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- eliminated int_upos wrapper
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@ -940,7 +940,6 @@ struct USER
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int int_ceiling_dist() const { return ceiling_dist * zworldtoint; }
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int int_floor_dist() const { return floor_dist * zworldtoint; }
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const vec3_t int_upos() const { return { int(pos.X * worldtoint), int(pos.Y * worldtoint),int(pos.Z * zworldtoint) }; }
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//
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// Variables that can be used by actors and Player
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