Christoph Oelckers
12d182db6d
- floatify InitEnemyUzi.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
91a89cd0f5
- more SetZVelFromTarget.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
c6d69da727
- serpent stuff
2022-10-14 20:31:52 +02:00
Christoph Oelckers
453c45e0dc
- floatified InitVulcanBoulder
2022-10-14 20:31:52 +02:00
Christoph Oelckers
43a108bfb6
- consolidated and floatified 4 occurences of the same formula.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
5a580c145e
- Backend update from GZDoom.
2022-10-14 20:19:48 +02:00
Mitchell Richters
d63fb33dd0
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
...
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
2022-10-14 18:19:04 +02:00
Mitchell Richters
9e93b417b7
- Blood: Some missed MaxSmoothRatio
changes.
2022-10-14 18:19:03 +02:00
Mitchell Richters
e57ef59900
- Minor consistency fix with Duke and SW's automap code.
2022-10-14 18:19:03 +02:00
Mitchell Richters
5407de6924
- Use MaxSmoothRatio
everywhere so refactoring is easier later on.
2022-10-14 18:19:03 +02:00
Mitchell Richters
04d20a52c3
- Duke: Set both orotscrnang
and rotscrnang
when being called from a script, since the former is an addition.
2022-10-14 18:19:03 +02:00
Mitchell Richters
0baaad7c23
- Blood: Add seemingly forgotten call to MarkSectorSeen()
.
...
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
2022-10-14 18:19:02 +02:00
Mitchell Richters
d427fc3e02
- Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING
automap code.
2022-10-14 18:19:02 +02:00
Mitchell Richters
7d85acac13
- Clean up remaining automap interfaces to finish the floatification.
...
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
a4ac9afa2f
- SW: Floatify automap draw code (same math as Duke's, fortunately).
2022-10-14 18:19:02 +02:00
Christoph Oelckers
ca27a2e47f
- floatified SpawnGrenadeExp
2022-10-14 18:19:02 +02:00
Christoph Oelckers
02ad203a79
- floatified SpawnCoolieExp
2022-10-14 18:19:01 +02:00
Christoph Oelckers
9d35e3efd4
- fix compiler warning
2022-10-14 18:19:01 +02:00
Christoph Oelckers
99b8457eb4
- FindDistance in DoExpDamageTest
2022-10-14 18:19:01 +02:00
Christoph Oelckers
e2fdb5fc02
- vneartag in ActorTrackDecide
2022-10-14 18:19:01 +02:00
Christoph Oelckers
91355e4b04
- floatified ActorDrop
2022-10-14 18:19:01 +02:00
Christoph Oelckers
cef65c4ba4
- very simple replacements
2022-10-14 18:19:01 +02:00
Christoph Oelckers
9a2929a9c6
- floatified BuildNearTagList calls
2022-10-14 18:19:00 +02:00
Christoph Oelckers
958ec46cbb
- floatified InitRipper2Hang
2022-10-14 18:19:00 +02:00
Christoph Oelckers
984dfb9889
- floatified InitRipperHang
2022-10-14 18:19:00 +02:00
Christoph Oelckers
975e08666c
- floatified 2 updatesectorz calls.
2022-10-14 18:19:00 +02:00
Christoph Oelckers
138e200510
- floatified UpdatePlayerUnderSprite
2022-10-14 18:19:00 +02:00
Christoph Oelckers
19f5eac518
- SpawnActor in SpawnShell
2022-10-14 18:19:00 +02:00
Christoph Oelckers
dd171cd158
- floatified GetRepeatFromHeight's input.
2022-10-14 18:18:59 +02:00
Christoph Oelckers
49b9863e42
- handle parts of CameraView
2022-10-14 18:18:59 +02:00
Christoph Oelckers
c6bb8cea89
- some simple replacements.
2022-10-14 18:18:59 +02:00
Christoph Oelckers
933e5eb35a
- floatified WeaponAutoAimZVel
2022-10-14 18:18:59 +02:00
Christoph Oelckers
1bf6170fc1
- two one-liners
2022-10-14 18:18:59 +02:00
Christoph Oelckers
8a23a5d16b
- floatified VectorWormSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
07f2039095
- floatified most of WeaponAutoAim
2022-10-14 18:18:58 +02:00
Christoph Oelckers
cbf929fc50
- floatified VectorMissileSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
c2064fc5c0
- floatified ComboMissileSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
75d2b4560d
- floatified MissileSeek.
