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Resolve invalid shader keywords
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares. Wave isn't a shader keyword, probably meant to use deformVertexes. Stage containing only a filename is probably meant to be map.
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feaf0d2757
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3 changed files with 6 additions and 6 deletions
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@ -6593,25 +6593,25 @@ textures/base_light/ceil1_26
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{
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surfaceparm nomarks
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q3map_surfacelight 10000
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light1
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//light1
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}
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textures/base_light/ceil1_28
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{
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surfaceparm nomarks
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q3map_surfacelight 10000
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light1
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//light1
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}
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textures/base_light/ceil1_6
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{
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surfaceparm nomarks
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q3map_surfacelight 10000
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light1
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//light1
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}
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textures/base_light/tlight05
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{
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surfaceparm nomarks
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q3map_surfacelight 5000
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light1
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//light1
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}
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textures/base_light/invisi_light1
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@ -781,12 +781,12 @@ textures/q3r_ctf/q3r_redlong_decal
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textures/q3r_ctf/q3r_bluelong_01
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{
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qer_editorimage textures/q3r_ctf/q3r_bannerbluelong.tga
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//deformVertexes wave sin 0 1 0 .1
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surfaceparm nolightmap
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surfaceparm nomarks
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polygonoffset
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{
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map textures/q3r_ctf/q3r_bannerbluelong.tga
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wave sin 0 1 0 .1
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}
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}
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@ -188,7 +188,7 @@ models/mapobjects/q3rtitle/q3rtitle_w
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models/mapobjects/q3rtitle/q3rtitle
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{
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{
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models/mapobjects/q3rtitle/q3rtitle_b.jpg
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map models/mapobjects/q3rtitle/q3rtitle_b.jpg
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}
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}
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