myT
ca9757082f
r_colorMipLevels disables MSAA when centroid sampling would be used
...
this is because it would draw (parts of) geometric edges with different colors and that makes visual inspections annoying
also, final MSAA sample counts are always reported by GL3 and GL2 now
2020-02-05 03:43:19 +01:00
myT
c72c8d5ad7
fixed r_fastsky handling in the GL3 renderer back-end
2020-01-19 22:38:35 +01:00
myT
01ce4063b5
added r_lightmapGreyscale
...
thanks to Jakub 'kubaxvx' Matraszek for his contribution
2020-01-12 23:03:54 +01:00
myT
e91f6e1c08
re-added r_textureMode to keep GL_NEAREST compatibility
2020-01-12 23:03:41 +01:00
myT
f36392c128
fixed r_lightmap affecting non-opaque surfaces
2020-01-09 23:09:39 +01:00
myT
9366ee5130
fixed r_picmip incorrectly applying to external lightmap atlases
2020-01-07 22:54:48 +01:00
myT
7d526ba6fc
added FreeBSD support
2020-01-06 01:04:16 +01:00
myT
b2445488a4
partial D3D11 init and shutdown for OBS' benefit
...
- OBS' game capture plug-in can't handle swap chains changing while capture is active
- loading a map and disconnecting will no longer break the capture
- vid_restart will still break the capture
2019-12-26 16:30:07 +01:00
myT
e16804a0cb
fixed A2C by making sure we use the absolute values of the derivatives
2019-12-26 16:26:12 +01:00
myT
9cb02a32bf
searching for valid sample counts for MSAA in GL2 and GL3 instead of failing
2019-12-26 16:24:22 +01:00
myT
a89a2e3ead
MSAA centroid interpolation mode for GL3 and D3D11 to prevent artifacts
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this helps mostly to avoid lightmap tile leaks with MSAA
2019-12-26 16:20:41 +01:00
myT
4968bfca6d
crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
...
- preventing crashes and drops with r_shownormals
- fixed the colors of r_showtris, r_shownormals and r_debugSurface
- simplified the overflow macro
2019-12-26 16:16:30 +01:00
myT
0cbfe60d86
fixed hyperspace rendering
2019-11-12 04:23:49 +01:00
myT
cb0ef3aab8
fixed OpenGL version checks and FBO support checks
2019-11-12 04:22:36 +01:00
myT
2dcddc87eb
always disabling the FPS limiter after drop errors
2019-11-12 04:19:31 +01:00
myT
c024cdcdc9
fixed a crash due to lack of memory for the sound system
2019-09-25 05:59:17 +02:00
myT
7939488266
fixed incorrect state bits for shaders when loading a map with no lighting
2019-09-25 05:35:45 +02:00
myT
0087c2bf14
fixed fog-only shaders being recognized as sky shaders
2019-09-25 05:34:22 +02:00
myT
8ee79c7b9e
added r_rtColorFormat to select the color format for render targets
...
fixed FindBestAvailableAA not testing the depth/stencil format
2019-09-25 05:31:55 +02:00
myT
c5192d49b7
using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible
...
fixed sharedTraps_t listing syscalls that were not actually at the same index for all 3 VMs
2019-09-25 05:29:36 +02:00
myT
1115cb39b0
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
myT
db4fb31658
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
myT
6f3908ceaa
completely removed flare support
2019-09-25 05:21:01 +02:00
myT
837073be62
removed bg_public.h
2019-09-25 05:15:14 +02:00
myT
b406564962
added copyright notices to important new files
2019-09-25 05:14:58 +02:00
myT
983b53cbbb
SSE2 instruction set support is now required
2019-09-25 05:14:36 +02:00
myT
39af360fdc
removed FreeType and the R_REGISTERFONT syscalls
2019-09-25 05:14:07 +02:00
myT
c44b13ad90
when faces have short normals, we compute new unit-length normals
2019-09-25 05:13:39 +02:00
myT
3ae1abd69e
removed dead code (NEWLINE macro)
2019-09-25 05:12:28 +02:00
myT
2d806401eb
setting a cvar back to its default frees the latched string
2019-09-25 05:12:05 +02:00
myT
30c8990d6b
fixed sdl_UpdateMonitorIndexFromWindow
...
made r_monitor 0-based on Linux
the concept of primary monitor isn't universal on Linux
2019-09-25 05:11:01 +02:00
myT
5e4d41df8e
1.51 release
2019-03-31 01:05:03 +01:00
myT
baa6eb2cc4
added .shader to the pure client file read exception list
2019-03-29 23:34:37 +01:00
myT
08b5d6bf57
r_lodCurveError is now archived and no longer cheat-protected
...
