Christoph Oelckers
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67ad939542
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- newstatus
Despite the size this was a single search & replace in one function...
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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838f18e7b9
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- prepareboard
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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f70b8e88f1
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- makesparks
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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930506c283
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- bats, warpfxsprite.
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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9060f423d1
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- makeasplash, makemonstersplash.
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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7fed546ee7
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- animateobjs BROKENVASE, FX.
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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3efe10e9c3
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- animateobjs BLOOD, DEVILFIRE, DRIP, SMOKE, EXPLO
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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27315f667b
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- animateobjs CHUNKOMEAT, CHUNKOWALL
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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2393fe6fc6
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- animateobjs JAVLIN loop
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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88842d8e96
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- animateobjs "new missile code"
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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95b4c60e44
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- animateobjs PUSH, DORMANT, ACTIVE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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c1ef05b7a0
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- animateobjs FALL, SHOVE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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602a92fbfa
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- animateobjs MASPLASH, SHATTER, FIRE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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f44465f1a9
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- animateobjs LIFT UP / DN
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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b5704131eb
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- animateobjs FLOCK block
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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81bd4f14ae
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- animateobjs first part.
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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6ebb2d7601
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- swingdacrunch
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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7391537aad
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- the final spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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fd3e63b43c
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- yet again3 spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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60c69cf115
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- 3 more spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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79fb028c62
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- first 3 spawns in shootgun
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2021-11-21 16:03:40 +01:00 |
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Christoph Oelckers
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1e3c1fe79d
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- hitinfo stuff in shootgun
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2021-11-21 11:58:19 +01:00 |
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Christoph Oelckers
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ff3f274963
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- sprite[]in nukespell.
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2021-11-21 11:56:19 +01:00 |
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Christoph Oelckers
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2c67b74dab
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- some more gron stuff.
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2021-11-21 11:55:21 +01:00 |
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Christoph Oelckers
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58259d745b
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- sprite[] in aijudy.cpp
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2021-11-21 11:53:43 +01:00 |
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Christoph Oelckers
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5cc35461ea
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- sprite[] in gron.cpp
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2021-11-21 11:53:04 +01:00 |
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Christoph Oelckers
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f218b81b05
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- deaddude
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2021-11-21 11:50:21 +01:00 |
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Christoph Oelckers
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bd3346b231
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- chasegonzo
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2021-11-21 11:50:00 +01:00 |
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Christoph Oelckers
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fceb887525
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- checkexplgoblin
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2021-11-21 11:49:21 +01:00 |
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Christoph Oelckers
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a609a2e5a4
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- firebreath
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2021-11-21 11:48:59 +01:00 |
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Christoph Oelckers
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bf0087083c
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- attack() sprite[] replacements
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2021-11-21 11:48:01 +01:00 |
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Christoph Oelckers
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62eb333834
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- skullycastspell.
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2021-11-21 11:47:07 +01:00 |
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Christoph Oelckers
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9f6fc6ef1a
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- castspell sprite[] replacements.
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2021-11-21 11:46:36 +01:00 |
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Christoph Oelckers
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2a1a175305
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- fixed compilation.
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2021-11-12 11:26:00 +01:00 |
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Mitch Richters
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4030a18245
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
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Christoph Oelckers
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1b4f180392
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- WH: added a 'game paused' indicator.
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2021-06-27 10:20:24 +02:00 |
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Christoph Oelckers
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af8f056f23
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- WH: clear the screen before drawing the menu background.
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2021-06-27 09:51:57 +02:00 |
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Christoph Oelckers
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44daf649cd
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- fixed bad interpolation setup.
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2021-06-08 22:42:02 +02:00 |
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Christoph Oelckers
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b6c7ee1a94
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- WH2 font fixes and translation setup.
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2021-06-05 22:23:28 +02:00 |
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Christoph Oelckers
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d189fbf5ca
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- WH: first overlay HUD variant and window frame.
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2021-06-05 20:10:34 +02:00 |
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Christoph Oelckers
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bd1c37960f
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- display the status bar.
It's totally broken, but at least a start.
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2021-06-05 16:59:41 +02:00 |
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Christoph Oelckers
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d35092698d
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- Witchaven: fix status bar code so that everything compiles again.
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2021-06-03 19:42:49 +02:00 |
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Christoph Oelckers
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4b7c1bd37e
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- WH: Init fixes and cleanup.
