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fixed r_fastsky handling in the GL3 renderer back-end
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1 changed files with 1 additions and 1 deletions
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@ -2356,7 +2356,7 @@ static void GAL_Begin3D()
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const float c = RB_HyperspaceColor();
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glClearColor(c, c, c, 1.0f);
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}
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else if(r_fastsky->integer && (backEnd.refdef.rdflags & RDF_NOWORLDMODEL) != 0)
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else if(r_fastsky->integer && !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL))
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{
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clearBits |= GL_COLOR_BUFFER_BIT;
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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