the new default also looks a lot less terrible
2019-03-28 22:10:22 +01:00
myT
e5e9bd8d28
fixed shader stage collapsing happening in cases where it shouldn't
2019-03-19 17:50:32 +01:00
myT
afb9b725e9
fixed lightmap texture coordinates in all cases
2019-03-19 17:47:19 +01:00
myT
b089166978
now showing the cvar's current value in the help panel
2019-02-21 17:15:55 +01:00
myT
c75caeb98e
added control/shift + left/right arrow field navigation
2019-02-21 17:14:45 +01:00
myT
b3456d0a10
added the ctrl-i and ctrl-d console shortcuts
2019-02-21 17:11:29 +01:00
myT
3305c6f515
improved multi-monitor support
...
- /monitorlist
- the monitor list gets updated during video restarts and by /monitorlist
- Linux > r_monitor is now 0-based and monitors are sorted top-to-bottom, left-to-right
- Windows > the Windows + shift + left/right arrow key shortcuts should be ok to use
2019-02-20 20:52:34 +01:00
myT
e42c05dfc8
removed the unused alt-tab blocking code for Windows
2019-02-19 19:43:22 +01:00
myT
51809f8276
fixed incorrect LPARAM type casts in the WM_MOVE handler (the coordinates are signed)
2019-02-19 18:51:44 +01:00
myT
7a83c0d6c4
fixed developer warnings for image reuse with mixed settings
2019-02-19 18:40:03 +01:00
myT
26ccc528d1
map download improvements
...
- numeric addresses as fallbacks
- non-blocking connections
- writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
- only using valid (TCP/stream) addresses from getaddrinfo
- setting send time-outs
- ensuring the destination directory exists
- the renderer no longer messes up the RNG seed
2019-02-14 04:22:45 +01:00
myT
b909f05195
bundling lightmap tiles into texture atlases to improve batching
2018-12-08 23:36:27 +01:00
myT
a26b150c59
faster map loads by limiting the rendering back-end's frame-rate
2018-12-08 22:43:58 +01:00
myT
51cda86421
added the trap_IsRecordingDemo syscall for CPMA 1.52+
2018-12-08 00:55:21 +01:00
myT
2f70685fa3
fixed bitstream string parsing not reading the last byte of max length strings ("q3msgboom")
2018-12-08 00:24:51 +01:00
myT
55ae7645b1
fixed demo playback abortion crashing when the "nextdemo" cvar was set to play a demo
...
also no longer breaking when stopping demo playback because it's annoying as hell
2018-12-08 00:13:45 +01:00
myT
4a848e7b6a
no longer feeding cs commands that came from a previous gamestate to cgame
2018-12-08 00:03:26 +01:00
myT
8ecb5683d1
raised the upper limit of open stdio file handles from 512 to 2048 on Windows
2018-12-07 22:18:17 +01:00
myT
3620da42e4
fixed mouse cursor clipping on Windows
2018-12-07 21:28:22 +01:00
myT
4e32660946
write module file paths in the crash reports' JSON files
2018-12-07 20:48:49 +01:00
myT
a49512abde
fixed requesting 4 samples instead of r_msaa samples
2018-10-05 14:03:02 +02:00
myT
1370e44ae5
added /cvar_add and /cvar_mul
2018-10-05 13:30:20 +02:00
myT
5972f247b1
fixed a bunch of /video and /stopvideo issues
...
chg: /video can only be used during demo playback
fix: broken audio in the output files due to writing the wrong buffer
fix: files sequences have a "_%3d" name suffix of adding an underscore to the extension
fix: using a better supported video codec (FourCC 0x00000000) for raw BGR output
fix: broken raw video output when r_width wasn't a multiple of 4
fix: /stopvideo no longer leaves sound output broken for a while after stopping
2018-09-29 08:22:47 +02:00
myT
a9e7bc7226
fixed cv/callvote completion handlers getting removed at cg shutdown and never added back
2018-09-26 05:28:40 +02:00
myT
067ae10ab5
added /unset, /setempty and sequence support to /toggle
2018-06-03 20:54:45 +02:00
myT
14f5b4e06d
bumped the version number up
2018-02-08 06:43:00 +01:00
myT
2e3f12c9a2
fixed long pk3 entry names causing crashes
...
when an entry was broken, pack_t::buildBuffer and fs_packFiles would end up wrong
2018-02-08 02:44:03 +01:00
myT
7bfc5d9487
using the registered cvar/cmd names in the help panel instead of argument 0
...