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2021-06-03 17:21:31 +02:00 |
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Christoph Oelckers
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095391ed3a
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- WH: interpolation
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2021-06-03 17:21:10 +02:00 |
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Christoph Oelckers
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fc5e0ae229
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- removed WH's empty 2d.cpp file.
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2021-06-03 16:34:57 +02:00 |
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Christoph Oelckers
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198fbf9297
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Merge branch 'master' into whaven
# Conflicts:
# source/core/screenjob.cpp
# source/core/searchpaths.cpp
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2021-06-03 08:52:19 +02:00 |
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Christoph Oelckers
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4d8a2c91f2
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- another WIP.
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2021-05-19 00:43:50 +02:00 |
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Christoph Oelckers
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bd1755dee7
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WIP
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2021-05-18 08:01:08 +02:00 |
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Christoph Oelckers
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671d200aa7
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Merge branch 'master' into whaven
# Conflicts:
# source/build/include/buildtypes.h
# source/core/console/c_notifybuffer.cpp
# source/core/d_protocol.h
# source/core/version.h
# wadsrc/static/zscript.txt
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2021-05-16 13:03:17 +02:00 |
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Christoph Oelckers
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04f96e223f
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- gotpic stuff.
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2021-05-10 16:08:46 +02:00 |
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Christoph Oelckers
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6c8b133b87
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- integrated all the recent UI changes into Witchaven.
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2021-05-09 16:05:42 +02:00 |
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Christoph Oelckers
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8c6cecd738
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- scriptified WH cutscenes and created a texture name definition table.
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2021-05-03 18:58:02 +02:00 |
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Christoph Oelckers
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5784e45f41
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Merge commit 'aa6bd8ffcc11c0ae3de1dae1ab530a999dd510c9' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-25 12:18:39 +02:00 |
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Christoph Oelckers
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ba5b8b3d6f
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Merge commit '2f696e1a95997f2969d1ddb49cd2827bde58479f' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-19 13:11:41 +02:00 |
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Christoph Oelckers
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e82f17f9c6
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Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven
# Conflicts:
# source/core/d_protocol.h
# source/core/gameinput.h
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2021-04-17 14:59:12 +02:00 |
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Christoph Oelckers
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2a7f2f4381
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Merge commit '798cf2f9733c1415eef335a45f4d69962fae0695' into whaven
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2021-04-12 20:41:39 +02:00 |
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Christoph Oelckers
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e9ab48aa93
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Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-11 11:32:31 +02:00 |
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Christoph Oelckers
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56eda9928c
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Merge commit 'ba90f444ddc85aaafab595915353362f6e181855' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-05 14:12:44 +02:00 |
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Christoph Oelckers
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3e17f3cb97
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Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven
# Conflicts:
# source/build/include/build.h
# source/build/src/engine.cpp
# source/build/src/engine_priv.h
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2021-03-26 15:35:19 +01:00 |
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Christoph Oelckers
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a118564859
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- hook up the new renderer.
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2021-03-24 19:18:51 +01:00 |
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Mitchell Richters
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446723c0dc
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- WHaven: Initial chase cam implementation.
* Sprite's angle still requires some work.
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2021-02-25 22:57:15 +11:00 |
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Mitchell Richters
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f80570634f
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- WHaven: Migrate lockclock to backend solution.
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2021-02-25 20:40:33 +11:00 |
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Mitchell Richters
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7991dea49a
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- WHaven: Fix ticrate.
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2021-02-14 07:43:24 +11:00 |
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Christoph Oelckers
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14b7d65229
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- Witchaven: Added 'give' CCMD and some basic cheats.
Most of WH2's cheats not done yet.
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2021-02-13 11:47:04 +01:00 |
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Mitchell Richters
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266dab81cd
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- WHaven: Use backend sprite interpolation methods.
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2021-02-13 19:48:50 +11:00 |
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Mitchell Richters
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4e5ee86bd7
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- WHaven: Interpolate weapon changing drop.
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2021-02-13 19:00:40 +11:00 |
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Mitchell Richters
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16c0f88451
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- WHaven: Interpolate weapon HUD bobbing/swaying.
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2021-02-13 19:00:37 +11:00 |
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Mitchell Richters
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6390efe32e
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- WHaven: Fix HUD weapon positioning.
