fixed r_fastsky handling in the GL3 renderer back-end

This commit is contained in:
myT 2020-01-19 22:38:35 +01:00
parent 01ce4063b5
commit c72c8d5ad7

View file

@ -2356,7 +2356,7 @@ static void GAL_Begin3D()
const float c = RB_HyperspaceColor();
glClearColor(c, c, c, 1.0f);
}
else if(r_fastsky->integer && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL) != 0)
else if(r_fastsky->integer && !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL))
{
clearBits |= GL_COLOR_BUFFER_BIT;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);