2022-10-14 18:18:58 +02:00
Christoph Oelckers
02e411080c
- SW: floatified SpawnBlood
2022-10-14 18:18:28 +02:00
Christoph Oelckers
5e2d3f5c46
- deleted unused variables from Duke's DrawAutomapPlayer
2022-10-14 18:13:51 +02:00
Christoph Oelckers
3ce9c15829
- floatified SpawnShrap
2022-10-14 18:13:50 +02:00
Mitchell Richters
79f4702d1e
- Exhumed: Floatify automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
56b0661f81
- Blood: Floatify automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
c2e9e06d2a
- Duke: Floatify last part of automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
ccfaa76da4
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_FLOOR
|CSTAT_SPRITE_ALIGNMENT_SLOPE
automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
6a4812ce48
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_WALL
automap draw code.
2022-10-14 18:13:49 +02:00
Mitchell Richters
986466de67
- Commence updating gi->DrawAutomapPlayer()
for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING
code.
2022-10-14 18:13:49 +02:00
Christoph Oelckers
c9ab96f504
- floatified SpriteOverlapZ
2022-10-14 18:13:48 +02:00
Christoph Oelckers
a5d6cbaa57
- floatified SpriteOverlap and user.OverlayZ
2022-10-14 18:13:48 +02:00
Christoph Oelckers
6d91838ae5
- floatified SpawnActor call in DoSpawnTeleporterEffect
2022-10-14 18:13:48 +02:00
Christoph Oelckers
bb8c12efb4
- inlined GetSpriteSizeY in the only place where it was used.
2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759
- int_change is gone
2022-10-14 18:13:48 +02:00
Christoph Oelckers
4b25400e40
- floatified SlopeBounce
2022-10-14 18:13:47 +02:00
Christoph Oelckers
d946e5de70
- floatified WallBounce
2022-10-14 18:13:47 +02:00
Christoph Oelckers
9aedc3fe9e
- more change wrappers removed
2022-10-14 18:13:47 +02:00
Christoph Oelckers
a5d6e1d406
- more int_change gone
2022-10-14 18:13:47 +02:00
Christoph Oelckers
a59f363224
- eliminated some int_change calls
2022-10-14 18:13:46 +02:00
Christoph Oelckers
620de9ebf7
- handle all remaining move_sprite calls.
...
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
55eb824e7d
- migrated several move_sprite calls
2022-10-14 18:10:45 +02:00
Christoph Oelckers
2838fa3e72
- floatified sectortype::ang
2022-10-14 17:17:37 +02:00
Christoph Oelckers
ce7533c1c4
- floatified move_missile’s API
2022-10-14 17:17:37 +02:00
Christoph Oelckers
e7197e2d73
- migrate all remaining move_missile calls
2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8
- handle more move_missile calls
2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb
- refactored move_missile calls
2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be
- got rid of temporary helper wrappers
2022-10-14 17:17:36 +02:00
Christoph Oelckers
3d336bb7e7
- floatified USER::change
2022-10-14 17:17:01 +02:00
Christoph Oelckers
153b5b84f3
- wrapped almost everything
2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb609fbb1
- set_int_change_z
2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb4bc55eb
- set_int_change_y
2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430
- set_int_change_x
2022-10-14 17:17:01 +02:00
Christoph Oelckers
390dd4d9df
- wrapped a few more
2022-10-14 17:17:00 +02:00
Christoph Oelckers
fbfec1f037
- avoid using change.X as a marker value
2022-10-14 17:17:00 +02:00
Christoph Oelckers
6334b7d3b8
- wrapped half of the remaining access to user.change
...
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee
- a bit more lightening on change
2022-10-14 17:17:00 +02:00
Christoph Oelckers
10e08556c1
- put more access to user.change behind wrappers
2022-10-14 17:16:59 +02:00
Christoph Oelckers
f81aada041
- lightened the number of references to user.change by 1/3rd
...