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2021-02-13 19:00:35 +11:00 |
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Mitchell Richters
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eef77e80f7
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- Get whaven building now that submodules have been removed.
* Since all code is included in `all.cpp`, several identically named static functions have been renamed to avoid conflicts.
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2021-02-13 19:00:27 +11:00 |
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Mitchell Richters
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e8894eeab0
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- WHaven: Replace all *mulscale*() function calls with ones in m_fixed.h.
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2021-01-01 19:30:04 +11:00 |
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Mitchell Richters
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449714667b
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- buildutils: Replace sintable[] use within remainder of WHaven's files with bsin() /bcos() .
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2021-01-01 19:16:29 +11:00 |
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Mitchell Richters
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96aa6452ef
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- buildutils: Replace sintable[] use within WHaven's whani.cpp with bsin() /bcos() .
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2021-01-01 19:16:07 +11:00 |
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Mitchell Richters
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bf06ac6460
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- buildutils: Replace sintable[] use within WHaven's weapons.cpp with bsin() /bcos() .
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2021-01-01 19:15:57 +11:00 |
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Mitchell Richters
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26c378936d
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
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Mitchell Richters
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60761ba779
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- buildutils: Replace sintable[] use within WHaven's ai.cpp with bsin() /bcos() .
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2021-01-01 18:51:25 +11:00 |
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Mitchell Richters
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a8d8335e2b
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- WHaven: Uplift sector/wall x/y panning in line with changes from d545eb7aa9 and 2cd3927613 .
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2021-01-01 17:44:59 +11:00 |
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Christoph Oelckers
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110adf4a83
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
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Christoph Oelckers
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f87d524987
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- WH: initialize weapons.
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2020-11-09 18:22:10 +01:00 |
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Christoph Oelckers
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dbb7697eed
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- WH: initialize the items.
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2020-11-09 18:14:10 +01:00 |
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Christoph Oelckers
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2fbaaba116
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- WH: initialize the AI data.
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2020-11-09 18:07:44 +01:00 |
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Mitchell Richters
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7881dc9907
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- WHaven: Fix compilation following merge of master in 5d77b1fd25 .
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2020-11-08 21:03:11 +11:00 |
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Mitchell Richters
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ed942ab1b7
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- WHaven: Fix sprite interpolation issues.
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2020-11-08 19:57:32 +11:00 |
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Mitchell Richters
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7a181400b6
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- WHaven: Enable unsynchronised input.
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2020-11-08 17:57:26 +11:00 |
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Mitchell Richters
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249ea218f4
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
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Mitchell Richters
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3813913970
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- WHaven: Uplift of horiz to backend code.
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2020-11-08 17:51:38 +11:00 |
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Mitchell Richters
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d8c7fcd259
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- WHaven: Get fvel/svel working for player.
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2020-11-08 17:31:52 +11:00 |
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Mitchell Richters
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6dd2f31156
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- WHaven: Set enginecompatibility_mode to ENGINECOMPATIBILITY_19950829 in app_init() .
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2020-11-02 22:31:36 +11:00 |
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Mitchell Richters
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4382ab09b8
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- WHaven: Fix issues with smoothratio .
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2020-11-02 22:31:33 +11:00 |
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Christoph Oelckers
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422d9bfebd
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- text update.
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2020-10-31 14:08:07 +01:00 |
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Christoph Oelckers
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91ebe9bcc2
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- prepared everything for use of the string table.
# Conflicts:
# wadsrc/static/language.csv
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2020-10-31 14:08:07 +01:00 |
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Christoph Oelckers
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fd3303ab2b
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- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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7f921be824
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- activated weapon code and reverted quick graphics test.
Weapons do not work yet, though.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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e33c7d54ac
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- added the weapon drawer.
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2020-10-31 14:07:43 +01:00 |
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Christoph Oelckers
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25a0ce51ba
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- route the input to the player.
Still very broken.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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dc24dcadf5
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- added input code.
Not tested yet!
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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725cacb8e8
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- added a bit more of the GameInterface.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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a31bc4be6b
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- added the needed parts to start the game from the menu.
Levels render, but gameplay has not been hooked up yet.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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629737bd72
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- main 3D render function.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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30e96293cf
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- implemented the game progression interface.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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9952e6d2b0
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- added 'dophysics'.
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2020-10-31 14:07:40 +01:00 |
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