mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-18 22:51:50 +00:00
- serpent stuff
This commit is contained in:
parent
453c45e0dc
commit
c6d69da727
1 changed files with 16 additions and 20 deletions
|
@ -13795,14 +13795,14 @@ int InitSerpSpell(DSWActor* actor)
|
|||
int dist;
|
||||
short i;
|
||||
|
||||
static const short lat_ang[] =
|
||||
static const DAngle lat_ang[] =
|
||||
{
|
||||
512, -512
|
||||
DAngle90, -DAngle90
|
||||
};
|
||||
|
||||
static const short delta_ang[] =
|
||||
static const DAngle delta_ang[] =
|
||||
{
|
||||
-10, 10
|
||||
DAngle::fromBuild(-10), DAngle::fromBuild(10)
|
||||
};
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
|
@ -13834,16 +13834,14 @@ int InitSerpSpell(DSWActor* actor)
|
|||
auto oclipdist = actor->spr.clipdist;
|
||||
actor->spr.clipdist = 1;
|
||||
|
||||
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + lat_ang[i]));
|
||||
actorNew->spr.angle += lat_ang[i];
|
||||
HelpMissileLateral(actorNew, 4200);
|
||||
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() - lat_ang[i]));
|
||||
actorNew->spr.angle -= lat_ang[i];
|
||||
|
||||
// find the distance to the target (player)
|
||||
dist = DistanceI(actorNew->spr.pos, actor->user.targetActor->spr.pos);
|
||||
if (dist != 0)
|
||||
actorNew->spr.zvel = (actorNew->spr.xvel * (int_ActorUpperZ(actor->user.targetActor) - actorNew->int_pos().Z)) / dist;
|
||||
SetZVelFromTarget(actorNew, actor);
|
||||
|
||||
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + delta_ang[i]));
|
||||
actorNew->spr.angle += delta_ang[i];
|
||||
|
||||
UpdateChange(actorNew);
|
||||
|
||||
|
@ -13887,14 +13885,14 @@ int InitSerpMonstSpell(DSWActor* actor)
|
|||
int dist;
|
||||
short i;
|
||||
|
||||
static const short lat_ang[] =
|
||||
static const DAngle lat_ang[] =
|
||||
{
|
||||
512, -512
|
||||
DAngle90, -DAngle90
|
||||
};
|
||||
|
||||
static const short delta_ang[] =
|
||||
static const DAngle delta_ang[] =
|
||||
{
|
||||
-10, 10
|
||||
DAngle::fromBuild(-10), DAngle::fromBuild(10)
|
||||
};
|
||||
|
||||
PlaySound(DIGI_MISSLFIRE, actor, v3df_none);
|
||||
|
@ -13928,16 +13926,14 @@ int InitSerpMonstSpell(DSWActor* actor)
|
|||
auto oclipdist = actor->spr.clipdist;
|
||||
actor->spr.clipdist = 1;
|
||||
|
||||
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + lat_ang[i]));
|
||||
actorNew->spr.angle += lat_ang[i];
|
||||
HelpMissileLateral(actorNew, 4200);
|
||||
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() - lat_ang[i]));
|
||||
actorNew->spr.angle -= lat_ang[i];
|
||||
|
||||
// find the distance to the target (player)
|
||||
dist = DistanceI(actorNew->spr.pos, actor->user.targetActor->spr.pos);
|
||||
if (dist != 0)
|
||||
actorNew->spr.zvel = (actorNew->spr.xvel * (int_ActorUpperZ(actor->user.targetActor) - actorNew->int_pos().Z)) / dist;
|
||||
SetZVelFromTarget(actorNew, actor);
|
||||
|
||||
actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + delta_ang[i]));
|
||||
actorNew->spr.angle += delta_ang[i];
|
||||
|
||||
UpdateChange(actorNew);
|
||||
|
||||
|
|
Loading…
Reference in a new issue