- leftovers

This commit is contained in:
Christoph Oelckers 2022-08-21 14:46:50 +02:00
parent 13d9505662
commit e1a26c157d

View file

@ -2815,7 +2815,7 @@ void DoPlayerJump(PLAYER* pp)
}
// adjust height by jump speed
pp->add_int_ppos_Z(pp->jump_speed);
pp->pos.Z += pp->jump_speed * JUMP_FACTOR;
// if player gets to close the ceiling while jumping
//if (pp->posz < pp->hiz + Z(4))
@ -2884,7 +2884,7 @@ void DoPlayerForceJump(PLAYER* pp)
}
// adjust height by jump speed
pp->add_int_ppos_Z(pp->jump_speed);
pp->pos.Z += pp->jump_speed * JUMP_FACTOR;
// if player gets to close the ceiling while jumping
//if (pp->posz < pp->hiz + Z(4))
@ -2968,7 +2968,7 @@ void DoPlayerFall(PLAYER* pp)
pp->jump_speed = 4100;
// adjust player height by jump speed
pp->add_int_ppos_Z(pp->jump_speed);
pp->pos.Z += pp->jump_speed * JUMP_FACTOR;
if (pp->jump_speed > 2000)
{
@ -4105,7 +4105,7 @@ void DoPlayerWarpToSurface(PLAYER* pp)
DoPlayerZrange(pp);
DoPlayerSetWadeDepth(pp);
pp->add_int_ppos_Z(-Z(pp->WadeDepth));
pp->pos.Z -= pp->WadeDepth;
pp->opos = pp->pos;
@ -5200,7 +5200,7 @@ void DoPlayerDeathJump(PLAYER* pp)
}
// adjust height by jump speed
pp->add_int_ppos_Z(pp->jump_speed);
pp->pos.Z += pp->jump_speed * JUMP_FACTOR;
// if player gets to close the ceiling while jumping
//if (pp->posz < pp->hiz + Z(4))
@ -5232,7 +5232,7 @@ void DoPlayerDeathFall(PLAYER* pp)
pp->jump_speed += PLAYER_DEATH_GRAV;
// adjust player height by jump speed
pp->add_int_ppos_Z(pp->jump_speed);
pp->pos.Z += pp->jump_speed * JUMP_FACTOR;
if (pp->lo_sectp && (pp->lo_sectp->extra & SECTFX_SINK))
{