- floatified SpawnCoolieExp

This commit is contained in:
Christoph Oelckers 2022-08-31 19:22:28 +02:00
parent 9d35e3efd4
commit 02ad203a79

View file

@ -9549,20 +9549,16 @@ int DoSpear(DSWActor* actor)
int SpawnCoolieExp(DSWActor* actor)
{
int zh,nx,ny;
ASSERT(actor->hasU());
actor->user.Counter = RandomRange(120); // This is the wait til birth time!
zh = actor->int_pos().Z - int_ActorSizeZ(actor) + (int_ActorSizeZ(actor) >> 2);
nx = actor->int_pos().X + MOVEx(64, actor->int_ang() + 1024);
ny = actor->int_pos().Y + MOVEy(64, actor->int_ang() + 1024);
auto vect = actor->spr.pos + MOVExy(64, actor->spr.angle + DAngle180);
vect.Z -= ActorSizeZ(actor) * 0.75;
PlaySound(DIGI_COOLIEEXPLODE, actor, v3df_none);
auto actorNew = SpawnActor(STAT_MISSILE, BOLT_EXP, s_BoltExp, actor->sector(),
nx, ny, zh, actor->int_ang(), 0);
auto actorNew = SpawnActor(STAT_MISSILE, BOLT_EXP, s_BoltExp, actor->sector(), vect, actor->spr.angle, 0);
actorNew->spr.hitag = LUMINOUS; //Always full brightness
SetOwner(actor, actorNew);