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- SW: floatified PLAYER::siang
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parent
634db656e7
commit
ffba7996b3
3 changed files with 4 additions and 4 deletions
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@ -767,7 +767,7 @@ void analyzesprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, int
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pos.Z = tsp->pos.Z + pp->si.Z;
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tsp->pos = pos;
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tsp->set_int_ang(pp->siang);
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tsp->angle = pp->siang;
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//continue;
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}
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else
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@ -1414,7 +1414,7 @@ void drawscreen(PLAYER* pp, double smoothratio, bool sceneonly)
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pp->si.X = tx * inttoworld;
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pp->si.Y = ty * inttoworld;
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pp->si.Z = tz * zinttoworld - pp->pos.Z;
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pp->siang = tang.Buildang();
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pp->siang = tang;
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QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
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int vis = g_visibility;
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@ -655,7 +655,7 @@ struct PLAYER
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int circle_camera_dist;
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DVector3 si; // save player interp position for PlayerSprite
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int16_t siang;
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DAngle siang;
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vec2_t vect, ovect, slide_vect;
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int friction;
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@ -194,7 +194,7 @@ struct SWPlayer native
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native double hiz,loz;
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native int p_ceiling_dist,p_floor_dist;
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native int circle_camera_dist;
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native int16 siang;
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native double siang;
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native int friction;
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native int16 slide_ang;
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