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
ab3e7df1b9
- use UpdateChangeXY in a few more places
2022-10-14 00:06:30 +02:00
Christoph Oelckers
61fc57131f
- eliminated a few calls to int_Actor* functions
2022-10-14 00:06:30 +02:00
Christoph Oelckers
b557e5b5db
- eliminated int_upos wrapper
2022-10-14 00:06:30 +02:00
Christoph Oelckers
3ac4e7ed2d
- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
8c5e52938d
- deleted int_loz/hiz wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
c59b052d19
- floatified PickJumpMaxSpeed
2022-10-14 00:06:29 +02:00
Christoph Oelckers
502994fb0a
- floatified SpawnExpZadjust’s interface
2022-10-14 00:06:29 +02:00
Christoph Oelckers
f656d8b1a3
- floatified SpawnExpZadjust
2022-10-14 00:06:29 +02:00
Christoph Oelckers
01bb7aa9f5
removed player_set_int_z
2022-10-14 00:06:29 +02:00
Christoph Oelckers
f33ecbc14f
- Duke/RR: floatified position stuff in unterwater()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
bbdb3379d6
- RR: partially floatified movement()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
0dbe224ad1
- Duke: floatified movement
2022-10-14 00:06:29 +02:00
Christoph Oelckers
4a486f5a10
- deal with an extremely redundant code fragment
...
Consolidates almost 100 lines that still need work in a small subfunction. :)
2022-10-13 22:54:43 +02:00
Christoph Oelckers
28c8efd104
- eliminated set_int_ppos_Z
2022-10-13 22:54:43 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
ee41cda31e
- Duke: floatified pyoff
2022-10-13 22:54:42 +02:00
Christoph Oelckers
1d28ebec98
- eliminated add_int_z and add_int_y wrappers
2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93
- Exhumed: floatified most of CreatePushBlock
2022-10-13 22:54:42 +02:00
Christoph Oelckers
32dab95c8d
- DukeWT’ s Firefly shot
2022-10-13 22:54:42 +02:00
Christoph Oelckers
24f46771a1
- floatified shootflamethrowerflame
2022-10-13 22:52:51 +02:00
Christoph Oelckers
06e86735fc
- use temp_pos instead of maintaining yet another variable for FIREBALL
2022-10-13 20:58:13 +02:00
Christoph Oelckers
559c24fa92
- 3 simple set_int_pos replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f
- floatified FindWallSprites
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ffba7996b3
- SW: floatified PLAYER::siang
2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7
- SW: floatified PLAYER::si
2022-10-13 20:58:12 +02:00
Christoph Oelckers
94e198f9a9
- SW: floatified DoPlayerTeleportToSprite
2022-10-13 20:58:12 +02:00
Christoph Oelckers
161153c783
- variable replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907
- use floating point rotation in SE14.
2022-10-13 20:58:12 +02:00
Christoph Oelckers
55455ea4fa
- use floating point for the last remaining rotation in TranslateSector
2022-10-13 20:58:11 +02:00
Christoph Oelckers
decaff78dc
- floatified parts of useSeqSpawnerGen.
...
Also fixing a sprite size bug in here.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
5fba68ffe1
- floatified Blood’s kViewEffectTrail
2022-10-13 20:58:11 +02:00
Christoph Oelckers
b73314579a
- floatified Blood’s kViewEffectAtom
...
This also gets rid of the rather pointless rotation functions that were just added for this.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
ea9c88d952
- floatified Blood’s MoveMissile function
2022-10-13 20:56:38 +02:00
Christoph Oelckers
978c35fda1
- mess reduction in Blood’s TranslateSector
...
We can also get rid of set_int_xy now.
2022-10-13 20:42:29 +02:00
Christoph Oelckers
5f93ba9053
- use temp_pos for TRIPBOMB and SE26
2022-10-13 20:42:29 +02:00
Christoph Oelckers
bdeb056727
- added temp_pos to DDukeActor
...
Same reasons as for temp_angle apply.