cleaned up cmd.cpp with Cmd_FindCommand
2018-02-07 06:51:37 +01:00
myT
005dd46e08
print a warning when trying to create a deprecated cvar
2018-02-07 06:24:45 +01:00
myT
6cafc76e87
the client executable will now write to q3config.cfg on exit
2018-02-07 06:22:44 +01:00
myT
f34c8b5001
fixed demo playback that broke because of incorrect tokenizer usage
...
the breaking commit: c512071f2d
fixed using /demo when running a listen server (would load map and then abort)
2018-02-02 01:15:18 +01:00
myT
e4e68a971c
no longer making local copies of all CS_SYSTEMINFO server cvars
...
this avoids undesired local changes to sv_pure etc
2018-01-29 20:46:39 +01:00
myT
c512071f2d
updating the FS on client disconnects
2018-01-29 20:28:37 +01:00
myT
afe84395c5
fs_reordered is now always set before leaving the FS_ReorderPurePaks function
2018-01-29 20:23:17 +01:00
myT
d3d4746a6b
fixed the condump path argument truncation
2018-01-28 03:45:35 +01:00
myT
c4135557ad
search paths were not getting re-ordered after reconnects
2018-01-25 21:07:58 +01:00
myT
f9cfe48d11
can now pass "/crashreport:yes" and "/crashreport:no" to the Windows executables
...
this will disable the use of message boxes and won't open the crash report directory
2018-01-25 07:25:26 +01:00
myT
ac4928e18d
reworked and unified sleeping
...
reduced client update rate when minimized
fixed timedemo playback
2018-01-25 06:41:30 +01:00
myT
4b99ff0cc5
added the fs_restart command
2018-01-25 05:29:53 +01:00
myT
5ea79f073c
re-ordering the pak list when connected to a pure server
...
this fixes pure listen servers allowing unpure overrides for the owner
2018-01-25 05:25:57 +01:00
myT
b4b3482fd2
lifted the directory scanning restriction that affected pure listen servers
2018-01-25 05:11:33 +01:00
myT
79683b5ab4
removed fs_fakeChkSum, which was always 0
2018-01-25 05:03:49 +01:00
myT
ce46cebce0
during id pak downloads, the time-out is 5 seconds instead of cl_timeout
2018-01-25 04:49:33 +01:00
myT
543a024917
fixed waiting for a snapshot forever when the server disconnects during client connection
2018-01-25 04:36:13 +01:00
myT
3e3c1b2431
the "nextdemo" cvar is now also used when playback stops before reaching the demo's end
2018-01-24 02:19:57 +01:00
myT
eaa376a292
fixed demo playback crashing when delta entities/players had an invalid field count
2018-01-24 01:41:30 +01:00
myT
4fcf0f410e
fixed some botlib strcpy calls with overlapping buffers (UB as per the specs)
2018-01-21 17:29:22 +01:00
myT
4a7f2356ab
mouse motion is no longer forwarded to the mod when the console is down
2018-01-21 17:27:59 +01:00
myT
b7a76b6428
console down with 2+ screens always disables input grabbing
2018-01-21 17:26:18 +01:00
myT
db37f4b8fb
removed the "unfocused client" sleep path from the Windows main loop
2018-01-19 07:10:56 +01:00
myT
608ed06410
more robust crash report directory selection
...
consider the report written if at least 1 file was successfully written to
2018-01-19 07:01:15 +01:00
myT
215d54cafd
fixed the listen server unpause lag / time-out
...
this issue popped up after commit 176aa6a24d
2018-01-19 00:31:48 +01:00
myT
f1bbe75937
fixed the Z and 9 keys not being bindable on Linux
2018-01-18 17:38:45 +01:00
myT
24fac5557c
fixed the connect call always taking the address of the first result from getaddrinfo
2018-01-17 05:50:33 +01:00
myT
04c765f46c
fixed cl_allowDownload 1 using the current directory instead of fs_basepath
2018-01-16 05:20:46 +01:00
myT
c0ab2063d0
passing the 3rd argument to open to please GCC
2018-01-16 04:03:15 +01:00
myT
f5b7c66b5a
on Windows, a fatal error will move the early console window to the foreground
2018-01-16 03:02:59 +01:00
myT
511c7ad2cc
com_hunkMegs doesn't have a maximum value anymore
2018-01-15 21:40:29 +01:00
myT
f16d368775
fixed the Windows crash handler incorrectly considering certain exceptions as fatal
...
