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- more int_change gone
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1 changed files with 2 additions and 6 deletions
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@ -7833,9 +7833,7 @@ int VectorMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t turn_speed, i
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dist = ksqrt(SQ(actor->int_pos().X - goal->int_pos().X) + SQ(actor->int_pos().Y - goal->int_pos().Y) + (SQ(actor->int_pos().Z - zh)>>8));
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ox = actor->user.int_change().X;
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oy = actor->user.int_change().Y;
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oz = actor->user.int_change().Z;
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auto oc = actor->user.change;
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actor->user.set_int_change_x(Scale(actor->spr.xvel, goal->int_pos().X - actor->int_pos().X, dist));
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actor->user.set_int_change_y(Scale(actor->spr.xvel, goal->int_pos().Y - actor->int_pos().Y, dist));
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@ -7843,9 +7841,7 @@ int VectorMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t turn_speed, i
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// the large turn_speed is the slower the turn
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actor->user.set_int_change_x((actor->user.int_change().X + ox*(turn_speed-1))/turn_speed);
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actor->user.set_int_change_y((actor->user.int_change().Y + oy*(turn_speed-1))/turn_speed);
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actor->user.set_int_change_z((actor->user.int_change().Z + oz*(turn_speed-1))/turn_speed);
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actor->user.change += (oc * (turn_speed-1)) / turn_speed;
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SetAngleFromChange(actor);
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}
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