2022-10-13 20:41:54 +02:00
Christoph Oelckers
cceecb4ab6
- use ToVector where appropriate
2022-10-13 20:41:54 +02:00
Christoph Oelckers
0c757ff96a
- use temp_angle for TRIPBOMB’s saved angle
2022-10-13 20:41:14 +02:00
Christoph Oelckers
a1b2f7d555
- floatified initshell
2022-10-13 20:23:52 +02:00
Christoph Oelckers
93fd94ecbb
- partial floatification of movesprite
2022-10-13 20:23:52 +02:00
Christoph Oelckers
33a3a36da1
- floatify pos in movesprite_ex_r
2022-10-13 20:23:52 +02:00
Christoph Oelckers
ae0640b1ca
- floatify pos in movesprite_ex_d
2022-10-13 20:23:52 +02:00
Christoph Oelckers
2895e8ac05
- partial floatification of handle_se26
2022-10-13 20:23:51 +02:00
Christoph Oelckers
5bb9a16d34
- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
2022-10-13 20:23:34 +02:00
Christoph Oelckers
21feb41d78
- Exhumed: gave local variables in FindWallSprites meaningful names
2022-10-13 19:59:16 +02:00
Christoph Oelckers
aec74d5d0d
- added temp_angle variable to DDukeActor
...
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
7ddfd944e6
- floatified position in BuildEnergyBlock
2022-10-13 19:59:15 +02:00
Christoph Oelckers
0fcbe57111
- pos in DoBloodWorm
2022-10-13 19:59:15 +02:00
Christoph Oelckers
06be4eeb91
- floatified most of SpriteWarpToUnderwater
2022-10-13 19:59:15 +02:00
Christoph Oelckers
db16eb9d19
- converted position in move_ground_missile
2022-10-13 19:59:15 +02:00
Christoph Oelckers
2044a7c562
- converted some simple assignments
2022-10-13 19:59:15 +02:00
Christoph Oelckers
23bd9918af
- pass a DVector3 to updatesectorneighbor
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
4d04a4dd3a
- Floatified automap's gZoom
.
...
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787
- Pass a DAngle through to all the automap code.
2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27
- Migrate spritetypebase::interpolatedvec3()
to backend solution.
...
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f
- Move TAngle<>
interpolation function to common and add ones for TVector<>
classes.
2022-10-13 00:59:03 +02:00
Mitchell Richters
bdf35ac3a9
- Eliminate spritetypebase::__interpolatedvec2()
.
2022-10-13 00:59:03 +02:00
Mitchell Richters
19d21555a6
- Duke: Change int_ang()
usage in camera()
.
...
* This commit also restores the original method of incrementing the camera's angle that was replaced due to a hiccup/stutter where the angle suddenly skipped forward by 16 instead of 8, but with a fix from EDuke32. This avoids using 3x extra `temp_data[]` slots.
2022-10-13 00:59:03 +02:00
Mitchell Richters
dbcde19834
- Remove some Normalized360()
method calls I added where it shouldn't be necessary.
2022-10-13 00:59:03 +02:00
Mitchell Richters
d133839e2e
- Fix a few uses of interpolatedvalue()
with floating point numbers.
2022-10-13 00:59:03 +02:00
Mitchell Richters
92b16907d2
- Use getincangle()
in more places so it can be refactored easier later on.
2022-10-13 00:59:02 +02:00
Mitchell Richters
2e25ccaa4d
- SW: Replace some set_int_ang()
usage.
2022-10-13 00:59:02 +02:00
Mitchell Richters
a22300fe01
- Blood: Replace some set_int_ang()
usage.
...
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
8f5340c3a7
- set_int_ang(...int_ang())
2022-10-13 00:59:02 +02:00
Christoph Oelckers
5faeedc144
-refactored the remaining code using int_zclip.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
78e8957043
-refactored the remaining code using int_zclip for move_missile.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
d3715e3332
- floatified globloz and globhiz
2022-10-13 00:59:01 +02:00
Christoph Oelckers
d573ba4cad
- pass map start as DVector3
2022-10-13 00:59:01 +02:00
Christoph Oelckers
40312d64c8
-coordinates
2022-10-13 00:59:01 +02:00
Christoph Oelckers
b949f37be2
- Sound stuff for SW
2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab
- more angle assignments
2022-10-13 00:59:01 +02:00
Christoph Oelckers
0edd12bc11
- set_int_ang(getangle
2022-10-13 00:59:01 +02:00
Christoph Oelckers
25949ce6ab
- gut stuff
2022-10-13 00:59:00 +02:00
Christoph Oelckers
d700b11887
- getangle in animatesprites
2022-10-13 00:59:00 +02:00
Christoph Oelckers
478672879e
- partial HitScan parameter change
...
