Resolve invalid shader keywords

The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
This commit is contained in:
zturtleman 2016-05-16 06:53:32 +00:00
parent feaf0d2757
commit a88c9f1746
3 changed files with 6 additions and 6 deletions

View file

@ -6593,25 +6593,25 @@ textures/base_light/ceil1_26
{
surfaceparm nomarks
q3map_surfacelight 10000
light1
//light1
}
textures/base_light/ceil1_28
{
surfaceparm nomarks
q3map_surfacelight 10000
light1
//light1
}
textures/base_light/ceil1_6
{
surfaceparm nomarks
q3map_surfacelight 10000
light1
//light1
}
textures/base_light/tlight05
{
surfaceparm nomarks
q3map_surfacelight 5000
light1
//light1
}
textures/base_light/invisi_light1

View file

@ -781,12 +781,12 @@ textures/q3r_ctf/q3r_redlong_decal
textures/q3r_ctf/q3r_bluelong_01
{
qer_editorimage textures/q3r_ctf/q3r_bannerbluelong.tga
//deformVertexes wave sin 0 1 0 .1
surfaceparm nolightmap
surfaceparm nomarks
polygonoffset
{
map textures/q3r_ctf/q3r_bannerbluelong.tga
wave sin 0 1 0 .1
}
}

View file

@ -188,7 +188,7 @@ models/mapobjects/q3rtitle/q3rtitle_w
models/mapobjects/q3rtitle/q3rtitle
{
{
models/mapobjects/q3rtitle/q3rtitle_b.jpg
map models/mapobjects/q3rtitle/q3rtitle_b.jpg
}
}