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- floatified InitRipper2Hang
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984dfb9889
commit
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1 changed files with 6 additions and 12 deletions
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@ -927,27 +927,21 @@ int SetupRipper2(DSWActor* actor)
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int InitRipper2Hang(DSWActor* actor)
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{
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int dist;
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// Except for the states this is identical to InitRipperHang. Merge them?
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HitInfo hit{};
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bool Found = false;
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short dang, tang;
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for (dang = 0; dang < 2048; dang += 128)
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for (int dang = 0; dang < 2048; dang += 128)
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{
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tang = NORM_ANGLE(actor->int_ang() + dang);
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auto tang = actor->spr.angle + DAngle::fromBuild(dang);
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FAFhitscan(actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z - int_ActorSizeZ(actor), actor->sector(), // Start position
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bcos(tang), // X vector of 3D ang
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bsin(tang), // Y vector of 3D ang
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0, // Z vector of 3D ang
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hit, CLIPMASK_MISSILE);
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FAFhitscan(actor->spr.pos.plusZ(-ActorSizeZ(actor)), actor->sector(), DVector3(tang.ToVector() * 1024, 0), hit, CLIPMASK_MISSILE);
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if (hit.hitSector == nullptr)
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continue;
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dist = DistanceI(actor->spr.pos, hit.hitpos);
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int dist = DistanceI(actor->spr.pos, hit.hitpos);
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if (hit.hitWall == nullptr || dist < 2000 || dist > 7000)
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{
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@ -955,7 +949,7 @@ int InitRipper2Hang(DSWActor* actor)
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}
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Found = true;
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actor->set_int_ang(tang);
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actor->spr.angle = tang;
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break;
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}
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