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f45e6317ab
- SpriteWarpToSurface
2022-10-13 00:59:00 +02:00
Christoph Oelckers
54cf1aea6f
- got rid of CGibPosition
2022-10-13 00:59:00 +02:00
Christoph Oelckers
3d29c8f3ad
- floatified position in checkhitwall
2022-10-13 00:59:00 +02:00
Christoph Oelckers
2aec324a25
- EGS with hitpos
2022-10-13 00:58:59 +02:00
Christoph Oelckers
f80b228a83
- deal with int positions in approxdist calls
2022-10-13 00:58:59 +02:00
Christoph Oelckers
c53a2ac93a
- one final batch of AI stuff
2022-10-13 00:58:59 +02:00
Christoph Oelckers
230913bad3
- another large AI cleanup batch
2022-10-13 00:58:59 +02:00
Christoph Oelckers
ea04f5f800
- more vector stuff in Blood AI
...
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
67d0e51919
- migrate Blood AI to floating point vectors, part 1
...
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
2f896b859b
- made the code mostly signed-char safe.
...
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
e26d6aec14
- 3* EGS->CreateActor
2022-10-12 22:10:37 +02:00
Christoph Oelckers
97e93004b1
- quick’n easy replacements
2022-10-12 22:10:37 +02:00
Christoph Oelckers
f269ceff64
slope functions with position vectors
2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26
- getting rid of some int_pos calls.
2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5
- added ZeroVelocity function to DBloodActor.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
00436bfdac
- eliminated one UpdateActor pverload.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
f750ea8a70
- twq more SpawnActor calls.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee
- code cleanup in Exhumed's Lion AI.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
12b238b2bf
- the remaining SpawnActor calls.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
80f019c429
- next batch of SpawnActor calls.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
c7437da255
- more SpawnActors
2022-10-12 22:10:35 +02:00
Christoph Oelckers
da6e8e9341
- several SpawnActor and getangle calls.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
8a86cc26b6
- floatified Recon.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c
- floatify SE18 handler.
...
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443
- setfloorz and setceilingz must be called for changing sector planes
2022-10-12 22:10:35 +02:00
Christoph Oelckers
fe42de1fcb
- the one add_int_floorz/add_int_ceilingz calls each in SW.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
f0769048ed
- yet another bunch of SpawnActor calls in weapon.cpp
2022-10-12 22:10:35 +02:00
Christoph Oelckers
5e28b2cca3
- lots of SpawnActor calls in weapon.cpp
2022-10-12 22:10:34 +02:00
Christoph Oelckers
446407cafe
- more SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8c7054751
- many SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
2a8dd6b955
- improved RANDOM_P2F interface.
2022-10-12 22:10:34 +02:00
Christoph Oelckers
f77ecbed32
- several HitBreakWall calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad
- some getangle and SpawnActor calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
a0c0894e41
- aiSetTarget calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
97223af592
- silenced a few conversion truncation warnings.
2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328
- the remaining cansee calls
2022-10-11 18:09:48 +02:00
Christoph Oelckers
db0ce36143
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b
- mummy’s cansee and FindPlayer
2022-10-11 18:09:05 +02:00
Mitchell Richters
b804d7fe15
- Duke: Fix bad setups when calling cansee()
. Fixes issues with pigcop on kerb in E2L1.
2022-10-11 18:07:40 +02:00
Christoph Oelckers
113980ca8e
- cansee in Duke
2022-10-11 18:05:15 +02:00
Christoph Oelckers
085839af32
- CheckPickUp floatification
2022-10-10 17:37:20 +02:00
Christoph Oelckers
a808f04415
- cansee refactoring part 4
2022-10-10 17:37:20 +02:00
Christoph Oelckers
3da68ab038
- cansee refactoring, part 3
2022-10-10 17:37:20 +02:00
Christoph Oelckers
80412bdc51
- cansee refactoring, part 2
2022-10-10 17:37:20 +02:00
Christoph Oelckers
781ffc9a43
- cansee refactoring, part 1.