real-world example: code 0x6C6 flags 0x1
it was happening because we didn't give the other handlers a real chance to deal with them
2018-01-15 21:19:27 +01:00
myT
176aa6a24d
fixed the jitter due to snapshots piling up with the same server timestamp for loopback and LAN clients
2018-01-15 21:04:55 +01:00
myT
37e2b07e5a
increased the fast map download time-out to 2 seconds
2018-01-07 14:32:12 +01:00
myT
7020abd4a8
sv_pure 1 now allows new image files (no overrides) to be read from directories
...
very useful for CPMA's SuperHUD
2018-01-07 13:58:45 +01:00
myT
515ca0883e
minimizing disables the rendering back-end except for videos/screenshots
...
when minimized, we call the rest of the logic all the same (including the VM calls)
only 1 screenshot command can be issued per frame (i.e. only first one is kept)
2018-01-07 00:03:42 +01:00
myT
95e7407688
fixed glInfo/glConfig getting messed up when minimizing
2018-01-06 23:58:30 +01:00
myT
3cb1fe44a8
ignore q3config.cfg and autoexec.cfg outside fs_gamedir to avoid config poisoning
2018-01-04 19:59:37 +01:00
myT
3b4338db2e
fixed range/default for con_notifytime and r_lodbias
2018-01-04 19:51:29 +01:00
myT
fe60c9e620
always clearing to avoid artifacts in unrendered areas (e.g. CPMA's server info UI)
2017-12-29 22:59:19 +01:00
myT
f084ddb218
cvar type/range fixes
2017-12-28 07:11:58 +01:00
myT
eb7511f4df
out of range cvars get reset if the default is valid
2017-12-28 07:01:14 +01:00
myT
2a2fb8a946
client map download fixes
...
never start a DL when starting a listen server
to see if a map exists on the local FS, check in baseq3/maps too
2017-12-28 05:48:49 +01:00
myT
53d93b1af0
new default values
...
sv_pure 0 for clients - 1 is annoyingly restrictive for a client
s_volume 0.2 - it was so damn loud
com_hunkMegs 128 for clients - to cope with "big" maps
r_msaa 0 - too many players still gaming with toasters
r_gamma 1.2
2017-12-27 07:33:59 +01:00
myT
ca8fb7457b
reduced CPU usage in the client
2017-12-27 05:43:28 +01:00
myT
3c52752dd3
added help panel and colorized help text
...
added con_drawHelp and con_col*
letting the mod know we support the "cap_ExtraColorCodes" extension
con_colText overrides ^7 in the console and the help panel
extended console back scroll arrows all the way
2017-12-27 05:13:33 +01:00
myT
f60ce0d1e8
fixed console/messagemode input buffers ignoring off-screen color modifiers when scrolled
2017-12-25 09:54:45 +01:00
myT
bb4804ba49
allowing timescale 0 again for CPMA demo pauses
2017-12-25 08:51:54 +01:00
myT
26dd67d0d1
fixed the viewport and scissor rectangles
2017-12-23 10:14:44 +01:00
myT
04ebdc63f6
fixes for VC++ platform toolsets v140 and v141
2017-12-20 05:41:04 +01:00
myT
d0878f3807
2 Windows mouse input fixes
...
fixed incorrect clip rectangle
fixed incorrect window center point for in_mouse 2
2017-12-20 02:34:52 +01:00
myT
945cf03af5
fixed color handling and cursor position in console/messagemode input buffers
2017-12-19 03:23:45 +01:00
myT
0f3598820c
small console tweaks
...
show back scroll arrows all the way
leave a margin at the right of the CNQ3 version
2017-12-18 20:45:06 +01:00
myT
2b7c0d56f9
changed 2 cvar names/ranges and fixed the server's time wrap check
...
