Christoph Oelckers
b80d23f90a
- moved NWinter items to a subfolder and added Duke Vacation items (only 6 that have code changes.)
2023-04-23 17:33:35 +02:00
Christoph Oelckers
cb1690dabc
- moved all RR miscellaneous actors to a subfolder.
2023-04-23 17:33:27 +02:00
Christoph Oelckers
a33c5b8d14
- added a few constants.
2023-04-23 17:25:44 +02:00
Christoph Oelckers
eef2bcf515
- moved all RRRA enemies to a subfolder.
...
# Conflicts:
# wadsrc/static/zscript/games/duke/actors/redneckenemies.zs
2023-04-23 17:25:44 +02:00
Christoph Oelckers
01c6db7b5b
- moved all WorldTour actors to a subfolder and consolidated the flamethrower actors in a single file.
2023-04-23 17:25:43 +02:00
Christoph Oelckers
e27dc51133
- moved all of RR's enemies to a subfolder.
2023-04-23 17:25:43 +02:00
Christoph Oelckers
294cf05792
- moved all of RR's weapon code to the subfolder.
2023-04-23 17:25:43 +02:00
Christoph Oelckers
d1b44d1900
- moved all of Duke's weapons to the subfolder.
2023-04-23 17:23:18 +02:00
Christoph Oelckers
84b372f35a
- moved Duke's miscellaneous stuff to a subfolder.
2023-04-23 17:22:40 +02:00
Christoph Oelckers
486745a4e1
- set up proper inheritance for breakables.
2023-04-23 17:18:50 +02:00
Christoph Oelckers
700e0ce1eb
- actor reordering
2023-04-23 17:10:56 +02:00
Christoph Oelckers
0b584ee058
moved all the breakables so the subfolder.
2023-04-23 16:50:36 +02:00
Christoph Oelckers
867dd76902
- gave the blimp its own source file
2023-04-23 16:43:07 +02:00
Christoph Oelckers
0c5f3a5dcd
- moved RR's native actors to a subfolder
2023-04-23 12:15:37 +02:00
Christoph Oelckers
665370c86d
- moved Duke's native classes to a subfolder.
2023-04-23 12:15:36 +02:00
Christoph Oelckers
64d096c2c7
- reformatting of 3 files.
2023-04-23 12:15:36 +02:00
Christoph Oelckers
6ba100391e
- moved all Duke enemy definitions to a subfolder and split up mech.zs.
2023-04-23 12:15:36 +02:00
Christoph Oelckers
fc0c8e0787
- NOHITJIBS flag.
2023-04-23 10:45:44 +02:00
Christoph Oelckers
a6600c200f
- a lot of simple picnum or TILE_* replacements.
2023-04-23 10:45:43 +02:00
Christoph Oelckers
1bc9de1cf0
- the last picnums in actors_r.cpp
2023-04-23 09:52:56 +02:00
Christoph Oelckers
14bf74c0f9
- turned adjustfall into a 'gravityfactor' property.
2023-04-23 09:51:24 +02:00
Christoph Oelckers
4812e1431e
- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
2023-04-23 09:43:20 +02:00
Christoph Oelckers
35a088ba04
- added map flags to enable RR's special sector types in Duke as well.
2023-04-23 09:42:29 +02:00
Christoph Oelckers
5a2410cbbb
- more properties to get rid of the remaining actor type checks in move_d and move_r.
2023-04-23 09:42:29 +02:00
Christoph Oelckers
c4c035a527
- handle more of move's special cases with flags and properties.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
2d4eee4153
- eliminated the last references to picnum in actors.cpp.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
0249725ed8
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
46f7e38e46
- cleaned up movesprite_ex.
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This needed 5 actor flags to handle some really inane special cases!
2023-04-23 09:42:27 +02:00
Christoph Oelckers
927d014cea
- final cleanup on hitradius.
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Several dead code paths were also removed that are unable to be triggered by any event in the game - due to the spaghetti-style checks this hadn't been obvious before.
Also one more flag that handles the WT flamethrower's special case of not hurting any actors of the shooter's kind in a more generalized form
2023-04-22 12:08:47 +02:00
Christoph Oelckers
ac430e6bc7
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
9ddb5987cd
- two new flags and one renamed one for hitradius.
...
slowly getting closer to sorting this one out. The new flags already make operation a lot clearer.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
19f4e4ff63
- added a new flag and split out the geometry destruction part from the hitradius functions
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... which suddenly look a lot less menacing...
2023-04-22 12:08:47 +02:00
Christoph Oelckers
53e92097ac
- converted weaponsandammosprites into a class pointer array and fixed RR's bogus content.
...
It's a Duke only feature. RR can use it but would have spawned some non-functional items.
2023-04-22 12:08:47 +02:00
Mitchell Richters
3604fd9bfa
- Exhumed: Fix OOB access in GetAllStats()
statusbar code.
...
* Triggered during testing with the alt HUD.
2023-04-21 21:13:13 +10:00
Mitchell Richters
fcfee9addc
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
Mitchell Richters
7ca73aa562
- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence()
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
5efc14411a
- Exhumed: Use actor variables for sequences, not player ones.
2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368
- Exhumed: Convert the weapon code.
2023-04-21 21:11:54 +10:00
Mitchell Richters
316867581b
- Duke: Fix previous commit.
2023-04-17 08:52:26 +10:00
Christoph Oelckers
a3c08e5a9d
- Duke: fixed hitscan spread for enemies
...
In RR this was correct, but in Duke the spread was far too narrow, especially for the first boss.
2023-04-17 00:13:20 +02:00
Christoph Oelckers
a3da3a4c43
- added a large bunch of script exports.
2023-04-16 17:35:15 +02:00
Christoph Oelckers
5f68291f69
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
27188c3ec3
- integrate the NAM/WW2GI overrides that were already defined.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
cb8137c32b
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
ef412c20cc
- scriptified shootrpg.
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Due to its ugly special cases this function is most likely not modding-safe.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
3d09be118a
- scriptified the freezeblast shooter.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
e97fc54179
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
9085157130
- scriptified shootwhip.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
afe7086189
- reimplemented WW2GI's hitscan related events in ZScript.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
3af08ecbac
- scriptified and consolidated the hitscan attacks.
2023-04-16 16:53:51 +02:00