2022-10-10 17:37:20 +02:00
Christoph Oelckers
d8f379c8fa
- SetActorZ vectors
2022-10-10 17:37:20 +02:00
Christoph Oelckers
e76dfa5d3c
- GetActor pos replacement
2022-10-10 17:37:19 +02:00
Christoph Oelckers
1c154a984d
- floatified XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3
- wrapped XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8
- added vector variant of gFX.fxSpawnActor
2022-10-10 17:37:19 +02:00
Christoph Oelckers
e20b2ab872
- don't use labs.
2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017
- FindSector variants with vectors
2022-10-10 17:37:19 +02:00
Christoph Oelckers
f41c78d622
- actDropObject
2022-10-10 17:37:19 +02:00
Christoph Oelckers
e7ec2c072a
- floatified Blood’s startpos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
cb39a07580
- position in actSpawnSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
08c19cd2a4
- floatified CheckProximity position parameter
2022-10-10 17:37:18 +02:00
Christoph Oelckers
12d54a8b5c
- use vector math for distances in actRadiusDamage
2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417
- pass a vector to GetClosestSpriteSectors
2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6
- pass vector position to actRadiusDamage
2022-10-10 17:37:18 +02:00
Christoph Oelckers
645c606e39
- floatified ConcussSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
0767ffe41b
- eliminated the last wrapper call for track points
2022-10-10 17:37:17 +02:00
Christoph Oelckers
23a0433b95
- the remaining track point stuff.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
aa584c51ac
- trackpoint wrapper cleanup
2022-10-10 17:37:17 +02:00
Christoph Oelckers
90cbb1be13
- more track stuff
2022-10-10 17:37:17 +02:00
Christoph Oelckers
767933dff9
- track stuff in ai.cpp
2022-10-10 17:37:17 +02:00
Christoph Oelckers
27152ae189
- floatified track point storage.
2022-10-10 17:37:17 +02:00
Christoph Oelckers
3ac4b6300f
- code cleanup to eliminate wrappers.
2022-10-10 17:36:41 +02:00
Christoph Oelckers
45f37525e0
- minor angle stuff in Blood
2022-10-10 17:31:30 +02:00
Christoph Oelckers
ed12e333e3
- RANDOM_ANGLE + move_debris
2022-10-10 17:31:30 +02:00
Christoph Oelckers
834f833298
- 2 getangle calls refactored
2022-10-10 17:31:30 +02:00
Christoph Oelckers
ef1e77514d
- floatified DoActorOperate
2022-10-10 17:31:30 +02:00
Christoph Oelckers
072cb5ccdf
- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
bc5a92bcc9
- distance stuff in sound code.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
9444bd4370
- last FAFcansee bunch
2022-10-10 17:31:29 +02:00
Christoph Oelckers
7aca321fab
- FAFcansee refactoring, part 5.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
9f9a315ce2
- FAFcansee refactoring, part 4.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
4aa5de689c
- renamed old FAFcansee function for easier searching.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
ff6d1fd284
- FAFcansee refactoring, part 3.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
7eb2dede6a
- FAFcansee refactoring, part 2.
2022-10-10 17:31:29 +02:00
Christoph Oelckers
5b7b8233e7
- FAFcansee refactoring, part 1.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
6ee24a2213
- let ANIM work on the native floating point data.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
80e10d89f4
- added alignceilslope and alignflorslope variants receiving a position vector.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
98b06697f7
- pass position pointers to DISTANCE.
2022-10-10 17:31:28 +02:00
Christoph Oelckers
bd497a7e68
- floatified remote.pos.
2022-10-09 23:59:01 +02:00
Christoph Oelckers
837b31c672
- got rid of int_ploz and int_phiz.
2022-10-09 23:59:01 +02:00
Christoph Oelckers
7475a6cfb7
- renamed variable back.
2022-10-09 23:57:17 +02:00
Christoph Oelckers
e089100ab1
- floatified PLAYER::bob_amt
2022-10-09 23:56:15 +02:00
Christoph Oelckers
4dc2fc9151
- floatified 3 function interfaces.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
24b23d6919
- floatified PLAYER::ceiling_dist/floor_dist.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
8aab82691b
- renamed two PLAYER members for easier searching.
