- Blood: Some missed MaxSmoothRatio changes.

This commit is contained in:
Mitchell Richters 2022-09-02 17:39:59 +10:00 committed by Christoph Oelckers
parent e57ef59900
commit 9e93b417b7

View file

@ -547,8 +547,8 @@ void viewProcessSprites(tspriteArray& tsprites, int32_t cX, int32_t cY, int32_t
if (cl_interpolate && owneractor->interpolated && !(pTSprite->flags & 512))
{
pTSprite->pos = owneractor->interpolatedvec3(gInterpolate / 65536.);
pTSprite->angle = owneractor->interpolatedangle(gInterpolate / 65536.);
pTSprite->pos = owneractor->interpolatedvec3(gInterpolate * (1. / MaxSmoothRatio));
pTSprite->angle = owneractor->interpolatedangle(gInterpolate * (1. / MaxSmoothRatio));
}
int nAnim = 0;
switch (picanm[nTile].extra & 7) {