Christoph Oelckers
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e27dc51133
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- moved all of RR's enemies to a subfolder.
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2023-04-23 17:25:43 +02:00 |
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Christoph Oelckers
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294cf05792
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- moved all of RR's weapon code to the subfolder.
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2023-04-23 17:25:43 +02:00 |
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Christoph Oelckers
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d1b44d1900
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- moved all of Duke's weapons to the subfolder.
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2023-04-23 17:23:18 +02:00 |
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Christoph Oelckers
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84b372f35a
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- moved Duke's miscellaneous stuff to a subfolder.
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2023-04-23 17:22:40 +02:00 |
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Christoph Oelckers
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486745a4e1
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- set up proper inheritance for breakables.
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2023-04-23 17:18:50 +02:00 |
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Christoph Oelckers
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700e0ce1eb
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- actor reordering
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2023-04-23 17:10:56 +02:00 |
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Christoph Oelckers
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0b584ee058
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moved all the breakables so the subfolder.
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2023-04-23 16:50:36 +02:00 |
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Christoph Oelckers
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867dd76902
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- gave the blimp its own source file
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2023-04-23 16:43:07 +02:00 |
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Christoph Oelckers
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0c5f3a5dcd
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- moved RR's native actors to a subfolder
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2023-04-23 12:15:37 +02:00 |
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Christoph Oelckers
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665370c86d
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- moved Duke's native classes to a subfolder.
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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64d096c2c7
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- reformatting of 3 files.
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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6ba100391e
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- moved all Duke enemy definitions to a subfolder and split up mech.zs.
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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fd7a4e050a
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- no more picnum in gameexec.cpp
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2023-04-23 12:15:36 +02:00 |
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Christoph Oelckers
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cd2cb8d60e
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- minor cleanup
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2023-04-23 12:15:36 +02:00 |
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Mitchell Richters
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a731db95ae
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- Add initial support for up/down movement within the game, either by key or joystick axis.
* Started with Duke's jetpack, other games to follow for swimming, etc.
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2023-04-23 19:53:45 +10:00 |
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Mitchell Richters
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87144564fd
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- Duke: Consolidate the mostly duplicate underwater() functions.
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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02325c37bc
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- Duke: Fix incorrect scaling of underwater bubble.
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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8db8d43f89
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- Duke: Tidy up underwater() .
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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95fe3d1bc4
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- Duke: Tidy up operateJetpack() .
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2023-04-23 19:21:04 +10:00 |
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Mitchell Richters
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eca8526c11
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- Exhumed: Unlimit the SeqNames[] array.
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2023-04-23 19:20:19 +10:00 |
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Mitchell Richters
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19501f3ed0
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- Exhumed: Fix some typos in comments.
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2023-04-23 19:19:47 +10:00 |
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Mitchell Richters
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e60e767232
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- Break down some increasingly long lines in GameInput::processMovement() .
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2023-04-23 19:19:26 +10:00 |
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Christoph Oelckers
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07c4b61260
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- make sure that the aplWeapon* stuff is never accessed outside of WW2GI.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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f0a6c4ecd8
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- check for NOGRAVITY in 'fall'.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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17a8dd5c2e
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- added tile names for all of Vacation's new actors.
Although several just replace existing actors, we want different names for these when replacing them.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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4c1e379149
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- only declare the weapon gamevars for WW2GI.
none of the other games uses any of this.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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d5fa2d73ad
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- removed code for unused ATWITH gamevar.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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fc0c8e0787
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- NOHITJIBS flag.
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2023-04-23 10:45:44 +02:00 |
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Christoph Oelckers
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91ee3cb7b8
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- got rid of the picnum CreateActor variant.
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2023-04-23 10:45:43 +02:00 |
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Christoph Oelckers
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a6600c200f
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- a lot of simple picnum or TILE_* replacements.
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2023-04-23 10:45:43 +02:00 |
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Christoph Oelckers
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5d43975467
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- store class pointers in weaprecs.
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2023-04-23 10:36:39 +02:00 |
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Christoph Oelckers
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2f78a10ce1
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- don't use picnum to address gs.actorinfo
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2023-04-23 10:36:39 +02:00 |
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Christoph Oelckers
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b56aa1e1a3
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- no more picnum in spawn CCMD
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2023-04-23 10:36:38 +02:00 |
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Christoph Oelckers
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745275dc24
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- use texture names for special player sprites,
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2023-04-23 10:36:38 +02:00 |
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Christoph Oelckers
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bfc8862071
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- use texture IDs in the sprite animator
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2023-04-23 10:36:27 +02:00 |
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Christoph Oelckers
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cc83438e31
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- replace dispicnum with dispictex
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2023-04-23 10:32:58 +02:00 |
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Christoph Oelckers
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b2493116f8
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- use texture IDs in the model interface.
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2023-04-23 09:52:56 +02:00 |
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Christoph Oelckers
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1bc9de1cf0
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- the last picnums in actors_r.cpp
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2023-04-23 09:52:56 +02:00 |
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Christoph Oelckers
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14bf74c0f9
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- turned adjustfall into a 'gravityfactor' property.
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2023-04-23 09:51:24 +02:00 |
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Christoph Oelckers
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687cfd610f
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- copied ST160/161 handling to movetransports_d.
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2023-04-23 09:43:21 +02:00 |
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Christoph Oelckers
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ac50daf5f3
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- split a large bunch of code out of movetransports that can be consolidated between Duke and RR.
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2023-04-23 09:43:21 +02:00 |
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Christoph Oelckers
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a0de956bef
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- got rid of tilenum checks in movetransports_r.
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2023-04-23 09:43:21 +02:00 |
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Christoph Oelckers
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4812e1431e
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- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
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2023-04-23 09:43:20 +02:00 |
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Christoph Oelckers
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7f19a120a0
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- clean out RRRA move flags in the CON parser for the other games.
This allows keeping their function enabled everywhere so that they can become a common feature without further need for validation.
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2023-04-23 09:42:30 +02:00 |
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Christoph Oelckers
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b2b4d432fc
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- handle tilenum access in movetransports_d.
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2023-04-23 09:42:30 +02:00 |
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Christoph Oelckers
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91d864ac8f
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- use classtypes in fallspecial.
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2023-04-23 09:42:30 +02:00 |
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Christoph Oelckers
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35a088ba04
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- added map flags to enable RR's special sector types in Duke as well.
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2023-04-23 09:42:29 +02:00 |
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Christoph Oelckers
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c8853de0ef
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- use the symbolic constants for ST_160 and ST_161 in the last remaining places where they hadn't been put before.
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2023-04-23 09:42:29 +02:00 |
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Christoph Oelckers
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0b3f18a903
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- consolidated move functions.
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2023-04-23 09:42:29 +02:00 |
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Christoph Oelckers
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5a2410cbbb
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- more properties to get rid of the remaining actor type checks in move_d and move_r.
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2023-04-23 09:42:29 +02:00 |
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