_cone2
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.576471 0.352941 0.192157 )
tcMod rotate 128
}
}
cmuz_rck_cone3
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.0352941 0.0196078 0.0156863 )
tcMod rotate 128
}
}
cmuz_rck_fuzz1
{
deformVertexes autosprite
{
animmap 27 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz8.tga
blendfunc add
rgbGen const ( 0.639216 0.203922 0.0941177 )
}
}
cmuz_rck_fuzz2
{
deformVertexes autosprite
{
animmap 36 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga
blendfunc add
rgbGen const ( 0.466667 0.176471 0.0745098 )
}
}
cmuz_rck_fuzz3
{
deformVertexes autosprite
{
animmap 21 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.47451 0.133333 0.0745098 )
}
}
cmuz_rck_fuzz4
{
deformVertexes autosprite
{
animmap 52 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.337255 0.121569 0.0470588 )
}
}
//
// The Plasma Gun
//
cmuz_pls_cone1
{
cull disable
{
map textures/oa/muzzle/muz3.tga
blendfunc add
rgbGen const ( 0.133333 0.152941 0.176471 )
tcMod rotate 1024
}
{
map textures/oa/muzzle/muz2.tga
blendfunc add
rgbGen const ( 0.270588 0.427451 0.603922 )
tcMod rotate -1024
}
}
cmuz_pls_cone2
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.113725 0.145098 0.160784 )
tcMod rotate 128
}
}
cmuz_pls_cone3
{
cull disable
{
map textures/oa/muzzle/muz6.tga
blendfunc add
rgbGen const ( 0.0745098 0.0862745 0.101961 )
tcMod rotate 128
}
}
cmuz_pls_fuzz1
{
deformVertexes autosprite
{
animmap 27 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz8.tga
blendfunc add
rgbGen const ( 0.196078 0.27451 0.352941 )
}
}
cmuz_pls_fuzz2
{
deformVertexes autosprite
{
animmap 36 textures/oa/muzzle/muz1.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga
blendfunc add
rgbGen const ( 0.160784 0.180392 0.278431 )
}
}
cmuz_pls_fuzz3
{
deformVertexes autosprite
{
animmap 21 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.0862745 0.168627 0.313726 )
}
}
cmuz_pls_fuzz4
{
deformVertexes autosprite
{
animmap 52 textures/oa/muzzle/muz8.tga textures/oa/muzzle/muz6.tga textures/oa/muzzle/muz7.tga textures/oa/muzzle/muz5.tga textures/oa/muzzle/muz4.tga textures/oa/muzzle/muz3.tga textures/oa/muzzle/muz2.tga textures/oa/muzzle/muz1.tga
blendfunc add
rgbGen const ( 0.196078 0.278431 0.372549 )
}
}

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@ -1,126 +0,0 @@
models/weapons2/plasma/f_plasmagun2
{
cull disable
{
clampmap textures/flares/lava.tga
blendfunc add
rgbGen const ( 0 0.0862745 0.235294 )
tcMod rotate 8455
tcMod stretch sin 0 1 0 2
}
{
clampmap textures/flares/flarey.tga
blendfunc add
rgbGen const ( 0.447059 0.623529 0.921569 )
tcMod rotate 1466
tcMod stretch sin 0 1 0 1
}
{
clampmap textures/flares/twilightflare.tga
blendfunc add
rgbGen const ( 0.447059 0.623529 0.921569 )
tcMod rotate -6455
}
}
models/weapons2/plasma/f_plasmagun3
{
deformVertexes autosprite
{
clampmap textures/flares/twilightflare.tga
blendfunc add
tcMod rotate 1246
}
{
clampmap textures/flares/twilightflare.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/plasma/muzzlecenter
{
deformVertexes autosprite
{
clampmap textures/flares/twilightflare.tga
blendfunc add
tcMod rotate 1246
}
{
clampmap textures/flares/twilightflare.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/plasma/blackchrome
{
{
map models/weapons2/plasma/blackchrome.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/plasma/skin
{
{
map models/weapons2/plasma/skin.tga
rgbGen identity
}
{
map textures/effects/tinfx2d.tga
blendfunc add
rgbGen identity
tcMod scroll 1 0
tcMod scale 2 2
}
{
map models/weapons2/plasma/skin.tga
rgbGen lightingDiffuse
alphaFunc GE128
}
}
models/weapons2/plasma/blackhandle
{
{
map models/weapons2/plasma/blackhandle.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/plasma/muzzlside
{
cull disable
{
map models/weapons2/plasma/muzzlside.tga
blendfunc add
}
}
models/weapons2/plasma/muzzlecenter
{
deformVertexes autosprite
{
clampmap models/weapons2/plasma/f_plasma.tga
blendfunc add
tcMod rotate 1246
}
{
clampmap models/weapons2/plasma/f_plasma.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/plasma/flare
{
deformVertexes autosprite
{
map models/weapons2/plasma/flare.tga
blendfunc add
}
}