2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471
- most of int_phiz,int_ploz
2022-10-09 22:29:54 +02:00
Christoph Oelckers
e1a26c157d
- leftovers
2022-10-09 22:00:43 +02:00
Christoph Oelckers
13d9505662
- PLAYER::hiz,loz refactoring, part 1
2022-10-09 22:00:43 +02:00
Christoph Oelckers
30b620c700
- removed unused oz_speed member variable.
2022-10-09 22:00:43 +02:00
Christoph Oelckers
209867e036
- cleaned out some unnecessary inlines.
2022-10-09 22:00:43 +02:00
Christoph Oelckers
e1ceab240b
- SW's quake stuff
2022-10-09 22:00:43 +02:00
Christoph Oelckers
31dfd1af7a
- eliminated most int_upos calls.
2022-10-09 21:57:30 +02:00
Christoph Oelckers
df2f68efc1
- messy ladder stuff.
2022-10-09 14:53:11 +02:00
Christoph Oelckers
17d5242958
- got rid of int_z_tgt
2022-10-09 14:53:11 +02:00
Christoph Oelckers
d2818322b0
- 2x int_hiz
2022-10-09 14:53:11 +02:00
Christoph Oelckers
7e963cb7a3
- floatified DoHornetMatchPlayerZ
2022-10-09 14:53:11 +02:00
Christoph Oelckers
0d24aeb3f5
- handle all remaining trivial int_loz.
2022-10-09 14:53:11 +02:00
Christoph Oelckers
5e14361dd6
- another set of 2 Utilities prepared for floatification.
2022-10-09 14:53:11 +02:00
Christoph Oelckers
82968f876f
- floatified most of DoEelMatchPlayerZ
2022-10-09 14:53:11 +02:00
Christoph Oelckers
9ed66acd44
- renamed 2 integer functions to add float variants
2022-10-09 14:53:10 +02:00
Christoph Oelckers
abf9d764c4
- fix some z scaling mishap (again...)
...
- shadow stuff
2022-10-09 14:53:10 +02:00
Christoph Oelckers
30e6db9e3b
- floatified DoVatorMove and got rid of int_oz.
2022-10-09 14:53:10 +02:00
Christoph Oelckers
af7e63137f
- got rid of most int_oz calls.
2022-10-09 14:53:10 +02:00
Christoph Oelckers
9433f2ada8
- floatified DoCoolgMatchPlayerZ.
2022-10-09 14:53:10 +02:00
Christoph Oelckers
f53a61693b
- floatified user.pos.
...
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce
- user.pos wrapping.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
bc853d3a00
- user.zclip floatified
2022-10-09 08:21:56 +02:00
Christoph Oelckers
a93349b445
- messy pointer use cleaned up.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
a630f27a48
- wrapped user.zclip reads.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
4021d13e8d
- completed floatification of ceiling_dist and floor_dist.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2
- trivial assignments
...
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
5f12f0deaa
- missed 3.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051
- wrapped user.floor_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26
- wrapped user.ceiling_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
467ab9f7ee
- int_hiz/int_loz replacements.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
425f4055b4
- floatified user.z_tgt.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
65d1e5cac9
- wrapped user.z_tgt reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430
- floatified user.oz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
a7d62f944b
- wrapped user.oz reads.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
306e751a51
- floatified user.hiz and user.loz
2022-10-09 08:21:54 +02:00
Christoph Oelckers
d117544da8
- wrapped user.hiz reads.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3
- wrapped all reads to user.loz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ade20cbfe2
- some angular stuff.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445
- one more batch of trivial replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
6111b11359
- trivial replacements in SW.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
7152868077
- trivial replacements in Exhumed.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
9314d4c774
- yet another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
d9397b3b5d
- another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc
- trivial wrapper replacements in Duke
2022-10-09 08:21:53 +02:00
Christoph Oelckers
4db457f3b0
- stuff in animatesprite.cpp
2022-10-09 08:21:53 +02:00
Christoph Oelckers
91acf93c7d
- SW: fixed viewpoint interpolation
2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7
- a few set_int_z in Duke/actors.cpp
2022-10-09 08:21:52 +02:00
Christoph Oelckers
93150d9e27
- partial floatification of movetransports_d
2022-10-09 08:21:52 +02:00
Christoph Oelckers
b00c8dbaee
- partial floatification of movetransports_r
2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb
- partial floatification of furthestcanseepoint.
