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- another flag and the second old one renamed.
This commit is contained in:
parent
9ddb5987cd
commit
ac430e6bc7
9 changed files with 21 additions and 12 deletions
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@ -126,7 +126,7 @@ static FFlagDef DukeActorFlagDefs[] =
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DEFINE_FLAG(SFLAG, INFLAME, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, NOFLOORFIRE, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, HITRADIUS_CHECKHITONLY, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, HITRADIUS_FLAG2, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, HITRADIUS_FORCEEFFECT, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, CHECKSLEEP, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, NOTELEPORT, DDukeActor, flags1),
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DEFINE_FLAG(SFLAG, SE24_REMOVE, DDukeActor, flags1),
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@ -181,6 +181,7 @@ static FFlagDef DukeActorFlagDefs[] =
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DEFINE_FLAG(SFLAG3, NOCEILINGBLAST, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, HITRADIUS_DONTHURTSHOOTER, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, HITRADIUS_NODAMAGE, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, HITRADIUS_NOEFFECT, DDukeActor, flags3),
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};
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@ -188,7 +188,7 @@ void hitradius_d(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
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checkhitsprite(act2, actor);
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}
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}
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else if (act2->spr.extra >= 0 && act2 != actor && ((act2->flags1 & SFLAG_HITRADIUS_FLAG2) || badguy(act2) || (act2->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)))
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else if (act2->spr.extra >= 0 && act2 != actor && ((act2->flags1 & SFLAG_HITRADIUS_FORCEEFFECT) || badguy(act2) || (act2->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)))
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{
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if (actor->spr.picnum == DTILE_SHRINKSPARK && act2->spr.picnum != DTILE_SHARK && (act2->spr.scale.X < 0.375))
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{
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@ -174,13 +174,13 @@ void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int h
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checkhitsprite(act2, actor);
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}
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}
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else if (act2->spr.extra >= 0 && act2 != actor && ((act2->flags1 & SFLAG_HITRADIUS_FLAG2) || badguy(act2) || (act2->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)))
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else if (act2->spr.extra >= 0 && act2 != actor && ((act2->flags1 & SFLAG_HITRADIUS_FORCEEFFECT) || badguy(act2) || (act2->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)))
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{
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if (actor->flags3 & SFLAG3_HITRADIUS_DONTHURTSHOOTER && act2 == Owner)
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{
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continue;
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}
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if ((isRRRA()) && act2->spr.picnum == RTILE_MINION && act2->spr.pal == 19)
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if (actor->flags3 & SFLAG3_HITRADIUS_NOEFFECT)
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{
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continue;
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}
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@ -345,8 +345,8 @@ enum sflags_t
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SFLAG_FLAMMABLEPOOLEFFECT = 0x00400000,
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SFLAG_INFLAME = 0x00800000,
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SFLAG_NOFLOORFIRE = 0x01000000,
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SFLAG_HITRADIUS_FLAG1 = 0x02000000,
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SFLAG_HITRADIUS_FLAG2 = 0x04000000,
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SFLAG_HITRADIUS_CHECKHITONLY = 0x02000000,
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SFLAG_HITRADIUS_FORCEEFFECT = 0x04000000,
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SFLAG_CHECKSLEEP = 0x08000000,
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SFLAG_NOTELEPORT = 0x10000000,
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SFLAG_SE24_REMOVE = 0x20000000,
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@ -412,6 +412,10 @@ enum sflags3_t
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SFLAG3_DONTLIGHTSHOOTER = 0x00000400,
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SFLAG3_SHOOTCENTERED = 0x00000800, // enemies default to right hand shooting. This disables it.
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SFLAG3_NOCEILINGBLAST = 0x00001000, // do not damage ceilings when exploding
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SFLAG3_HITRADIUS_DONTHURTSHOOTER = 0x00002000,
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SFLAG3_HITRADIUS_NODAMAGE = 0x00004000, // Hitradius inflicts no damage, only a damage type.
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SFLAG3_HITRADIUS_NOEFFECT = 0x00008000, // Completely immune to hitradius
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};
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@ -4,7 +4,7 @@ class RedneckBowlingPin : DukeActor
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{
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RedneckBowlingPin.Behavior 0;
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spriteset "BOWLINGPIN", "BOWLINGPIN1", "BOWLINGPIN2";
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+HITRADIUS_FLAG2;
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+HITRADIUS_FORCEEFFECT;
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+HITRADIUSCHECK;
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}
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@ -125,7 +125,7 @@ class RedneckHenstand : RedneckBowlingPin
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{
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spriteset "HENSTAND", "HENSTAND1";
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RedneckBowlingPin.Behavior 1;
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-HITRADIUS_FLAG2;
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-HITRADIUS_FORCEEFFECT;
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-HITRADIUSCHECK;
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}
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@ -156,7 +156,7 @@ class RedneckBowlingBall : RedneckBowlingPin
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{
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pic "BOWLINGBALL";
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RedneckBowlingPin.Behavior 2;
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-HITRADIUS_FLAG2;
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-HITRADIUS_FORCEEFFECT;
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-HITRADIUSCHECK;
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}
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@ -15,7 +15,7 @@ class DukeTripBomb : DukeActor
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// Note: The trip bomb has its health defined through CON! Value is 100. Con-based definitions will take precendence.
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strength 100;
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+CHECKSLEEP;
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+HITRADIUS_FLAG2;
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+HITRADIUS_FORCEEFFECT;
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+MOVEFTA_MAKESTANDABLE;
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+SE24_NOCARRY;
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+DONTANIMATE;
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@ -15,6 +15,10 @@ class RedneckMinion : DukeActor
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self.setClipDistFromTile();
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if (Raze.isRRRA() && ud.ufospawnsminion)
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self.pal = 8;
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if (self.pal == 19)
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{
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self.bHitradius_NoEffect = true;
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}
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}
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override bool animate(tspritetype t)
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@ -40,7 +40,7 @@ class DukePlayerLyingDead : DukeActor
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default
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{
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pic "DUKELYINGDEAD";
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+HITRADIUS_FLAG2;
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+HITRADIUS_FORCEEFFECT;
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}
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override void Initialize()
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@ -8,7 +8,7 @@ class DukeQueball : DukeActor
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default
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{
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pic "QUEBALL";
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+HITRADIUS_FLAG2;
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+HITRADIUS_FORCEEFFECT;
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+HITRADIUSCHECK;
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}
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