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@ -1,131 +0,0 @@
models/weapons2/railgun/blackchrome
{
{
map models/weapons2/railgun/blackchrome.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/railgun/blackhandle
{
{
map models/weapons2/railgun/blackhandle.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/railgun/muzzlside
{
cull disable
{
map models/weapons2/railgun/muzzlside.tga
blendfunc add
}
}
models/weapons2/railgun/muzzlecenter
{
deformVertexes autosprite
{
clampmap models/weapons2/railgun/f_plasma.tga
blendfunc add
tcMod rotate 1246
}
{
clampmap models/weapons2/railgun/f_railgun.tga
blendfunc add
tcMod rotate -1246
}
}
models/weapons2/railgun/flare
{
deformVertexes autosprite
{
map models/weapons2/railgun/flare.tga
blendfunc add
rgbGen wave noise 0.5 0.5 0 1
}
}
models/weapons2/railgun/skin
{
{
map models/weapons2/railgun/skin.tga
rgbGen lightingDiffuse
}
}
models/weapons2/railgun/energy
{
{
map models/weapons2/railgun/scrolly.tga
rgbGen entity
tcMod scroll -2 0
}
{
map models/weapons2/railgun/scrolly.tga
blendfunc add
rgbGen entity
tcMod scroll -1 0
}
{
map gfx/damage/shadow.tga
blendfunc filter
tcMod scale 1.1 1
}
}
models/weapons2/railgun/glass
{
cull disable
{
map textures/effects/tinfx2.tga
blendfunc add
rgbGen lightingDiffuse
tcGen environment
}
}
railgunFlash
{
cull disable
{
clampmap models/weapons2/railgun/f_railgun2.tga
blendfunc add
rgbGen entity
tcMod rotate -74
}
{
clampmap models/weapons2/railgun/f_railgun2.tga
blendfunc add
rgbGen entity
tcMod rotate 53
}
}
railDisc
{
cull disable
{
clampmap models/weapons2/railgun/f_railgun3.tga
blendfunc add
rgbGen vertex
tcmod rotate 130
}
}
railCore
{
sort nearest
cull disable
{
map models/weapons2/railgun/railcore.tga
blendfunc add
rgbGen Vertex
tcMod scroll -1 0
}
}

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@ -1,86 +0,0 @@
models/weapons2/rocketl/blackchrome
{
{
map models/weapons2/rocketl/blackchrome.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/rocketl/blackhandle
{
{
map models/weapons2/rocketl/blackhandle.tga
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/rocketl/muzzlside
{
cull disable
{
map models/weapons2/rocketl/muzzlside.tga
blendfunc add
}
}
rocketFlash
{
deformVertexes autosprite
{
clampmap models/weapons2/rocketl/muzzy.tga
blendfunc add
tcMod rotate 1246
}
{
clampmap models/weapons2/rocketl/muzzy.tga
blendfunc add
tcMod rotate -1246
}
}
rocketFlare
{
deformVertexes autosprite
{
clampmap textures/flares/wide.tga
blendfunc add
rgbGen const ( 0.980392 0.882353 0.737255 )
tcMod stretch inversesawtooth 0.6 0.4 0 4
}
}
rocketThrust
{
cull disable
{
clampmap textures/flares/flarey.tga
blendfunc add
rgbGen const ( 0.541176 0.341176 0.156863 )
tcMod rotate -96
tcMod stretch sin 0.3 0.7 0 8
}
{
clampmap textures/flares/wide.tga
blendfunc add
rgbGen const ( 0.843137 0.588235 0.4 )
}
{
clampmap textures/flares/newflare.tga
blendfunc add
rgbGen const ( 0.713726 0.270588 0.121569 )
tcMod rotate 46
tcMod stretch inversesawtooth 0.6 0.4 0 4
}
}
models/weapons2/rocketl/flare
{
deformVertexes autosprite
{
map models/weapons2/rocketl/flare.tga
blendfunc add
}
}

View file

@ -1,34 +0,0 @@
models/weapons2/shotgun/skinoa
{
{
map models/weapons2/shotgun/shotgun.tga
rgbGen lightingDiffuse
}
{
map models/weapons2/shotgun/shotgun_spec.jpg
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}
models/weapons2/shotgun/shotgun_laser
{
{
map models/weapons2/shotgun/shotgun_laser.tga
blendfunc add
}
}
models/weapons2/shells/sgunshell_2
{
deformVertexes autosprite
{
map models/weapons2/shells/sgunshell_2
rgbGen lightingDiffuse
blendFunc blend
}
}

View file

@ -1,86 +0,0 @@
// models/weapons2/shotgun/f_shotgun
//{
// sort additive
// cull disable
// {
// map models/weapons2/shotgun/f_shotgun.tga
// blendfunc add
// }
//}
muzzleSprite
{
sort additive
cull disable
deformVertexes autosprite
{
map models/weapons2/shotgun/shotgun_flash.tga
blendfunc add
}
}
muzzleSide
{
sort additive
deformVertexes autosprite2
{
map models/weapons2/shotgun/shotgun_flashside.tga
blendfunc add
}
}
muzzleSphere
{
sort additive
cull disable
{
map models/weapons2/shotgun/shotgun_flash.tga
blendfunc add
}
}
rocketProjectile
{
{
map models/ammo/rocket/rocket.tga
rgbGen lightingDiffuse
}
{
map models/weapons2/machinegun/woodspec.tga
blendfunc gl_dst_color gl_src_color
//rgbGen lightingDiffuse
tcGen environment
}
}
rocketThrustf
{
deformVertexes autosprite2
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate 1246
}
{
map models/weapons2/machinegun/f_machinegun.tga
blendfunc add
tcMod rotate -1246
}
}
rocketThrust
{
{
// do nothing.
}
}
rocketFlare
{
deformVertexes autosprite
{
map textures/oafx/rocketflare.tga
blendfunc add
}
}

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