Added debris models. Added Entities.def. target_debrisemitter schould work now.

This commit is contained in:
q3rally 2011-05-01 09:45:56 +00:00
parent 56216608bc
commit a20eee32be
19 changed files with 2344 additions and 2 deletions

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10=engine\code\game\g_target.c
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tools/entities.def Normal file
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//=============================================================================
/*QUAKED target_debrisemitter (0 .7 .7) (-8 -8 -8) (8 8 8) DARK_DEBRIS
Emits debris with thick smoke trails when triggered.
-------- KEYS --------
targetname : activating trigger points to this.
count : The number of debris pieces to emit (default = 10).
notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
-------- SPAWNFLAGS --------
DARK_DEBRIS : The emitter will emit dark colored pieces of concrete debris instead of the lighter variant.
-------- NOTES --------
This entity can be used in combination with a func_breakable to create the illusion of the func_breakable exploding into bits.*/

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tools/entities.ent Normal file

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