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- scriptified shootwhip.
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parent
afe7086189
commit
9085157130
5 changed files with 115 additions and 122 deletions
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@ -315,80 +315,6 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw
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//
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//---------------------------------------------------------------------------
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static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
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{
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auto sect = actor->sector();
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double vel = 0, zvel;
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int scount;
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if (actor->spr.extra >= 0) actor->spr.shade = -96;
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scount = 1;
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if (atwith == RTILE_OWHIP)
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{
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vel = 300/16.;
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pos.Z -= 15;
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scount = 1;
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}
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else if (atwith == RTILE_UWHIP)
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{
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vel = 300/16;
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pos.Z += 4;
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scount = 1;
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}
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if (p >= 0)
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{
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auto aimed = aim(actor, AUTO_AIM_ANGLE);
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if (aimed)
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{
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auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture());
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double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5) - 12;
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double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
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zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
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ang = (aimed->spr.pos.XY() - pos.XY()).Angle();
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}
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else
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setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.);
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}
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else
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{
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double x;
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int j = findplayer(actor, &x);
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if (actor->spr.picnum == RTILE_VIXEN)
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ang -= randomAngle(22.5 / 8);
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else
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ang += DAngle22_5/8 - randomAngle(22.5 / 4);
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double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
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zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z + 3) * vel) / dist;
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}
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double oldzvel = zvel;
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double scale = p >= 0? 0.109375 : 0.125;
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while (scount > 0)
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{
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auto spawned = CreateActor(sect, pos, atwith, -127, DVector2(scale,scale), ang, vel, zvel, actor, 4);
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if (!spawned) return;
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spawned->spr.extra += (krand() & 7);
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spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
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spawned->clipdist = 1;
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ang = actor->spr.Angles.Yaw + DAngle22_5/4 - randomAngle(DAngle22_5/2);
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zvel = oldzvel + 2 - krandf(4);
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scount--;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void shoot_r(DDukeActor* actor, int atwith, PClass* cls)
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{
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int p;
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@ -426,11 +352,6 @@ void shoot_r(DDukeActor* actor, int atwith, PClass* cls)
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switch (atwith)
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{
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case RTILE_OWHIP:
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case RTILE_UWHIP:
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shootwhip(actor, p, spos, sang, atwith);
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return;
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case RTILE_FIRELASER:
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case RTILE_SHITBALL:
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case RTILE_VIXENSHOT:
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@ -164,6 +164,7 @@ version "4.10"
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#include "zscript/games/duke/actors/dukeweapons/grower.zs"
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#include "zscript/games/duke/actors/dukeweapons/tripbomb.zs"
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#include "zscript/games/duke/actors/redneckenemies/vixen.zs"
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#include "zscript/games/duke/world/dukebreak.zs"
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#include "zscript/games/duke/world/redneckbreak.zs"
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@ -737,24 +737,6 @@ class DukeFireball : DukeProjectile // WorldTour only
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//
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//---------------------------------------------------------------------------
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class RedneckUWhip : DukeProjectile
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{
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default
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{
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pic "UWHIP";
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+FULLBRIGHT;
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+INFLAME;
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}
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}
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class RedneckOWhip : RedneckUWhip
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{
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default
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{
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pic "OWHIP";
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}
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}
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class RedneckVixenShot : RedneckUWhip // COOLEXPLOSION1
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{
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default
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@ -442,31 +442,6 @@ class RedneckMosquito : DukeActor
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}
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}
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class RedneckVixen : DukeActor
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{
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default
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{
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pic "VIXEN";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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override void Initialize()
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{
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if (self.pal == 34)
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{
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self.scale = (0.34375, 0.328125);
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}
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else
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{
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self.scale = (0.34375, 0.3125);
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}
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self.setClipDistFromTile();
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}
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}
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// only new thing in Route 66.
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class RedneckGator : DukeActor
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{
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114
wadsrc/static/zscript/games/duke/actors/redneckenemies/vixen.zs
Normal file
114
wadsrc/static/zscript/games/duke/actors/redneckenemies/vixen.zs
Normal file
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@ -0,0 +1,114 @@
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class RedneckVixen : DukeActor
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{
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default
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{
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pic "VIXEN";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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class RedneckVixen : DukeActor
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{
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default
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{
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pic "VIXEN";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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override void Initialize()
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{
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if (self.pal == 34)
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{
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self.scale = (0.34375, 0.328125);
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}
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else
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{
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self.scale = (0.3125, 0.3125);
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}
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self.setClipDistFromTile();
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}
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}
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class RedneckUWhip : DukeProjectile
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{
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default
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{
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pic "UWHIP";
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+FULLBRIGHT;
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+INFLAME;
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}
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void shootwhip(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
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{
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let sect = actor.sector;
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double zvel;
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double vel = 300 / 16;
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if (actor.extra >= 0) actor.shade = -96;
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if (p != null)
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{
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let aimed = actor.aim(self);
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if (aimed)
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{
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double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5);
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double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
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zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
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ang = (aimed.pos.XY - pos.XY).Angle();
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}
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else
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[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
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}
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else
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{
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let j = actor.findplayer();
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if (actor is 'RedneckVixen')
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ang -= frandom(0, 22.5 / 8);
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else
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ang += frandom(-22.5 / 8, 22.5 / 8);
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double dist = (j.actor.pos.XY - actor.pos.XY).Length();
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zvel = ((j.actor.opos.Z + j.actor.oviewzoffset - pos.Z + 3) * vel) / dist;
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}
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double oldzvel = zvel;
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double scale = p? 0.109375 : 0.125;
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let spawned = dlevel.SpawnActor(sect, pos, self.GetClass(), -127, (scale,scale), ang, vel, zvel, actor, STAT_PROJECTILE);
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if (!spawned) return;
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spawned.extra += random(0, 7);
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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spawned.clipdist = 1;
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ang = actor.Angle + frandom(-22.5 / 4, 22.5 / 4);
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zvel = oldzvel + frandom(-2, 2);
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang)
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{
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pos.Z += 4;
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shootwhip(actor, p, pos, ang);
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return true;
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}
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}
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class RedneckOWhip : RedneckUWhip
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{
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default
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{
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pic "OWHIP";
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang)
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{
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pos.Z -= 15;
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shootwhip(actor, p, pos, ang);
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return true;
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}
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}
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