2022-10-09 08:21:52 +02:00
Christoph Oelckers
df9f444d88
- SW: fixed bad actor parameter in SpawnShell.
...
cherry pick on master
2022-10-09 08:18:38 +02:00
Christoph Oelckers
0e38d5e52b
- SW: fixed sound owner issues with non-follow sounds.
...
These sounds were given the wrong type now.
cherry pick on master.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
96e6424772
- floatified damage logic in aibeast.StompSeqCallback
2022-10-08 19:28:57 +02:00
Christoph Oelckers
aa0080039f
- refactored coordinate display to have a single unified printing function.
...
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
4a6f9f316a
- one assignment
2022-10-08 19:28:57 +02:00
Christoph Oelckers
c0c74fca84
- fishy grenade stuff
2022-10-08 19:28:56 +02:00
Christoph Oelckers
163146250d
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
Christoph Oelckers
de18371e06
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
Christoph Oelckers
424a58f91b
- Blood: sfxPlay3DSound
2022-10-08 16:11:23 +02:00
Christoph Oelckers
5df5520754
- one more
2022-10-08 16:11:23 +02:00
Christoph Oelckers
0ee39bfad9
- getangle cleanup
2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411
- eliminated redundant and less precise GetMyAngle function
...
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547
- handle all constant add_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3
- half of GetActorHeight
2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4
- Exhumed: eliminated several set_int_pos calls
2022-10-08 16:11:01 +02:00
Christoph Oelckers
7d9406bf01
- AngleDiff
2022-10-08 10:06:04 +02:00
Christoph Oelckers
9d5acf8350
- getangle calls
2022-10-08 10:06:04 +02:00
Christoph Oelckers
d5bcc64206
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
Christoph Oelckers
f6c7a1c41d
- final BuildAnim calls
...
This was a bit more complex.
2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488
- Exhumed: use DVector3 in BuildAnim and some related code
2022-10-08 10:06:03 +02:00
Christoph Oelckers
4d02cdcce9
- use explicit types in hitscan calls
2022-10-06 20:50:47 +02:00
Christoph Oelckers
5455ce42c0
-got rid of some simple int_ppos wrappers.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
76569ffd9f
- fix constants
2022-10-06 20:50:47 +02:00
Christoph Oelckers
eedac509a2
- LadderPosition
2022-10-06 20:50:47 +02:00
Christoph Oelckers
c6af5ff9e1
- removed all quickly doable ppos wrapper calls.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e
- floatify all 3 player position variables.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c
- map to final names.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
6ced076812
- ladder stuff
2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea
- add_int_ppos_XY
2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07
- sone remaining int_ppos.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8
-more ppos setters.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89
- ppos.Z assignments
2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7
- more int_ppos
2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575
- int_ppos replacements
2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4
- renamed player position variables.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
22dae296c6
- SW: SectorExp floatified
2022-10-06 20:50:45 +02:00
Christoph Oelckers
ed6adc33c4
- floatified SO rotations.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6
- floatified some parts of the SO interface for consistent use of MAXSO.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e
- floatified SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
9393170408
- new utilities for SO floatification.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697
- replaced all possible __int_pmid with access functions.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409
- SW: renamed SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
eef7802111
- SW: floatify some set_int_pos calls
2022-10-06 20:50:44 +02:00
Christoph Oelckers
049c6f948d
- deleted unused SpawnWallHole function.
2022-10-06 20:50:43 +02:00
Christoph Oelckers
e8d18e42d1
- SW: QueueHole
2022-10-06 20:50:43 +02:00
Christoph Oelckers
661655fb67
- SW: use a DVector3 in SpawnVis
2022-10-06 20:50:43 +02:00
Christoph Oelckers
89816f4582
- dumped broken and useless xyrand function.
...
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4
- redid clipinsidebox* functions.
...
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
2022-10-05 18:29:30 +02:00
Christoph Oelckers
e6f1d92567
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
Christoph Oelckers
21944d5ac2
- updatesectorz with DVector3.
2022-10-05 18:22:07 +02:00
Christoph Oelckers
643d3e7eba
- SW’s BulletHitSprite
2022-10-05 18:19:56 +02:00