sv_minRebootDelayMins <mins> -> sv_minRestartDelay <hours>
com_completionStyle -> con_completionStyle
2017-12-14 23:37:23 +01:00
myT
fc07318da5
improved formatting for cvar queries and cvar range warnings
2017-12-14 22:48:38 +01:00
myT
4a296b3361
fixed a memory overflow due to GL_PACK_ALIGNMENT not being set correctly
2017-12-12 22:08:12 +01:00
myT
21dfece12b
fixing up glConfig.vidWidth/Height in windowed mode when receiving WM_SIZE
2017-12-07 00:36:44 +01:00
myT
da62e4c865
screenshotnc extension for the UI QVM
2017-12-05 21:44:00 +01:00
myT
8c45c7aa60
fixed "SCR_UpdateScreen: recursively called" false positives (e.g. after being kicked twice)
2017-12-04 21:01:28 +01:00
myT
b4d78a1bc1
fixed and unified Windows mouse wheel handling
2017-12-04 20:50:45 +01:00
myT
5689cb3d1e
fixed a crash when the number of shader stages was wrong ("brandon" player model)
2017-11-29 19:08:29 +01:00
myT
3ad521544c
fixed Linux uptime code to use 64-bit integers
2017-11-29 18:33:09 +01:00
myT
93950031b9
disabled DPI scaling on the Windows client
2017-11-29 18:29:23 +01:00
myT
8900291f0d
fixed key release of bind '+vstr a b' wrongly executing 'b' when key press didn't execute 'a'
2017-11-29 18:25:09 +01:00
myT
3c4a71faaf
removed the stupid r_mapBrightness subtraction system
2017-11-29 14:20:53 +01:00
myT
8599ddd1b3
including the map's name in download error messages
2017-11-22 22:02:34 +01:00
myT
d1e85d74d0
Linux: added in_focusDelay and ignoring input events when unfocused
2017-11-22 21:47:50 +01:00
myT
120ee7e535
Linux glimp commands only get registered once
2017-11-22 21:36:04 +01:00
myT
339bbea468
command names are no longer case sensitive
2017-11-22 19:03:13 +01:00
myT
9b60bd762d
replaced r_(map)OverBrightBits with r_(map)Brightness
2017-11-22 18:59:51 +01:00
myT
964879bc5e
changed r_mode and added r_blitMode
2017-11-22 18:26:26 +01:00
myT
79f46df525
fixed uninitialized pointers due to Cvar_GetHelp and Cmd_GetHelp
2017-11-13 03:07:34 +01:00
myT
f36f363020
cvarlist/cmdlist print 'h' when more help is available
2017-11-13 01:54:33 +01:00
myT
d56efd2d3d
the con_notifytime help now explains what -1 is for
2017-11-12 01:07:22 +01:00
myT
de72f96ae7
added the cvar_trim command to remove all user-created cvars
2017-11-12 01:01:20 +01:00
myT
a61c6f0e47
cvar and cmd auto-completion tweaks
...
'h' indicates more help is available
'?' indicates a cvar is user-created
muted the Com_sprintf overflow warnings
2017-11-12 00:28:58 +01:00
myT
69efe163ac
error extension - trap_Error2 and trap_EnableErrorCallback
2017-11-10 20:21:03 +01:00
myT
ec40b94aa9
fixed kicked players not getting the "disconnect" command (this bug wasn't in 1.47)
2017-11-09 01:58:46 +01:00
myT
fca556e2ad
match alerts cgame extension and s_autoMute for Windows
2017-11-07 06:17:28 +01:00
myT
e26163aa79
added screenshotnc and screenshotncJPEG
2017-11-05 22:40:32 +01:00
myT
caaa8e4e47
audio interface clean-up and Sys_* documentation
2017-11-03 19:36:30 +01:00
myT
c60d47e93f
cleaned up tr_gl2.cpp and prefixes in win32 code
...
tr_gl2.cpp now uses the proper interface for printing errors
tr_gl2.cpp now has function names that make sense
removed old references to GLimp_*
cleaned up prefixes in the Windows platform layer
2017-11-03 19:35:35 +01:00
myT
9362d9bf53
deleted 2-threads rendering support (SMP)
2017-11-03 19:34:32 +01:00
myT
4cd544217c
platform layer GL interface cleanup
...
renamed and documented the core GLimp functions
moved the memset calls out of GLimp_Shutdown
dealing with anisotropic filtering properly and fixed the cvar's range and help
platform extension loading is done through Sys_GL_LoadExtensions
throwing fatal errors is done by the renderer exclusively
removed QGL_Init and QGL_Shutdown
cleaned up glconfig_t
filling up the unused glConfig fields in the renderer for old mods
2017-11-03 19:33:54 +01:00
myT
31167156ac
fixed the OGL state not being properly (re)set at the start of GL2_EndFrame
2017-10-29 07:01:54 +01:00
myT
fdf6636153
mouse buttons no longer get "stuck" on Windows after bringing the console down
2017-10-29 02:51:12 +02:00
myT
6238d7dd7f
implemented in_noGrab on Windows
2017-10-29 02:36:57 +02:00
myT
27afb67ed1
support for more SDL virtual key codes
...
discarding 0 motion events
2017-10-29 02:24:00 +02:00
myT
f38ce8aba3
fixed a buffer overflow in GL2_CreateShader
2017-10-28 22:48:00 +02:00
myT
213ab998df
ignore sv_pure when auto-completing file system files
2017-10-28 22:42:17 +02:00