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- Blood: Some missed MaxSmoothRatio
changes.
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1 changed files with 2 additions and 2 deletions
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@ -547,8 +547,8 @@ void viewProcessSprites(tspriteArray& tsprites, int32_t cX, int32_t cY, int32_t
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if (cl_interpolate && owneractor->interpolated && !(pTSprite->flags & 512))
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{
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pTSprite->pos = owneractor->interpolatedvec3(gInterpolate / 65536.);
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pTSprite->angle = owneractor->interpolatedangle(gInterpolate / 65536.);
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pTSprite->pos = owneractor->interpolatedvec3(gInterpolate * (1. / MaxSmoothRatio));
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pTSprite->angle = owneractor->interpolatedangle(gInterpolate * (1. / MaxSmoothRatio));
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}
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int nAnim = 0;
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switch (picanm[nTile].extra & 7) {
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