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- eliminated the last references to picnum in actors.cpp.
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0249725ed8
commit
2d4eee4153
11 changed files with 13 additions and 21 deletions
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@ -189,6 +189,8 @@ static FFlagDef DukeActorFlagDefs[] =
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DEFINE_FLAG(SFLAG3, RANDOMANGLEONWATER, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, NORANDOMANGLEWHENBLOCKED, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, QUICKALTERANG, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, SPAWNWEAPONDEBRIS, DDukeActor, flags3),
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DEFINE_FLAG(SFLAG3, NOJIBS, DDukeActor, flags3),
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};
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@ -3600,7 +3600,7 @@ void alterang(int ang, DDukeActor* actor, int playernum)
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//
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//---------------------------------------------------------------------------
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void fall_common(DDukeActor *actor, int playernum, int DRONE, int(*fallspecial)(DDukeActor*, int))
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void fall_common(DDukeActor *actor, int playernum, int(*fallspecial)(DDukeActor*, int))
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{
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actor->spr.xoffset = 0;
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actor->spr.yoffset = 0;
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@ -3641,7 +3641,7 @@ void fall_common(DDukeActor *actor, int playernum, int DRONE, int(*fallspecial)(
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if (actor->vel.Z > (3084/256.) && actor->spr.extra <= 1)
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{
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if (actor->spr.pal != 1 && actor->spr.picnum != DRONE)
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if (actor->spr.pal != 1 && !(actor->flags3 & SFLAG3_NOJIBS))
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{
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if (actor->isPlayer() && actor->spr.extra > 0)
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goto SKIPJIBS;
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@ -3841,7 +3841,7 @@ void actorsizeto(DDukeActor* actor, double x, double y)
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void spawndebris(DDukeActor* g_ac, int dnum, int count)
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{
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if (dnum < 0 || dnum >= ScrapMax) return; // this code only works with scrap and nothing else.
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bool weap = fi.spawnweapondebris(g_ac->spr.picnum);
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bool weap = (g_ac->flags3 & SFLAG3_SPAWNWEAPONDEBRIS);
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if (g_ac->insector())
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for (int j = count; j >= 0; j--)
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@ -1067,12 +1067,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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void fall_d(DDukeActor *actor, int g_p)
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{
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fall_common(actor, g_p, DTILE_DRONE, nullptr);
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}
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bool spawnweapondebris_d(int picnum)
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{
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return picnum == DTILE_BLIMP;
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fall_common(actor, g_p, nullptr);
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}
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//---------------------------------------------------------------------------
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@ -1381,7 +1381,7 @@ static int fallspecial(DDukeActor *actor, int playernum)
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void fall_r(DDukeActor* ac, int g_p)
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{
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fall_common(ac, g_p, RTILE_DRONE, fallspecial);
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fall_common(ac, g_p, fallspecial);
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}
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//---------------------------------------------------------------------------
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@ -1504,11 +1504,6 @@ void mamaspawn(DDukeActor *actor)
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}
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}
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bool spawnweapondebris_r(int picnum)
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{
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -422,6 +422,8 @@ enum sflags3_t
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SFLAG3_RANDOMANGLEONWATER = 0x00100000,
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SFLAG3_NORANDOMANGLEWHENBLOCKED = 0x00200000,
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SFLAG3_QUICKALTERANG = 0x00400000,
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SFLAG3_SPAWNWEAPONDEBRIS = 0x00800000,
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SFLAG3_NOJIBS = 0x01000000,
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};
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@ -50,8 +50,6 @@ int ifhitbyweapon_r(DDukeActor* sn);
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int ifhitbyweapon_d(DDukeActor* sn);
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void fall_d(DDukeActor* i, int g_p);
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void fall_r(DDukeActor* i, int g_p);
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bool spawnweapondebris_d(int picnum);
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bool spawnweapondebris_r(int picnum);
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void move_d(DDukeActor* i, int g_p, int g_x);
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void move_r(DDukeActor* i, int g_p, int g_x);
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void incur_damage_d(player_struct* p);
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@ -93,7 +91,6 @@ void SetDispatcher()
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addweapon_d,
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ifhitbyweapon_d,
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fall_d,
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spawnweapondebris_d,
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move_d,
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incur_damage_d,
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@ -120,7 +117,6 @@ void SetDispatcher()
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addweapon_r,
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ifhitbyweapon_r,
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fall_r,
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spawnweapondebris_r,
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move_r,
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incur_damage_r,
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@ -83,7 +83,6 @@ struct Dispatcher
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void (*addweapon)(player_struct *p, int weapon, bool wswitch);
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int (*ifhitbyweapon)(DDukeActor* sectnum);
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void (*fall)(DDukeActor* actor, int g_p);
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bool (*spawnweapondebris)(int picnum);
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void (*move)(DDukeActor* i, int g_p, int g_x);
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// player
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@ -85,7 +85,7 @@ void handle_se130(DDukeActor* i, int countmax);
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int dodge(DDukeActor*);
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void alterang(int ang, DDukeActor* actor, int g_p);
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void fall_common(DDukeActor* actor, int g_p, int DRONE, int(*fallspecial)(DDukeActor*, int));
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void fall_common(DDukeActor* actor, int g_p, int(*fallspecial)(DDukeActor*, int));
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void checkavailweapon(player_struct* p);
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void addammo(int weapon, player_struct* p, int amount);
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@ -168,6 +168,7 @@ class DukeBlimp : DukeActor
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default
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{
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pic "BLIMP";
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+SPAWNWEAPONDEBRIS;
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}
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override void Initialize()
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@ -8,6 +8,7 @@ class DukeDrone : DukeActor
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+NOWATERDIP;
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+FLOATING;
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+QUICKALTERANG;
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+NOJIBS;
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falladjustz 0;
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}
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@ -441,6 +441,7 @@ class RedneckMosquito : DukeActor
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+NOWATERDIP;
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+FLOATING;
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+QUICKALTERANG;
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+NOJIBS;
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falladjustz 0;
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}
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override void Initialize()
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